Jump to content

Umrattawil

Members
  • Posts

    42
  • Joined

Everything posted by Umrattawil

  1. No, you are a victim of the RNG conspiring against you. Zone (loading screen) to another place and check the crew skill list again. You are however at the mercy of the Diplomacy Mission Distributions (thanks to Bioware making changes in 1.2).
  2. Ok, updated the UWT mission distribution list. It now covers grades 2-6. Each grade dedicates at least 50% of the missions to Gifts. The remain portions are split between Fabric & Metal.
  3. This is the snapshot for what Grades 2 & 3 look like so far.
  4. As you know, just one snap shot does not paint an accurate picture. This is what I know about the distributions so far. I think I'll try to nail down the grade 2 & 3 missions too.
  5. Do a little more research. That is not the case. Bioware changed the available mix of missions based on the flavor text alone (so it didn't look like you were assisting the opposing faction). Take a look at Diplomacy Problems in 1.2 for a full rundown on the mission mix per faction for each grade. To the OP: There are a few things you can do to improve your chances at getting the Medical Missions you desire. 1.) Do the relog or jump on/off your ship to get the list re-randomized. 2.) Run any number of available medial missions in the Grade you desire. About 20 seconds before it completes, Have all of the rest of your companions run every single remaining mission in that Grade (gift or medical, doesn't matter). When the original completes, the five missions in that Grade will get re-randomized minus the ones you just shotgunned. This will increase your probability of getting missions you want. If there are now more than one of the missions available that you desire to run, run the mission with your original companion and one by one cancel your other companions and send them on the ones you want. Then cancel the rest of the undesired missions (you get a full refund upon cancellation). 3.) Realize that you are forever hosed because Bioware decided your faction did not deserve access to Rich (and in some cases Bountiful) Medical Supply missions. Level an alt on the opposing faction and re-level Diplomacy. That way you have full access to Rich medical supply missions at every Grade. 4.) File an in-game bug and post a complaint on the support forums. 5.) Bow to the whims of the GTN gods and hope that you can find what you want and have enough credits to buy it.
  6. If this is now the "official" UWT discussion thread, what more needs to be discussed? We already have a rough idea of the mission distributions for a few of the grade tiers. We know that the mechanism for populating the five missions in the Crew Skill window is pretty random. We know that there are tedious ways to circumvent the randomness (ship hopping or staggered companion missions to narrow the pool of possible missions). People have discussed ways to broaden the the draw on resources provided by UWT so that there is a demand for Fabric. There have also been suggestions to place more control in the hands of the user so they can select which types of missions they want to have their companions tackle (to avoid the randomness of populating the crew skill window with missions). And yet another suggestion is to have at least one of each type of mission (per loot type) available in the Crew Skill window for each graded tier each time it gets populated. What more do you need to hear from your user base Bioware?
  7. You must really love that BW decided to help LS/DS rp angst by denying you access to missions based on mission flavor text. "Diplomacy missions that previously indicated the player was assisting the other faction are now appropriately faction-restricted."
  8. Yes, there is in fact a reason. When 1.2 rolled out, Bioware decided that you (being an Imperial) did not deserve to have access to certain missions solely due to the mission flavor text. So in essence, if you want a semi-reliable source of Diplomacy mats you will need to level a character on both factions and raise Diplomacy on those two (or more) characters. Enjoy! Beyond the fact that Bioware is conspiring against you, the mechanism used to populate the mission queue with five missions is completely random. The problem is that the pool of available missions is stacked against you. Take a look at what you are up against (if you don't feel like following the link above). The Grade 4 rich medical supplies missions are hiding over on the Republic side. The following are the Grade 4 Diplomacy missions for both Imperial and Republic factions. The missions unique to Imperial players will be highlighted in orange, Republic in blue. Yay more data.
  9. From the UWT mission distribution list (still valid for 1.3). What Bioware needs to do is remove a few Gift missions from the mix (not add more metal) to allow more randomizer hits on Metal missions.
  10. My crew have found a fair percentage of purple metal mats in 1.3 so far. The only thing you can do is document your results to verify your claims. Saying that some guy on General chat said something is meaningless. Put yourself in the best position to succeed. Max affection on your companions, use a companion that has +crit for UWT. If all else fails, try using a Mission Discovery. There is no secret voodoo to how the missions get populated in the Crew skill window. Take a look at the Underworld Trading mission distributions and you'll understand it better. It is all just a random generation based on the lists. The problem is that there is an overabundance of Gift missions. There is no 'rich' Grade 6 metal mission. It was mislabeled as rich and Bioware corrected the text when 1.2 rolled out. The yield has been the same.
  11. The separation of medical supply missions to each faction based on flavor text is still a problem in 1.3
  12. I don't think they use anything other than a RNG to populate the list. The problem is that the pool of missions are diluted. UWT mIssion Distribution
  13. Take a look at this Underworld Trading Mission Distribution to get a better idea of what you are up against. I'm not sure if the mission mix is the same for the Republic side, but I wouldn't put it past BW to do something stupid like that.
