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Niqole

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  1. I couldnt agree with you more. This is Star Wars, where is the War?
  2. Ahh ok, so it must be tied to story progression also. Thanks.
  3. I have been trying to get each of the companion archetypes to 10000 affection for the legacy presence buff. I have a 50 Trooper so had Elara Dorne at max affection before 1.2 landed. Since then I managed to get Yuun to max affection so had the buff for both Healer and Melee DPS. My next highest character was my Scoundrel and the companion with the highest affection was Bowdaar. Last night I managed through a combination of questing and companions gifts to get him to 10000 affection. However.... I didn't get the presence unlock. Are Yuun and Bowdaar considered the same archetype? I thought Bowdaar was a tank and Yuun a melee DPS. Anyone else have this issue?
  4. I now have 10 emails on my various characters which I cannot open. These range from succesful auction hose transactions to unsuccessful auction transactions to moving credits between characters on my server. It's kind of getting to be an issue.
  5. Since 1.2 I've now had 5 emails between my characters which are not openable. CSR's have fixed them but its getting kind of annoying. Anyone else?
  6. Why is the level 20 & Level 40 PVP Armor, plus the Level Req PVP Weapons now 3 times what they cost when the game launched? What is the thinking behind rasing the cost so much? It makes it very tedious when levelling alts. It is now possible to do PVP from level 10 to 15 and still not have enough comms to buy the level 14 weapon.
  7. A quick peruse of the Trasnfer Character FAQ reveals that only the legacy xp from the server you have your highest amount of legacy xp from will be counted. Personally I have Legacy level 15 on a US server, and Legacy level 11 on an Oceanic server. Instead of maybe getting to a combined legacy level of say 23 or maybe 24 when I transfer my US characters to the Oceanic server, it will be 15, the highest level only counts. So the entire 11 levels of legacy xp goes to waste. Why? How difficult is it to include in the transfer script an addition of the legacy xp values to get a new value? This is appalling customer service. Before US players jump in with a "sux to be you Aussie", this will happen to you guys also when server transfers are opened up to everyone. BUYER BEWARE.
  8. How hard can it be to write a bit of SQL to add 2 values from the same table together to get a new value? It's quite shocking really.
  9. Look, this is a really poor implmentation. What people are looking for is the legacy levels are added together. This is just another kick in the ***** for your oceanic player base. Lets look at how you have messed around your Oceanic player base so far. December 20, 2011: Game not available to Oceanic players. February 2012: Oceanic servers open, but to new characters only, no transfers available. April 2012: Transfers available, but not all legacy experience counted. Really Really poor customer service from Day 1.
  10. Courtney/Stephen, I think the page is either missing a control or the control is not configured correctly. This is the error i get when the page loads in IE8. Webpage error details User Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.1; WOW64; Trident/4.0; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729; Media Center PC 6.0) Timestamp: Tue, 17 Apr 2012 23:41:57 UTC Message: Can't move focus to the control because it is invisible, not enabled, or of a type that does not accept the focus. Line: 3 Char: 3117 Code: 0 URI: https://account.swtor.com/sites/all/files/js/js_e64b5c9c75458813ec778b4f1f0beffa.js
  11. The form doesn't work Did you guys QA this on a production server?
  12. Before the patch both mine and my companions health bars displaying the crretn health over the total health i.e. 9528/12572 This doesnt appear after the patch and I cant find the option in the preferences to turn it back on, please help.
  13. Simple enough, want to start again on a new more populated server.
  14. So what your saying is your artificial mechanic to try and get people to play in and stay in a losing warzone remains and your are just making it less likely to get 0 rewards. You can't make people play the game how you want them to play. You haven't fixed anything here. You don't know what you are doing in your own game.
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