Jump to content

althene

Members
  • Posts

    611
  • Joined

Everything posted by althene

  1. For the most part, I think you'll find that most of these items are, in fact, in the game as a customizable piece. It just may be that you won't see it until a few levels higher than the standard equivalent. It may also be a "drop only" scenario, making it somewhat rare or only found on a certain world or flashpoint boss. Finally, it could be a crafted item. I'll admit that most of this is speculation on my part but, at least for the first couple planets, you certainly can get the common quality vendor items as a custom shell. I can't see them limiting that concept to only the first couple planets.
  2. Old topic, but signed none the less. Wouldn't ever have to travel to fleet again... unless I want to pick up or turn in PvE/PvP dailies. But that's a whole other topic.
  3. I honestly think your response here is going to be all those cartel coins you got for you previous sub time. It's not really a reward in the common sense, but one in which you got to choose a reward "free" from the cartel store when it launched. As veteran rewards go, it's pretty "meh", but they could have just told us all to go pound sand instead...
  4. So... That happened. Anyway, I think the post stands on its' own. I'll update the original post to include a "token system", if only for completion. I don't agree with it being a particularly good idea from a "3 strikes" perspective, but perhaps a multiple use, legacy bound token could be a valid form of "all or nothing" recustomization. So long as it's in addition to and not instead of general use barber shops. Ultimately, it's the men behind the curtain at EAWares emerald palace that make the decisions. The only thing we can do is make suggestions and vote on the outcome with our wallet.
  5. I had a rant going. Then decided it wasn't worth it. EAWare is going to do what they're going to do anyway regardless. It'll probably end up as a cartel exclusive and cost as much as a subscription each time. So whatever.
  6. I don't think you thought out this post clearly. Character choice and customization is at the forefront in this game. The very fact that the races are so, for lack of a better term, generic is that they wanted you to play what you wanted based on personal preference rather than some need to min/max for some slight advantage. This even extends to the wide variety of custom gear in the game. They (EAWare) WANT you to look the way you WANT to look. It's even evident in their cartel store. Why would they ask the forum community what kinds of custom armours they wanted to see in the cartel store if they didn't think or care about player options and customization? Ultimately it comes down to the player making an investment in their character. If the player stays detatched because they messed up and made a character that looks like they fall 50 stories through the ugly free and struck every branch along the way, they're not going to play it very much. If they don't play the character, they won't spend time tinkering with their appearence. And if they don't spend time there, the certainly wont spend time or money with the cartel store. Now you're going to say, "reroll your character, lolz!" No, that's not feasable. You spend time (or not) making your character the way you want and the take the time and energy to level to 50, outfit them in the gear you like, acquire titles and mounts and fluff, and then realize you look like Andy Roony having an epileptic seizure while binging on heroin and schnapps. You've invested your time, energy and money to get this far. It's not unreasonable or even difficult to have a feature that let's you reinvest and reattach yourself to your character. Why did it take you this long to notice? Who cares? Maybe you just upgraded your computer and can now see all the eye candy. It doesn't matter. What matters is happy players. And happy players have flappy wallets. I'm not suggesting in any way that barber shops become exclusively cartel territory. In fact, I'm vehemently against it. However, being able to change hair, makeup, cybernetics, body size, facial features, etc. is all easily within the realm of "cosmetic reconstruction" and should be available regardless of your willingness to drop a dime on the cartel market. Bigger things like race changes, all in one recustomozations or simply "I don't have the credits, but I want it now" are all perfect for the cartel market. It can be a token with 1 or more charges or it can simply be a per use cost, but it NEEDS to be unlimited purchases. Hell, it would be easiest to simply stick the option for full character overhaul in the legacy perks tab for each character. They click it, drop the coins, relog that character and are taken to the character creation screen to mess with whatever they want. It's not bloody rocket science and it may not even make sense. But again, who cares? It's a game. Games should be fun. If your character isn't fun to play because he's a hideous freak of nature, you won't play. If you have to start all over with the class you love and abandon everything you've earned because of it, you won't have fun and may even come to resent the game for making you do it. None of that is good buisness. Bad business doesn't make money. And if there's anything that EA knows, it's how to make money off a game.
  7. Last I checked, troopers and bounty hunters couldn't change cylinders (stances) during combat. It's likely they changed the force cost to 100 due to complaints from the knight/warrior community that it cost them all their resources to change stances while it only coat the sage/sorcerer half. More of an appeasement change than a balance change.
