Jump to content

Fornix

Members
  • Posts

    1,042
  • Joined

Everything posted by Fornix

  1. Yes, it's PvP stuff, considering as to how it came with a PvP related content patch. Once we see new PvE content patches, we'll see new PvE gear along with it. There's already images of what the new endgame PvE gear will look like floating around the web, have a quick search I'd say. And as for cartel gear being nicer, that's all highly subjective. Some pieces look like crap, some look good. That goes for both the cartel market as well as the ingame rewards. For example the latest cartel market sith raider set, looks butt ugly. I'd by far prefer the dread guard war leader over it.
  2. Mwuah, not true. Plenty of games have released new classes along side of raids, pvp content, etc. BioWare is just as well able to do so if they decide to go for that route. As for more story content, that comes automatically with a new class anyway in a game such as this. And if they stick to factional content in the end for now, their class story content isn't getting exceedingly long to make for future classes.
  3. I wonder which countries you all live where company customer services are toll free, as in the Netherlands, it's most definitely not the case. Local costs pretty much always apply, it comes by very rare exception that that's not the case. Better yet, many customer support services even use additional fee systems, making EA with their choice of local rate one of the good guys.
  4. New classes will not come frequently, every introduction of a new class will come with balance issues, etc. This means that it's hard for MMO's with both endgame PvE as well as PvP to throw in new classes of those. Extensive testing will be required. Beyond that it'll require it's own new line of content if it's a full new class rather than an AC. Due to this it'll probably be something which will one day come in an expansion, not in form of a content patch.
  5. I use game time cards as well, and with those I've always gotten my cartel coins without any problem thus far.
  6. The Elite War Hero Gear was introduced after the introduction of the Cartel Market. And I have no doubt that with the introduction of new flashpoints/ops we'll see new gear thrown in as well. Beyond that, also with the introduction of Makeb, we'll surely be seeing new gear for the 51-55 range added. MMO's rarely throw in new gear outside of a market into existing content, but only add gear with newly developed content.
  7. Well, considering as my international (European) landline calls are free within my bundle, I couldn't be bothered less about this change. Even if I'd ever call them, it would have never cost me and it still is never going to cost me. And to be quite honest, I'm surprised the service used to be free to begin with, I actually know of pretty much no other company which does that. Especially not for international calls where calls from certain countries may cost them like 1 buck a minute. That's a crapload of money simply going down the drain, money which could instead have been used well on hiring more support personel to help increase support response times.
  8. If it gets added, I'm pretty sure it won't come cheap. Look at the life day mount, 1800 CC for a character bound mount. That's roughly 12 Eur for a single mount. Whereas the Kurtob Alliance Speed is account wide, all your characters and future characters get one, for 15 Eur. It's a major bargain, for a max speed mount.
  9. It would most definitely save time from contacting support for assistance. Although the downside of such a command is that it also can be 'abused' as alternative to your quick transport options which have a cooldown.
  10. Sorting preferences are very different from person to person, and throwing it all in one single interface would create a very, very messy situation. There'd just be so many paramaters to choose from, it doesn't become easy to use for the average player. Personally, that's why I dislike the fact that this game still has no addon support. As those could greatly be used for alternative inventory management, with mods dedication to their own thing. Rather than throwing every possible inventory mod into one.
  11. Yeh, there is a way to buy it. Invite yourself, then sub yourself. Costs the price of a 1-month subscription to obtain it in that case.
  12. And that's EXACTLY the problem with BioWare listening to the forum community. There's 0.1% of the active playerbase at best frequenting these general discussion and suggestion boards, yet during a period of several weeks you can see the same names frequently trying to demand the same, just for a part of them to vanish again once they got what they wanted. Then guys like you in turn come, crying for it to be returned back to normal, it being a bad move, etc. Whilst the only thing which BioWare did was listen to "the community". It may just have been the very tip of the iceberg of the community, the part which was shouting the loudest, but still it's the community. That's why BioWare needs to stop doing so on the forums, and any game development company for that matter if you ask me. I'd much rather see them throw back in place feedback systems like they have during beta. Perhaps slightly less intrusive than a major popup after every quest and move, but a quick button on the side of the screen for example where you can give feedback or suggestions for example would be much better than these forums alone. Weekly polls, ingame, which highlight the frequently suggested changes to see if the majority of the users which can fill in these polls actually agree, ought to go on top of that. But simply put, just stop listening to forums only. It's NOT representative for the game community as a whole.
