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Umrattawil

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Everything posted by Umrattawil

  1. Slapcin, you need to listen to what people are saying when they respond to you. You are playing a character that is aligned with the Republic FACTION. Bioware has decided to remove Diplomacy missions that were previously available to you based on the flavor text if it hinted that it helped the opposing FACTION (Imperials in your case). The Grade 3 Rich Medical Supplies missions that you had access to prior to 1.2 are available to Imperial players only at the moment. I suggest that you file a bug/suggestion to have it fixed.
  2. Your worst fear is real. It looks like each Grade bracket has a chunk of missions excised from the available mix depending on your faction. http://www.swtor.com/community/showthread.php?p=4093933#post4093933 I only have the Grade 2 missions outlined so far, but the problem definitely extends to all Grades.
  3. Leveled a Trooper and raised Diplomacy to 140/400. The rich medical supplies missions are hiding over on the Republic side. The following are the Grade 2 Diplomacy missions for both Imperial and Republic factions. The missions unique to Imperial players will be highlighted in orange, Republic in blue. Also for reference, the following is the list of the flavor texts for the faction unique missions. "Just Remember Everyone's Name" - A naive young Senator has accidentally offended several alien dignataries since being appointed. Send your companion to tutor him in diplomatic protocol. "Under the Table" - The Senate is clamping down on spaceport bribe-taking... but bribes keep trade running smoothly. Have your companion ensure the Senate doesn't make everyone too honest. "Personal Space" - An arrogant warlord has been hunting Republic scout ships that enter his territory. Your companion could convince him to hunt Imperial convoys instead. "Bound by Trade" - An Alsakan noblewoman is refusing to a marriage alliance, intended to safeguard Mid Rim trade for generations. Send your companion to reason with her. "Uncovering Old Grudges" - Two noble families have both claimed an ancient relic on Dromund Kaas, and are on the verge of war. Send your companion to calm the situation. "Youthful Indiscretions" - The son of an Imperial commander has been arrested on Nar Shaddaa for an embarrassing indiscretion. Send your companion to secure his release - and gratitude. "The Path Not Taken" - The governor of a Republic moon has hinted at Imperial sympathies. He would make a useful Imperial ally; your companion might convince him to defect. "Gifted" - The Hutt cartel is offering the Empire a shipment of Force-sensitive slave... at an exorbitant price. Your companion could arrange a better deal.
  4. No. They did NOT correct the text. Bioware just excluded those missions from the available mix.
  5. Take a look at http://www.swtor.com/community/showthread.php?p=3951036#post3951036 I have a fair chunk of the Imperial missions cataloged. I am currently leveling a Trooper to get a feel for what is available to the Republic. It seems the only way (right now in 1.2) to have access to rich missions of any grade is to have a Diplomat in each faction.
  6. The "level 10-16" corresponds to a grade of materials (Grade 1 in this case) and a rough approximate of the level range for the products that they are used to create. As your skill level increases more missions are introduced into the mix of available missions. You will see Grade 2 missions somewhere around 60/400.
  7. Ran some more tests to figure out the Grade 3 & 4 mission mix. Grade 3 has 12 missions (even LS/DS). Six Gift, six Medical Supplies (all four variants of the Rich). Grade 4 has a bunch, not sure if this is the complete picture.
  8. Did another test today, it appears that there are only ten Grade 2 missions available to Imperial Diplomats. Is this intended? It is an even split of LS/DS missions (5 each). There are 7 Gift missions and only 3 Medical Supply missions (two Moderate & one Abundant). I don't see how a new Diplomat is supposed to generate enough medical supplies to level Biochem. The following is what I observed running Grade 2 Diplomacy missions on my Inquisitor (400/400 skill). The missions that i ran are in yellow. Run 1: Mission C Mission J Mission G Mission H Mission A Run 2: Mission G Mission E Mission A Mission H Mission F Run 3: Mission F Mission H Mission C Mission J Mission E Run 4: Mission A Mission I Mission H Mission B Mission J Run 5: Mission G Mission I Mission A Mission E Mission J Run 6: Mission B Mission C Mission A Mission J Mission G Run 7: Mission I Mission A Mission J Mission C Mission B Run 8: Mission B Mission G Mission C Mission A Mission I
  9. The second character has 400/400 Diplomacy. I ran three tests (same method as above). Catalog the Grade 1 & 2 missions, run the Dark Grade 2 missions (marked in yellow), log out to the alternate character. Run 1 Grade 1 LS 115 Mod Med - A Cure for What Ails You DS 115 Mod Med - Strange Bedfellows DS 95 Mod Gift - An Old Man's Treasure LS 95 Mod Gift - A Night on the Town DS 120 Abu Gift - Without a Fight Grade 2 LS 560 Rich Gift - The Path Not Taken DS 515 Bou Gift - Youthful Indiscretions LS 515 Bou Gift - Uncovering Old Grudges DS 220 Mod Gift - Lifeblood of the Galaxy LS 265 Mod Med - Artificial Curiosity Run 2 Grade 1 LS 115 Mod Med - A Cure for What Ails You LS 95 Mod Gift - A Night on the Town DS 120 Abu Gift - Without a Fight DS 115 Mod Med - Strange Bedfellows DS 95 Mod Gift - An Old Man's Treasure Grade 2 LS 265 Mod Med - Artificial Curiosity LS 275 Mod Med - A Wanderer's Gifts LS 515 Bou Gift - Uncovering Old Grudges LS 560 Rich Gift - The Path Not Taken DS 220 Mod Gift - Lifeblood of the Galaxy Run 3 Grade 1 LS 115 Mod Med - A Cure for What Ails You DS 95 Mod Gift - An Old Man's Treasure DS 95 Mod Gift - Collusion LS 95 Mod Gift - A Night on the Town DS 115 Mod Med - Strange Bedfellows Grade 2 DS 220 Mod Gift - Lifeblood of the Galaxy LS 285 Abu Gift - An Unjust Sentence LS 560 Rich Gift - The Path Not Taken DS 560 Rich Gift - Gifted LS 265 Mod Med - Artificial Curiosity This set only saw 8 unique Grade 2 missions, but they were all found in the other set of tests. So we are still at 10 unique (observed) Grade 2 missions.
