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JadedSins

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  1. Let us be real here, You and Max are the two biggest tools on this forum. So you calling people a troll means nothing.
  2. +1. Well said. I love how the truth made him Ignore you. Keep up the good work.
  3. I don't agree with you. So you are a troll. Glad to see that you failed.
  4. You already got proven wrong. Group content does not mean MMORPG. Next?
  5. Bioware can't seem to handle both. That is the problem. In a perfect world, I would not care if bioware gave group content also. Has Bioware proven they can balance fast content updates, great story, and amazing raid/ops? All at a decent pace? So far no, and if they can't do it. Something needs to give to improve the other. Raids and Ops should be it. As that is the most logical answer.
  6. It is hard to take your point serious when you are acting this childish. The reason why people would easily accept story elements over other mmos because of star wars, and BIOWARE. This game will never be a hit for its MMO elements when you have much better options. Bioware makes amazing stories. Bioware has trouble giving out story content fast enough. Bioware has been slacking on the story. New players, are joining for the story. (This is from what I have been told, and what I saw in the chats.) New players will join for a new dungeon or raid. Old players as well. The gear grind is only fun if chasing the carrot is fun. This game grouping/mmo elements are not fun. The skills are not fun, and it does nothing new or fun in that element. So what can this game do to grow? Focus on story and fast content updates. Even if it cost raiding and ops.
  7. I agree, but not on the level of SWTOR. When a warrior has the same rotation and talent tree as a wow warrior. Same skills that are just renamed. That smells of lazy BS. Taking good ideas is one thing. What they did at release is a whole new can of worms.
  8. I am not sure what point you are trying to make. The guy was talking about release. He clearly said that wow classes has changed, that they are not a copy of each other. 3.0 changed also how some of the classes worked as well. SWTOR tried to steal WOW players by making classes that was pretty much the same as wow at the release of SWTOR. It was such a huge ripoff.
  9. I was in closed Beta also, and he is correct. Wow warrior and Sith warrior was the same. Inqus played like a elemental shaman with a mage talent tree. Sith warrior and wow warrior played the same. Mara was fury warrior. Jug was arms. Same rotation same skill use. Same talents. New names for skills.
  10. I don't even know what you are fussing about. The guy clearly said that when the game first release. Now you are talking about now. 3.0 happen the classes don't play the same at release. I don't think anyone can type with a straight face that SWTOR class was not a copy of wow classes at the release of swtor. It was that bad.
  11. Another great point. ESO went from being bad to now doing pretty well for itself. Want to know why? Because they stop the heavy focus on group play. Times are changing, and MMORPGS are with them. It seems Bioware understands this, and that is why 4.0 ground work looks to be to shape this new future. I just hope they don't get some silly idea that we need to slow down story elements for a raid .
  12. So here is the question. Bioware is not a great company when it comes to steady content updates at a great quality. If you had to give up Ops/Raids for a better story driving game. Would you do it? So far they failed to give everyone what they wanted. If they had to cut something back. The smart thing would be this. I am not saying remove group options. Grouping should help you reach your goals faster. Just content design around grouping should take a back seat, if it slows down getting out story gameplay.
  13. So what I am getting is that an MMORPG is only an MMORPG if it has group elements? This community is crazy! I just saw a post of a guy giving the meaning of what an MMORPG is, and it said nothing about force group. Yet, people acting like grouping is the only key element of it? I never group or join guilds. I still play MMORPGS. I kill people in them, I use them as tools to make gear/buy my stuff. And I watch the drama unfold as people use RP as a dating service. Grouping is not what makes a MMORPG. You can easily get rid of raiding and ops and the game will still be a MMO.
  14. If you can promise us faster story content, maybe some events/solo stuff while waiting for the next story arc. It is a safe bet that giving up Ops will be fine. I have talked with many people who are coming back on my server. They say the same thing, They are coming back for the story. Not group content, Not future raids. What you plan on doing now, Faster content patches, and more heavily story driving content is what you should have done in the first place. You had us wait awhile for content updates, and when we got it. It was not worth the wait. I'm glad you are at last understanding what the players want.
  15. Agree, but they will toss around words like "Fair" or "Being forced to play that way. or "I can't solo things fast enough." Even saw someone saying it was bad for rp. They have so many excuses about it, and none of them are valid. They act like optional is the fair answer, when they don't know what it could nerf, or they take away for it not being optional.
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