  8. This type of thing deffinately happened while my gf and I did the dailies in section X a few nights ago. I had stealthed with my shadow tank to try to CC a mob. After everything was said and done and the enemies were dispatched, she asked why I was still in stealth when, in fact, I never went back into stealth after the previous CC. I was plainly visible on my screen, but her screen only showed my saber. I simply activated stealth and the stealth animation showed up on her screen and I was "visible" to her again, but for a moment there, I didn't seem to be "in sync" with her game.
  9. To further expand on the subject of armor schematics, my armormech didn't have the skill required to learn the Battlemaster sets before they were removed. I took a chance anyway and farmed up the cash to buy one of each type of armormech based schematic box and fully expected them to be removed once they took the armor out of the game. To my pleasant surprise, none of the schematics were removed from my inventory. In fact, they still sit in my armormechs cargo hold since I haven't gotten around to that character since. So I would suggest that you buy the schematics you want and store them away for later. They likely won't be removed from you once you've got them, even if you haven't learned the pattern yet.
  10. I'm inclined to agree that the armor have at least a lower level requirement. It may potentially hurt th cartel store (and thus, I don't expect it to happen) but it seems quite silly to have to grind out all this rep for something that only characters at the end of their class story can use. And in a few levels, they replace with tier gear anyway. Not much return on investment there.
  11. Realistically speaking, most players don't want a complete overhaul of their character. They simply want to "lose/gain a few pounds" or "cut [their] hair". Maybe even a dye job. There's nothing wrong or unnatural about that from even a role play standpoint. On the other hand, some people lagitimately do want to completely overhaul their character. They've found through the course of play that things didn't end up looking like they thought they would at character creation. This could be from a variety of things from the way dark side corruption is implemented to the way the character creation lighting isn't representative to the actual lighting in the game. Furthermore, whoe cares? It's their character, not yours. If they want to go from a fat male Twi'lek operative to a slender female Chis, that's their prerogative. As is the ability to change their mind on that front many multiple times until they're finally happy with what they're investing their time and potential money in.
  12. While this is an old topic in a new thread, I think it's decent, but for one key point: I should not be a bounty on another player. It's simply too difficult to set up fairly. On the one hand, if players had to voluntarily sign up to be a bounty, they could grief bounty hunters by not being available to be hunted (hiding out in flashpoints, operations, starships, etc.) On the other hand, if bounties were simply placed on others, I'm sure you can see the potential abuse that could arise. I feel a better solution would be to offer a bounty board with a randomly generated NPC to locate and eliminate. It should be instanced and perhaps even have a few heroic bounties. Furthermore, this idea could be extended to every class in various ways and not result in any type of perceived special treatment by the dev team (knights could eliminate a naughty sith, consulars could rescue a diplomat, operatives could assassinate a target, etc.)
  13. Your automated server transfer was likely the result of waiting too long and having he server you were playing on shut down. At that point, you're right, characters were automatically transplanted to the destination server. Prior to this point, however, you had to go in and manually select which characters you wanted to move and which ones stayed. I know I personally did this simply to establish my legacy level on another server that I was thinking of migrating to.
  14. They actually did (sort of) give us a response... It was in a similar post under the cartel store suggestions forum. Which is why I've sort of given up on keeping this thread alive. So many people seem willing to throw money away simply for the sake of throwing it away. I honestly can't blame EAWare for wanting to capitalize on that kind of ignorance.
  15. Or maybe even let the respective crew skills actually learn the schematics hat people really want. No patron mods under level 20 or 25? No tanking enhancement or mod until roughly the same range? I mean, I understand that the flashpoints aren't really requiring a proper tank until maybe althis, but at least let them get somewhat of a jump on things. Even the gear you find that somehow happens to have the item mod your after cant be RE'd to discover them. It's somewhat of a disservice to the community, IMO.
  16. This has been mentioned a few times here and elsewhere. Ironically it only ever got a dev response once someone jiggled their coin purse in a suggestive manner. So, yeah, you'll probably be paying for it soon .
  17. You actually shouldn't lose those credits. They're given back to you as soon as you summon the companion and the mission is cancelled. They even show up in your chat log if you have transactions visible. If you didn't get your money back, you might want to make sure you beat your companion for their obvious misuse of resources. As far as not getting your crafted item, that's a new one to me. Although I seem to recall a time when you could fail at crafting high end gear, but I thought that mechanic had been removed. If that's the case, it might have been a hiccup but again, it's strange. Assuming no one else has access to your account, it should be somewhere in you inventory. Sometimes things get lost in the clutter.
