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DarthDetonate

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Everything posted by DarthDetonate

  1. Yeah, earning 100 million a month, ...man, its on life support. I doubt Blizzard even remembers its running.
  2. Ive completed the patch but now im stuck at the character screen with "not ready" applied over my characters. Something about downloading the planets they are on. I have a progress bar at the top that is stuck at 0%. Anyone else?
  3. Patched, waited in queue now all of my characters are not selectable with "Not ready" over them. Something about loading the planet they were on. there is some form of download progress bar in the character select screen that is stuck at 0%. Pretty rad so far.
  4. This is the sentiment that can keep developers lazy and EA paid and consequently how this game hasn't been shut down though it has done more than enough a few times over to warrant it.
  5. but but... this was going to bring OCEANS of people back...and...save the game.... it was the answer to all of our requests....
  6. I think it's more about misinformation. I'd bet this post would have died long ago had it be titled "Bioware I would gladly give up raiding content and group content." instead of creating a larger presumed faction with "many".
  7. Sigh, you've invalidated yourself. if you are raiding, you are interacting. Even if you're silent. Social interaction is the exchange between two or more individuals. Adding DPS is an exchange. Tanking is an exchange, healing is an exchange. Exchange- Giving of one thing and receiving another. (Give dps, recieve progression: Boss dies.) Antisocial- Not wanting the company of others. As it pertains to a game. Not wanting to group. So if you raid or group you achieve social interaction and if you elect to group, it is, by definition, not antisocial.
  8. it is convenient that this was missed: From the wiki Social interaction[edit] Main article: Social interaction via MMORPGs MMORPGs almost always have tools to facilitate communication between players. Many MMORPGs offer support for in-game guilds or clans (though these will usually form whether the game supports them or not). In addition, most MMOs require some degree of teamwork for parts of the game. These tasks usually require players to take on roles in the group, such as those protecting other players from damage (called tanking), "healing" damage done to other players or damaging enemies. People for sure keep thinking MMOs have nothing to do with grouping though. Totally legit thought process.
  9. As not to break the Forums ELUA and not single out a person ill say: Some people are either delusional, lack serious reading comprehension or is a paid shill for EA.
  10. So true, one of my fav MMOs out there right now Call of Duty is killing it. Also, Heathstone, Great MMO. Your being a Contrarian. You know exactly what I'm talking about when i cite a traditional MMO. i.e. Ultima, EverQuest, WoW, Rift, Wildstar, Secret World and so on. https://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game As in all RPGs, the player assume the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game. interacting together. Seems somewhat social...seems kind of groupish... From the wiki Social interaction[edit] Main article: Social interaction via MMORPGs MMORPGs almost always have tools to facilitate communication between players. Many MMORPGs offer support for in-game guilds or clans (though these will usually form whether the game supports them or not). In addition, most MMOs require some degree of teamwork for parts of the game. These tasks usually require players to take on roles in the group, such as those protecting other players from damage (called tanking), "healing" damage done to other players or damaging enemies.
  11. Ok, I'll bite. What other subscription based MMO has story as a feature? So much so that dropping raiding and or PvP wouldn't hinder player retention and naturally I'll assume you have many on tap as my definition of what you find in successful, traditional MMO model was far off base. Name 'em up.
  12. I would highly suggest buying a PS4 or XBOX1 and play RPGs as it appears all the main elements of an MMO aren't what motivates you to play.
  13. Lots of interesting points here really but if you simply compare SWTOR's "Expansion" verses any other triple A MMO's Expansion, you'll find two different things completely. Normal MMO expantion--------------------------------- New Classes Multiple new Zones Many New dungeons/Falshpoints Many new raids/Ops Tons of new items, mounts, achievements, reputations, rares and things to do for completionists Tiers of raiding (actual tiers, not difficulty levels) and oceans of things to do....on one toon. ----------------------------------------------------------------------- Swtor expantion KoTFE-------------------------------------------- A RPG placed on top of existing content dolled out periodically. Recycling basically everything. ---------------------------------------------------------------------------- I played at launch, killed nightmare Soa and Karagga not to long after that (when Soa was not bugged out..or the Pylons) and I've recently returned. I found nothing to keep an MMO vet here. I've tried, I gave it 2 months, levelled 7 toons to 60. Did every crew-skill. Did..well, everything that i felt would move my character (s) forward. But without Cross-realm and the engine being...as bad as it is, i don't see adding a non-relative RPG on top making this game any more attractive to anyone enmasse. 2 pennies
  14. I can totally accept that people like this game. However if you are content of the cadence of information you have to be ignorant of how other MMO's disseminate information MONTHS in advance or literally as soon as they are able. http://www.mmo-champion.com Go here and marvel at the information that is shared daily. Look at the dev posts, tweets, population percetanges, completion percentages,statistics, future releases ....Or don't, say SWTOR is as good as it gets, don't look around, don't ask for change and accept what they give you.
  15. Yeah, its funny to laugh at a commonly known business practice as if it somehow invalidates it. These are the facts. Invoke the mighty Google, seek and ye shall find.
  16. Quite simply. See LFR. WoW is on life support and still has 5 million players. Raids should be tired and if a very low percentage of your players are actually raiding, your barrier to entry is probably too high.
  17. Love it when the white knights are defending less information distribution. When (if ever) do you people hold you're beloved Bioware accountable for anything? I need some of that Kool Aid.
  18. I hate to be that guy but basic functionality (considering you wont allow add ons) is lauded as a big triumph. Kinda shows you where the bar is eh?
  19. Of course. Sometimes our insolence can only be tolerated for so long.
  20. They are still rewards in crates, if they don't work....Bioware...you have some splain'n to do
  21. Comprehension FTW. Where did I...personally threaten to quit? (I'll wait) I pointed out you telling people to follow through isnt wise. Oh citation? really? Never mind you're right. The game is doing just fine, that's why there are a hand full of servers lightly populated. I fully don't expect you to see these alphanumerics and gather anything from it, you're obviously fact and deductive logic repellent. Have fun with that.
  22. I agree with you and TESO may keep you interested for a few months as you go through Caldwell's gold but ultimately, end game isn't there either. The levelling is cool however, the stories are great.
  23. lol Keep telling people to leave a game that is clamouring to keep every single subscription. Good plan. I'm sure a lot of those exit surveys cite two things. Development direction Player base/ Community But for sure encourage people to quit.
  24. You guys that are cheering for the removal of gear grind sound just like the GW2 players before launch. Oh it was a joyous time. Then they hit 80, and there was just a stick and no carrot. So how is that game doing again?
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