  14. Others have noticed (reference). Bioware just doesn't care (or thinks you are playing the game wrong).
  15. The other problem is that BW skewed the mission distributions when they made the change too (reference). You'd have to get lucky with the randomizer or play the 3min gift game (or zone/log/whatever) to actually see a Medical Supply mission in some cases. Grade 4 doesn't sound as bad, but the quality difference is present (Rich vs Moderate). Grade 2 Imperial: 3/10 are med Grade 2 Republic: 7/10 are med Grade 3 Imperial: 6/12 are med Grade 3 Republic: 4/12 are med Grade 4 Imperial: 8/16 are med Grade 4 Republic: 8/16 are med
  16. Take a look at the UWT mission distribution in 1.2. Each grade tier has roughly 16 or so missions. Half of them are Gift related. A quarter are Fabric and the remaining quarter are Metals. Just be thankful that Bioware didn't give Underworld Trading the Diplomacy treatment.
  17. Take a look at UWT mission distributions in 1.2 for more information. It is not uncommon to see a lot of gift missions. Just count yourself lucky that Bioware didn't decide to completely remove missions based on flavor text like they did for Diplomacy.
  18. UWT mission distributions in 1.2 (for grades 4-6) Just count yourself lucky that Bioware didn't decide to completely remove missions based on flavor text like they did for Diplomacy.
  19. I am disapointed that this problem has not been addressed yet. Is it game breaking, no. I did however enjoy establishing a niche market. That part of the game is lost to me since 1.2 rolled out. All of the other threads on this topic have been funneled here, but I sense that was done to just bury the problem. Best of luck to you Biochem crafters. I hope you enjoy leveling Diplomacy again on the opposing faction.
  20. The following are the observations of UWT mission distributions from the Imperial side of things. I am not sure if it is different on the Republic side, but I'm not in the mood to level it there right now after having done it for Diplomacy. If someone can check this against what they see on the Republic side, that'd be great.
  21. The Grade 4 rich medical supplies missions are hiding over on the Republic side. The following are the Grade 4 Diplomacy missions for both Imperial and Republic factions. The missions unique to Imperial players will be highlighted in orange, Republic in blue. Yay more data.
  22. Look at the distribution of Medical Supply missions from what we have seen so far. Grade 2: Imperial - 3/10 (2 Moderate & 1 Abundant) Republic - 7/10 (2 Moderate, 1 Abundant & 4 Rich) Grade 3: Imperial - 6/12 (2 Abundant & 4 Rich) Republic - 4/12 (2 Moderate & 2 Abundant) Given that you only see five missions at a time, Republic scum will always see some form of Grade 2 Med Supply missions. At the same time, Imperial citizens see Med Supply missions far less frequently and in low yields. The situation reverses itself in the Grade 3 bracket, but the pool of missions is slightly larger. If the point to this change was to "protect" the player from assisting the opposing faction, why did Bioware create a gap in acquiring materials? Diplomacy isn't some gathering skill where you run around out in the wild picking LS/DS points from the bushes and dead bodies. You can only gain access to the materials via companion missions. Why not just clone some of the missions and change the mission text? I have heard some people attribute this change to Bioware wanting to foster some sort of trade/bartering between factions. That is total BS. No other mission skill forces you to do that (to my knowledge). I am not going to travel every day to Nar Shaddaa to post my purple medical supplies in the hopes that the opposing faction does the same (without gouging me). What will most likely happen is any committed Biochem crafter will level an alt on the opposing faction and level Diplomacy (again).
  23. The Grade 3 rich medical supplies missions are hiding over on the Imperial side. The following are the Grade 3 Diplomacy missions for both Imperial and Republic factions. The missions unique to Imperial players will be highlighted in orange, Republic in blue. Mission text: "Waters of Life" - A new diposit of healing kolto has been discovered on Manaan, guarded jealously by the Selkath. have your companion negotiate with them for the kolto. "Star Struck" - A popular holo-entertainer recently took a stance against the Republic's policies in dealing with the Sith Empire. Have your companion persuade him to keep silent. "They Struck First" - Mantellian separatist propaganda is claiming the Republic used a bioweapon on one of their villages. Send your companion to bring the truth to the Senate. "Corporate Disinterests" - New Horizons Development Corp, which is owned by a Republic Senator, is trying to purchase share cropping lands from a collective of small farm-owners. Send a companion to persuade the farm-owners to sell. "Red Tape" - A large group of Ithorian refugees, made homeless by the Empire, have been refused Republic asylum. Send your companion to argue the refugee's case. "Quiet, Please" - The powerful Darth Nacheria plans to meditate in seclusion for a decade, but the Empire needs Nacheria's armies. have your companion convince her to stay. "After Hours" - A Kaas City noble is known to gossip about the city's politics in his favorite cantina. For the price of a drink, your companion could learn a great deal. "Broken Promises" - The Empire gave an alien warlord weapons and support in exchange for fealty, but with all of his competition out of the way, the warlord is growing too ambitious. "Share and Share Alike" - Imperial Intelligence has its eyes on a takeover at the Lam mining conglomerate, and needs someone to convince shareholders to part with their holdings. "Blind Hatred" - The Sith lords Anathel and Xarion are battling in the Stygian Caldera, disrupting Imperial trade. Your companion could persuade them to take their feud elsewhere. "Making a Change" - A disillusioned Exchange boss plans to retire, offering crucial underworld secrets to anyone who'll grant him asylum. Have your companion make the arrangements.
×
×
  • Create New...