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Gindorf

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Everything posted by Gindorf

  1. Resubbed two weeks ago to come back and see how life was. Unsubbed again today, think I am fully done with this game now. Absolute s show. -So many many bugs (I expect some, its a game, but damn guys) -Looking at gearing, going to be a TERRIBLE grind: All Conquest gear from 320 to 322: 780 Aquatic Matrix (and conquest cap rewards none?!) x3 to get to 326 (cap?) All FP gear frm 320 to 322: 325 Matrix, 1755 stabilizers (Ive done 2 fps, Im at 0 Matrix/6 stabilizers) x3 to 326 (cap?) All GF OPs 320 to 322: 260 Matrix, 650(ish) catalyst (Ive done 1 GF and have 0 matrix and 26 Catalyst) Talking to someone who ran HM Ops, he was getting blue 320 gear.. at Ilvl 320 (*** is that?) I assume that to 322 is even worse than GF to 322. I get that weeklies will help A LITTLE, but that gearing is absolute insane grinding trash. - Story was amazingly short for an "expansion" - No crew skill updates? - Ironically, I think I may be the only one not bothered by the UI (its w/e IMO) Sadly this post like all the others will be ignored. Those who stay good luck, hope you stay sane.
  2. Can confirm, seeing the same situation... Did 1 random Vet FP via GF last night, it did not count for weekly, it did count for the Tech Adv. quest and counted for conquest. Just did another random, and now it is not counting for anything except conquest.
  3. I thought it was amusing. Of course we all know how it ends anyways.... http://www.nooooooooooooooo.com/
  4. Each boss will drop a token that can be rolled on. Each boss will drop (2 IIRC) pieces of non-token gear that are assigned (by the game) to players. The final boss of the Operation will drop: 1 token (rollable), 1 220 piece (rollable), 1 Dark Matter Catalyst (rollable), and each player will receive 1 216 piece of gear (assigned)
  5. To be honest, the answer is what I expected. Not hoped for, but expected and the whole point of my posts were to bump the topic back to the front page, which is why I spaced out the replies and only replied with needed. With that said, thank you Eric for being honest and not telling us anything. Have a good day/week/year/game. Anyone have any comment on the status of Wildstar for raids? Are they any good and did they get rid of the rediculous attunements? Edit: (In case Eric does look and sees this (and the edit): I would like to reword my post: Eric I want to thank you (sincerely, not sarcasticly) for informing us to the best of you abilities, given the limitations that have been no doubt place upon you by upper management. I (and hopefully the majority of people here) understand that it is not your fault for these decisions and that you are not the cause of them. I hope that you will inform those who did make the decisions that have been made, about this forum topic and the feedback that the subscribers of this game are trying to provide BioWare. Please do not consider this post, or other rage (at you) to be cause for not posting anything. We appreciate all that you are allowed to say/are permitted to say. Even silence speaks volumes. I wish you and yours a Merry Christmas and a Happy New Year. Please inform those who made the decisions, to respectfully shove it. Best Regards, Gin
  6. Oh, thats a pity, and here it sounded like they were excited to interact with us.
  7. Sooooo Eric has been posting a bunch of stuff.... any news on when we will see replies to this?
  8. At the end of Chapter 9 of Kotfe, you are introduced to her, among others. (That vague enough to avoid spoilers? ) You will then be able to turn those items in for rep with her.
  9. Wow, so... have they said when they will be answering any of our questions.. because clearly "by the end of week"... hasn't happened.