  10. Character 1 has 200/400 Diplomacy. I ran four sets of Grade 2 missions. After each run, I would log out to my other Diplomacy character (these results will appear in the next post). This is what I observed in each run. The missions that I ran are highlighted in yellow. Run 1: Grade 1 LS 95 Mod Gift - A Night on the Town DS 95 Mod Gift - An Old Man's Treasure DS 115 Mod Med - Know Too Much DS 115 Mod Med - Strange Bedfellows LS 95 Mod Gift - Thrill Seekers Grade 2 LS 560 Rich Gift - The Path Not Taken DS 340 Abu Med - See, Hear, Speak DS 220 Mod Gift - Lifeblood of the Galaxy LS 285 Abu Gift - An Unjust Sentence DS 560 Rich Gift - Gifted Run 2: Grade 1 LS 275 Bou Med - Balancing Acts LS 115 Mod Med - A Cure for What Ails You DS 115 Mod Med - Strange Bedfellows LS 95 Mod Gift - A Night on the Town DS 95 Mod Gift - An Old man's Treasure Grade 2 LS 560 Rich Gift - The Path Not Taken LS 265 Mod Med - Artificial Curiosity LS 515 Bou Gift - Uncovering Old Grudges DS 220 Mod Gift - Lifeblood of the Galaxy DS 560 Rich Gift - Gifted Run 3: Grade 1 LS 115 Mod Med - Lost in the Mist LS 95 Mod Gift - Thrill Seekers DS 275 Bou Med - Double Dare DS 115 Mod Med - Know Too Much DS 95 Mod Gift - An Old Man's Treasure Grade 2 LS 285 Abu Gift - An Unjust Sentence LS 265 Mod Med - Artificial Curiosity DS 220 Mod Gift - Lifeblood of the Galaxy LS 560 Rich Gift - The Path Not Taken DS 560 Rich Gift - Gifted Run 4: Grade 1 DS 115 Mod Med - Know Too Much LS 95 Mod Gift - A Night on the Town DS 115 Mod Med - Strange Bedfellows DS 95 Mod Gift - An Old Man's Treasure LS 115 Mod Med - A Cure for What Ails You Grade 2 DS 230 Mod Gift - Tug of War DS 515 Bou Gift - Youthful Indiscretions LS 275 Mod Med - A Wanderer's Gifts LS 265 Mod Med - Artificial Curiosity DS 220 Mod Gift - Lifeblood of the Galaxy So far, this sample says there are at least 10 Grade 2 missions (does not include Rich Medicals).
  11. The 1.2 patch notes (http://www.swtor.com/patchnotes/1.2.0/legacy) made a vague reference to changing the Diplomacy missions. "Diplomacy missions that previously indicated the player was assisting the other faction are now appropriately faction-restricted." It seems that any mission that had flavor text that implied that it helped the other faction has been blocked from the user. Bioware didn't simply change the text to make it neutral or change the text to make it faction friendly. They blocked entire sets of missions from a faction, thus making it difficult to obtain certain artifact quality materials. If this was a roleplay inspired change, what about gray/neutral characters that don't care about one faction over the other? Refer also to Nasai's thread (http://www.swtor.com/community/showthread.php?t=404672) I have two Inquisitors and they both have Diplomacy (200/400 & 400/400). Before the advent of patch 1.2 I ran a lot of Grade two diplomacy missions to feed my implant market. There were four Rich Medical Supply missions (two Light Side, two Dark side) in the available mix of missions. It appears that those four missions were tagged as being Republic friendly (thus Imperial players do not have access in patch 1.2). I am focusing on this narrow set of missions (Grade 2), but it appears to affect all Grades. Each tier of Grade X missions had Moderate/Abundant/Bountiful/Rich missions of Companion Gifts and Medical Supplies with Light/Dark mirrors (doubling the pool of available missions). In the 1.2 patch, the available pool of missions has shrunk down to just a handful. In following posts I will catalog what I have observed after running several missions on both characters.
  12. Bodypull, I'd be more inclined to listen to your analysis/opinions if you grammar checked a bit more. People run into problems when there grammer is vary inconsistent as it bring into question there professionalism.
  13. I totally disagree with the OP. Do not change the restrictions. Do not allow rainbow colored Sith/Jedi.
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