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Rizque

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10 Good
  1. lol can't believe there are pvp guilds. This is a pve focused game.
  2. I'm guessing your also the type that picks up the extended warranty option.
  3. Fun game for a month or so, but after awhile there's less and less reason to log on. 1. Crafting becomes very meaningless in end game. With the exception of biochem, which due to poor design becomes a must have profession, crew skills are largely irrelevant. All gear will come from pvp/pve. 2. Dialogue makes repeating flashpoints very long and tedious. Sure you can spacebar, but usually someone in a random group won't and you will have to put up with it despite hearing the dialogue maybe a dozen times before. 3. PVP system is too boring to support the valor grind to battlemaster. With only 3 warzones and ilum, getting to valor rank 60 is just painful. This is especially true on servers with major faction imbalances. 4. Purple quality loot is too easy to obtain. There's no sense of satisfaction when you can easily pick up purple gear so soon after hitting lv 50.
  4. The planets just feel sooooo empty. I absolutely hate it. Large planets with a uniform theme + few players/creatures/enemies creates an awful atmosphere.
  5. 300k is not that easy. First, you need the game to be relatively even matched as quick victories make reaching 300k challenging. Generally it's easier for range if your enemies are not well organized. Further, you need some healers to keep you up. Basically the ingredients are 1. Enough time 2. Good amount of pvp gear 3. Competent in your class 4. Healers
  6. Risque, Bondar Crystal Believe me, your argument (if you can call it that) is so stupid that I would never want you in an objective based pvp game.
  7. NO TO CROSS SERVER WZ Why on earth are they rushing with this when there is already a problem in the lack of community within servers (lets not even start with the lack of server specific forums) This game already suffers from too much of a single player game where you are disconnected from other players. Guaranteeing your teammates (and more importantly enemies) will overwhelmingly be strangers is a step in the wrong direction
  8. You should be thankful that an interrupt only blocks one type of heal spell and leaves you open to cast another. This game has gone out of its way into making range classes easy to play. Auto centering on all casts, secondary heal spells, and knockbacks that encompass snares and roots. Oh, and environments where you can simply knockback players to instant deaths.
  9. Yes, huttball is generally considered a broken map from the perspective of melee classes. You can go up a pillar and freely case down on melee classes knowing full well that as soon as they leap at you, you just need to knock them back down to the ground.
  10. Alright, after about a week my patience with this place has run out. Before I quit ilum entirely and reconsider my focus on pvp, are there any plans on addressing faction balance in ilum?
  11. Rizque

    Warzone Daily Bug

    I'd say 1/3 to 1/2 of all my warzone wins fail to register a completion win my team wins. Any fix planned?
  12. The -2s off kick is so crucial for pvp that it is essentially a must have talent.
  13. Excellent news. If all goes to plan this will make the game so much more awesome.
  14. I dunno. I kind've like it. The 1-2 delay on pressing a spell when its still on cool down despite looking like its reset seems to sync well with the delay in character responsiveness.
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