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Swiftarts

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Everything posted by Swiftarts

  1. There has to be something in the code that makes Hypergate come up more often. Of the 8 times we've gone into WZ's tonight, 6 of them were Hypergates. This happens on other nights, though not at this frequency. But Hypergates are typically 3:1 compared to any other Warzone. What the hell gives?
  2. I know you don't care. No, you can't have my stuff. When SWTOR came out, I was excited for it. I've always been a fan of Star Wars, but never got into SWG. This game looked like it was going to be good. However, more often than not, I was let down. I was let down in almost every aspect of this game: developer personnel, design decisions, game engine, class changes, etc. I'll list the main reasons below. 1.) The Game Engine: Let's face it, the engine is terrible. From a PvP standpoint, I cannot count the number of times character position was never properly communicated from server to client. Someone would be stunned on the ledge of a walkway in Huttball, and said person would appear in the pit to one person, and still on the edge to another. This causes a lot of problems for serious PvPers, and can change the outcome of a game. 2.) Design Decisions: From a PvP perspective, it's obvious Bioware has its head up its ***. I would almost sympathize with the team if they had never had any MMO experience, but we're dealing with people who worked on Warhammer (and look where that ended up). Decision on class changes have been abysmal in terms of balance. 3.) Game Design: Mirror classes are NOT mirror classes. The best example in this is Ammo vs Heat. It would almost be equal if it was proportional. By that, I mean having Ammo max out at 10 and Heat max out at 100. But no. Ammo is maxed out at 12, and Heat is maxed out at 100. Any player with half a brain can look at that and say, "Wait a minute, this doesn't seem right." If you're going to mirror classes, then -MIRROR- them. And this is only one of the glaring problems that exist between supposed "mirror" classes. 4.) Communication: On almost every major issue, three developers will communicate three different versions of a change. It takes about 100 replies to a thread to get a "confirmation" and an apology on the confusion for anything to be clarified. Regardless of the above, SWTOR isn't going down the drain anytime soon. The reason that is, however, isn't due to anything the game provides. The -only- reason this game will continue to stay afloat is because it's Star Wars. If this was some other fantasy setting, the game would tank in a year. That being said, I'm throwing in the towel. I'm unsubbing, and I'm moving on to better things. Better things made by better developers, by a better company, that isn't controlled by a ****** parent company.
  3. So I've heard this idea tossed around before, and I believe it was taken from another game. Regardless, I think that this set up would be a good fit for some of the problems seen where a game starts without full/even teams. Instead of the current popup of "Enter Warzone / Leave Warzone," a new popup would come up. It would say "A warzone has been prepared! Are you ready to enter? Yes / No." Upon clicking "Yes," you would then be placed in a one minute waiting queue. This queue will NOT start unless BOTH teams have the SAME number of people "readied" on both sides, with a minimum of 6 on both sides. Once it detects the system is ready, it would then immediately teleport all of those who were "ready" into the warzone. Anyone who clicked "no" would be pushed out of the queue, and their spot would be up for grabs for someone else. I realize this is NOT perfect by any means, but it is much better than the current system as far as ensuring games that start with at least 6 people, and even teams.
  4. Yeah, I'm just not sure if it's better overall for our damage output. I would imagine if you're running the FiB hybrid that includes 50% extra crit damage on doublestrike that it would be superior, though.
  5. As we all know, Rakata and Battlemaster gear will not transfer mods when you move the armoring mod around. With this in mind, it is then possible to transfer all of your PvP mods over to Rakata gear. Doing this would keep all of your stats exactly the same, but you would gain the benefits of the Rakata gear instead of the Battlemaster gear. For Stalkers, this means that a 4pc bonus would increase crit chance on Doublestrike and Clairvoyant strike by 15%. Assuming this actually works, would this not be better than our current 4pc?
  6. You get daily token in the form of Rakhgoul DNA Samples which can be turned in at the nearby vendor to the north/northwest for interesting items... including a new color crystal.
  7. How is this even possible? o.O http://i.imgur.com/4WMTt.jpg
  8. Swiftarts

    So close!!!

    Congratulations on losing, I guess?
  9. This seems like a no-brainer. Then again, it's Bioware.
  10. Name: Swiftar or Ardas Server: Saber of Exar Kun Faction: Republic Class: Shadow (Swiftar) Guardian (Ardas)
  11. COD and BF, in competitive environments, give all unlocks to the players.
  12. Having my PvP roots in the first five years of Ultima Online probably fuels this "**** Gear, All Skill" mindset I have. I'm rather excited that SWTOR and GW2 are taking steps to push PvP in that direction.
  13. Negative. Anyone who spend an ungodly amount of time can still show it off with aesthetics. But if "hardcore pvpers" can't beat "casual pvpers" when the gear level is equal, then perhaps the "hardcore pvpers" aren't as good as they thought.
  14. http://i.imgur.com/szDko.png Sorry. Wrong.
  15. The gear gap between Cent and Champ is steep. Itemization for Centurion is 10 less than Champion, which is 4 less than Battlemaster. However, acquisition of Champion (and furthermore BM after 1.1.5) is much quicker. Things -could- be better, but the way it is now actually works very well.
  16. http://i.imgur.com/szDko.png Thank you for proving that you rely on PvP gear for the crutch. Unfortunately, the developers of this game don't think the same way you do. There are other games out there, however, where you can (try to) get the best pvp gear and stomp all over people who don't have it, regardless of skill. I suggest you go play them.
  17. Please elaborate. You sound like someone who relies on a superior gear level to succeed in PvP. I was the 4th person on my server, Republic side, to reach Battlemaster. I have one full set of BM gear, and half of another set just incase I want to switch it up. Tell me, from a competitive PvP point of view, why the idea of an equal playing ground ruins the PvP in this game.
  18. It was an extremist position purposely to draw people in. But I have no problem with people who hit 50 one week and have full BM next week. Why? Because it adds to the challenge. Having BM gear isn't some crowning achievement. Rising to the top and being recognized for outstanding PvP in an environment where everyone has the same gear is.
  19. I worked for mine. Currently Valor level 72. And I fully support a much easier gear acquisition for other players.
  20. I agree that free is a bit much, but I took a sensationalist title and an extreme stance to drive the point home.
  21. Your argument makes no sense at all. Free gear the whole game would be fine. Give people who progress in pvp rank access to aesthetic stuff. Nothing wrong with this, unless you rely on gear as a crutch.
  22. I'm literally talking you get your full BM set in the mail when you hit 50. I consider myself a competent PvPer. A lot of people in MMO's these days, however, seem to think that time invested in PvP should get you better gear, to show how good you are. This is a FLAWED argument. IMO, you should not be given -better- gear if you are a -better- pvper. Better PvPers should win through skill, not gear. I'm happy with how the Valor system will work. Aesthetic rewards for PvPers, but keeping the gear level within attainable reach for -anyone- who wants to PvP. This way, we'll see players rise to the top because of skill, and not because of their glowing items.
  23. How do you tell the skilled PvPers from the noobs? Skilled PvPers welcome PvP on equal gearing levels. Noobs need a gear advantage. You want to show off your efforts for PvPing all the time? Cool! Have some AESTHETIC stuff. That's your bragging right. Oh, you want to brag about how good you are in PvP? Excellent! There's no better environment to showcase your skills than an environment in which everyone has the same gear. Everyone who hates this change relies on their gear for their skill. If this change upsets you, then I'm glad. Go play another game where you can wave your gear sets in the air and get 5 kills instantly. I'll be here and anywhere else where gear isn't an emphasis for PvP.
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