  13. I've said it several times over the past months, and it holds true not only for SWTOR. BioWare listens, but people will just keep on complaining regardless. BioWare does something, certain people will whine and moan about it. If you try and tell them that there's countless of players playing who don't mind, you'll just get the same bogus on as to how so many million players were dissatisfied due to all of it and left, hence BioWare MUST listen to them, blablabla. BioWare once more listens to the community, they change certain things to adjust for that. And consequently people moan and complain about the changes made. The circle will never change. Vocal minorities will keep on going to get things done, and the next week they'll QQ as another vocal minority managed to get the aspect which was to their liking changed. Now it's these armors, the previous update it was the heroic space missions for which players first claimed how they needed to become harder; BioWare delivered, and instantly the crying started as well. And the list can keep going on, with things players demanded, and followingly other players start crying against it.
  14. Yes, I would. Personally I believe a lot of the aspects of this game I frequently play have little Star Wars reference anyway (warzones, ops). It's just a mix of general sci-fi inspired game settings.
  15. However, it also states a global 350 characters is now possible. And with 20 servers, that would indicate 17 humanoid characters and 1 ewok per server.
  16. In that case I'd be cautious with purchasing more, it may very well be that the server handling the cartel market sales is lagging. A not so uncommon issue with digital stores. Purchases just get placed in queue, and before you know it you may suddenly end up with having purchased 10 packs if you tried it 10 times, even if you just wanted 1.
  17. Usually means the server isn't (fully) up yet. Happens as well during / after a server crash and such.
  18. In other words, it most probably never actually drained your cartel coins. But rather it just alters the graphical representation client side. Essentially reducing server communication most probably, as this way the server only has to tell you your balance on login rather than updates after purchase to be sent back.
  19. Just came up: http://www.swtor.com/patchnotes Quite lengthy, so won't quote here .
  20. If they go by the way just about any MMO with talent trees has worked so far, you could use them on existing talents. (That is if it are new talents coming, rather than just new skills, I don't 1, 2, 3 know whether that was confirmed).
  21. Did it start happening directly after a recent patch? Or did it only start occuring recently, without being accompanied by a directly preceeding patch? If it did start occuring without a directly preceeding patch: Did you install any new drivers prior to it starting to occur? Any other games having similar issues? Possible drive faults excluded if it keeps happening at the same point? Have you ran checkdisk? http://technet.microsoft.com/en-us/library/62912a3c-d2cc-4ef6-9679-43709a286035 (Or graphical: http://www.w7forums.com/use-chkdsk-check-disk-t448.html) Less likely to be an issue with problems on a fixed location, memory problems; but may want to exclude: http://windows.microsoft.com/en-US/windows7/Diagnosing-memory-problems-on-your-computer
  22. The only reason the pre-order was probably currently done was to throw in another bone for the upcoming financial call from EA somewhere around early February. With both the initial rush from the cartel market as well as the additional digital sales from RotHC they'll have had another boost in their sales of digital goods. A figure which they're continuing to use to tell their investors that digital is the way of the future. It's all just economical power play, nothing more.
  23. Unless everybody on the same server is experiencing that issue (server in this case being that DK instance, and whichever instances the actual physical server happened to be running) chances are much greater it wasn't the server. Keep in mind that your router doesn't directly plug in to the EA server farms. There's a major network in between. There's only one thing needed to go wrong in the routing elsewhere, for example a mouse chewing threw a cable, and you end up with a major routing issue. It's a scenario which happened with my ISP roughly 9 years ago, where from one moment on the next all connection with US based servers was practically killed off and rerouted through Asia. Why? Because of an apparent mouse infestation they discovered afterwards, which had discovered a taste for the routing towards the US as they chewed through a range of wires. Obviously man-made failure or simple hardware failure occurs more often, but chances are greater that this happen outside of your home or the EA server farms, than in it. There's simply a lot of locations where it can go wrong. This may result in people in your city, region or country suffering from the same issue, whilst others experience no problems.
  24. Currently nothing yet, and unless someone with machinima skills and coding knowledge picks up on this, I wouldn't expect it any time soon. For WoW it took roughly 3 years before a very primited version of the WoW model viewer was created and released. I'd say your chances are probably better of asking at the bigger machinima forums to see if someone is actually already developing such a tool or not, and if not, perhaps poke someone's interest to do so.
  25. Unfortunately those days have long passed, too many players these days need incentives to fight. And as such, we get to see all sort of ridiculous designs with maps filled with castles, forts, etc in which "PvP-players" more and more even start to actually avoid other players, zerging empty castles, in order to get their hands on the tokens. In the end, I expect little more of world PvP in SWTOR. Hopefully they'll keep it small and packed so people can't avoid the encounters that much. But most probably we'll be seeing high level of rewards and if not, dead areas with no participants.
×
×
  • Create New...