Personally I think there is far to many cc abilities in this game.
I think they should work one of two ways:
1. Lots of cc but also have lots of ways to break cc.
2. CC should be rare but extremely hard to break so it becomes very tactical and a skill to know when to use it at the right time.
I'm playing a shadow at the moment and with no real gap closer, force speed on a 30sec cool down really doesn't cut it, I find it almost impossible to get to a target especially at the moment on the au server where Imperial teams have a minimum of 4 sorcs and 2 BH's.