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Killigraphy

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10 Good

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  • Location
    NYC-Black coffee tough guys.
  • Interests
    Sabers, Zorka Berries, Michelle Phan.
  1. The only fundamental power the Jugg needs is a rage dump/AoE ala Cleave or Maul in WoW, that is both powerful an builds tons of agg. Sweeping Slash could be this power if buffed to its maximum POtential.
  2. Would love to have a DPS spec to fall back to when I'm not say; Tanking, and or Healing with my respective class. To clarify, it would be nice to have two trees (in our class) that we can focus on/switch to. Its inconvenient having to reset all talents just because you feel like soloing a few quests. This is especially helpful if you PVP a lot.
  3. Some form of it at least, either by clicky that returns a set amount of health or a heal of time effect. I'm not saying make them Paladins, but a strong self heal would be nice for the times in Flashpoints where you could use that extra push.
  4. I would love to add back story to my sith ala City of Heroes or Champions Online. People have tons of interesting stories to tell, and it would just add more to the Legacy theme.
  5. -Saber throw - Force Charge - Smash (specced into Force Scream to take 0 rage) -Sunder - Vslash(For Rage dumping) -Sunder - FScream, repeat. I sometimes use Ravage depending on how long the battle is going to be, but as soon as it boils down to a 1on1 tank and spank its really just a bunch of sundering and force screams. Chilling Scream is highly situational so I ignore it completely.
  6. I agree however, Juggs need an AoE attack thats spammable ala cleave. Smash is nice but unless the aggro on it is scaled higher its not gonna be a go-to. Even if its not a rage dump, we need an AoE that mimics moves like cleave or maul.
  7. Vette is great for decent DPS in the early levels (10-20) but I find Malavi far more useful for solo content. I like running through mobs with zero downtime (hated patching myself up in WoW as a Warriror), so it only makes sense to keep him til you get the murder swedish machine that is Jaesa. Malavi is easy mode, but its comfortable easy.
  8. Probably the worst idea I've seen yet, as far as going a companion goes. The fact that you need a toon on the opposite faction is eyebrow raising, never mind the scanning that takes more than an hour even with a group. Just a bad implementation all around. Hopefully the entire quest chain gets toned down. No one should have to hit max level to experience a new companion. It isn't like you're unlocking anything crazy to begin with. As much as I love HK, just not worth it right now.
  9. Its mainly due to the fact that there are plenty other F2P's that are not baiting and switching players that are doing incredibly well. Bioware either needs to change all this or fall short. As it stands this is the most infamous case of nickel and dime tactics in an MMO.
  10. I try not to mention the giants destroying SWTOR's current model, because then theres zero discussion, instead fanboys screaming "then don't play and or pay". But I agree completely.
  11. Except this isn't Lotr or DDo, which have a massive MMO fan base, while Star Wars is massive outside of the online world, it fails here, the sub model didn't work, and it just won't work in the long run. It's bait and switch, its deemed as "free to play"-ish, at this point it would be more fun to play Knights of the Old Republic. Or I could just mention TF2 and be done with it, they still make money, and nearly everything is free.
  12. +5 . Pretty much the crux of the entire debacle.
  13. Guild Wars 2 and Torchlight 2 would like to have a word with you.
  14. It's an MMO, the meat of the game is FPs, OPs and WZ's, everything else is just a single players experience. Its extremely horrible when games like CoH, DCU, and Aion, are granting access to their "instances". This isn't an attractive model. I would want players to experience the full game and buy the details (ie. Guild Wars 2) if I were thinking about with a profit margin.
  15. It just doesn't make sense to leave players out of things like Flashpoints, which require more than three runs due to drop rates. A restriction on that just sounds stupid, added with the fact that you cant use epics. As far as sprint goes, it should be available at lvl 1 regardless of sub or not, walking/running, is how the player gets around so being the only guy in a group or in general that has to wait till 15 is slightly vexing, again, its not game breaking as at lvl 15 is when you starting getting into things. Crew Skills shouldn't even be a question, you don't leash the meat of the game, so far the F2P feels like I'm a horse with blinders. Yes I used to subb, and its just ridiculous how far the limitations go.
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