  18. The only thing worse than the mullet were the rat tails... Until they started adding rat tails to their mullets... I hated the 80s...
  19. I'd venture a guess that most players are unfamiliar with the concept of cross faction chat. It's not that they don't notice or know about the /say channel, it's that they're accustomed to it not carrying over in anything but garbled text for the opposing faction. There's also a large part of the community that came from games like KoToR and really just aren't accustomed to having more than the one channel they're in at the time (outside of whispers anyway). With this in mind, I'm not sure how floating text would help in this case. Except for the people that don't know what just happened and spam you with whispers asking about your obvious techno sorcery.
  20. They actually have one. It consumes one point of focus/rage and restores a percentage of health while also lowering your threat by a small amount every time you take damage. I'm not sure about any possible internal CD for this health return (other than available focus/rage) but I believe it lasts between 10 and 15 seconds. Edit: I just looked it up. It's called enraged defense for the jugg and lasts 10 seconds. It immediately lowers your threat by a moderate amount and then a small amount every time you take damage. The healing is 3% per rage point lost due to damage and has a 1 second CD on the effect. So it's basically a 30% heal minus damage taken during that 10 seconds. Pop it right after endure pain to get the most out of it.
  21. Your system actually isn't too far off from mine. I've got a beefier graphics card and my mobo supports up to 32 gigs of RAM but I've only got 8 installed. But if you don't think you can use it, you don't think you can use it. To my knowledge, it's the only widely sanctioned "boost" program out there for the game. Hopefully within the next year to 18 months we'll see at least an optimized 32 bit client if not an actual 64 bit one, but I think that may be wishful thinking on my part.
  22. Well, on the up side, RAM is hella cheap these days compared to the rest of the box. As long as your mobo is capable of recognizing more than what you have, an upgrade wouldn't be a huge hit. If your mobo can't see more than 4 gigs of RAM, then you have other hurdles to clear. You MAY still see a boost with the RAM drive, but you'll have to be ultra specific on what you load into it or you'll end up running out and crashing the program.
  23. Do a forum search for "SWTOR Unleashed". It requires you download a couple programs, but neither is vary large. The first program simply allows you to make a virtual drive. It's a resident program and takes up less space than that old image of Cathy Ireland you've been holding on to. The second program is the actual SWTOR Unleashed program. It takes the place of your launcher and gives you the option of starting the program normally or having it load resources onto the virtual drive created by the first program. Bear in mind that this virtual drive is created using your RAM (more commonly referred to as a RAM drive), so it's highly recommended you have at least 6 gigs of RAM (2 for Winblows, 2 for SWTOR and 2 for whatever you load into the RAM drive). I use this program myself and find it does make a marginal difference on fleet and anywhere else where there may be a lot of things that would normally have to swap to the HDD for. It instead picks these resources from my RAM and so it can do it faster. The forum post for the program has several links that do a much better job at explaining the hows and whys of it all.
  24. Even with grade 7 parts, they're sometimes incredibly challenging. I enjoy space combat because I like rail shooters, but I won't do the heroic space missions. I just don't have the desire to put that much effort into something that yields so little reward for the time invested and cost incurred, no matter how much I like the style. I have completed a few of them, but not all. And I have no intention of doing them all after the frustration I had with the ones I did complete. The OP is right in saying they feel like you're stuck in starter gear for an operation with no prospects of ever improving to make the job a little easier. At least until the level cap increase. Maybe we'll see grade 8 parts (hopefully not on the cartel store) and it'll take some of the edge off of these missions.
  25. BioWare has stated in the past that they don't want a trinity class, that is, a class that can make use of all 3 functions of the trinity system for group composition. In other words, no Druids and Paladins. But they also said they weren't going to go free to play. So who knows. Based on the current state of the game from a balance perspective, I believe it would be a mistake to have a trinity class. Once these balance issues are taken care of (as much as can be expected from an MMO), then I'd still be a little skeptical. Even WoW has all but done away with trinity classes as of the launch of pandaland. Even with their proper dual spec system, paladins and druids really only have access to 2 of the 3 facets of their class (without gong back to a trainer to have one of their specs wiped). But WoW aside, back to the topic at hand. I think the idea of sages in melee, as a healer or otherwise, stems from another issue. That being the lack of weapon customizations for all respective classes. It could be argued that the sage your thinking of is actually a shadow that chose to specialize in a single saber style instead of a polesaber. Or a knight could have done the opposite. It boils down to the current weapon restrictions being fundamentally arbitrary except that "tech" classes are limited to "tech" weapons and "force" classes are limited to "force" weapons.
×
×
  • Create New...