  10. If you RE a mod you have a chance to learn that mod at that ilvl... For example: a "bis" Lethal 42 Mod (lvl 216) when Re'd has a chance to teach you the Lethal 42 Mod (lvl 216). The only way to get 220 mods is to re a 220 piece. The REing works for both ops gear and crystal gear, although you will learn different mods (crystal mods are inferior to token mods)
  11. Hey Logun, For a fresh 65, use w/e you can from the 216 com vendor and with the way the bolster works in group finder operations, you honestly don't even need to get the 208 comm gear unless you want to. (IMO Id use the crystals to level up influence, as running the daily GF Op will get you a bunch of gear.) Mercenary - Arsenal || Commando - Gunnery (216 stats) 6140 DPS @ 41.7 APM | 6071 Endurance | 4969 Mastery | 2639 Power 1140 Critical (6xE, 2xA, 2xC) | 803 Alacrity (11xA) | 681 Accuracy (4xE, 1xA) (Source/Credit: http://www.swtor.com/community/showthread.php?t=847112) Is what your aiming for stat wise, its important to note that the optimized (ie "best") mods come from the gear you get with tokens (Lethal Mod 42) and the optimized enhancements from drops in the ops+token gear. This shouldn't discourage you from using the 216/220 vendor gear (Lethal Mod 42A) as it is still a very good start to gearing. (Ie I just replaced all my mods with the "proper" mods) Rotation: I dont play a trooper myself but a quick google found this if it helps: As for crafting questions I cant answer most of those, however the REing of 216 Mods, will give you a chance to learn that mod. So a 216 Lethal Mod 42A (the not "bis" one) will teach you 216 Lethal Mod 42A etc.
  12. Hey Eric, Looking forward to having Hk-55 back. My question is: What news do you have for new operations? Any timelines as well?
  13. Eric said he plans on opening a forum topic "once he got back to his desk", everyone should ask this question.
  14. Might seem like a silly question, but did they stealth nerf us in 4.0.2? Prepatch I was parsing at 5k (not amazing but not the point) now with the same gear (except 6pc instead of 5/6, only changed the armoring which has the same stats on the non armor piece) same rotation (APM is +/- 0.2), same buffs (just the 4 class buffs, no stim or adernal) I am parsing a consistant 4.7k on the dummy. I have noticed that some of my Penetrating Blasts dont proc followthrough (seems to be the PTs after Sniper Volley, that have about a 50/50 chance of doing this). Is that a bug and could that be bringing me down 300 dps? (Which I would have expected higher dps anyways due to the 6pc instead of 4pc) Anyone else seeing this or similiar?
  15. I felt that I HAD to get a hypercrate before commenting here on my thoughts. I have been keeping up with this thread and the other so was aware that I would only be receiving two items... So here are my thoughts/feelings: Underwhelmed. I used to love opening packs. So much that often I would have to stop myself from opening a full hypercrate in one sitting. This new crate however was nothing like the last. It felt very quick and brief, even though I never cared for the boosts or companion gifts, it was always fun to see the armors I got + w/e other goodies I did. I like that you get multiple pieces of armor at one go (ie the armor boxes) but it still feels very underwhelming when considering the 40 dollars that you are spending for a crate. (For those that care I got: 2 gold (armor crates), 7 silver (3 mounts, 2 of the same; 3 crates, 2 of the same; and 1 deco), and 19 bronze (5 mounts, 3 of the same; 8 decos, 2 of the same; 7 armors, (3 sets of 2 and 1 unique) )
  16. I just noticed this as well on my Sniper... had him until I completed Chapter 9, then he has disappeared... I am assuming it might have to do with his recruitment becoming available. My BH is only at chapter 7 and she still has him.
  17. Ok, thats were we truly differ then. The purpose of a level system is to (mechanically) demonstrate the power you have gained over the course of time spent playing. By forcing players to play at lower levels than they have earned, it makes the point of levels mute. While not losing the abilities you have gain, you still lose the power. Using DK as an example given level 18 is the scale to level based on the stream: A player who is level 18 might have helped expand the Empire's grasp on Taris but, A player who has defeated Revan and thus gained "the most powerful and advanced gear available" should be demonstrably different. - The abilities do not reflect the fact that you killed "the most dangerous threat to the Empire", they reflect that you have learned much (since you helped on Taris) Thats the "immersive" argument. The "real world" argument that I would make is this: I have spent 100s of hours working on improving my character. (In rotation/gear/etc) and it is simply not fair that I must be "reset" to the equivalent of 5 or 6 hours. That (to me) seems to be the major issue with a forced sync. Me personally? I would use the sync if I happened to be on X planet and wanted to help someone lfg for a heroic. However, if I am there for another reason, I should be able to choose if my countless hours (RL time) spent should count for something or not.
  18. Given the full statement of my original post about being able to force sync for world pvp, they are still at an advantage. As it stands now they are still at an advantage, which makes the "no option toggle" defense of world pvp mute.
  19. If they can force a pvp flag, Im sure they could force a sync. Also, wouldnt a 65 sync'd still be at an advantage (more abilities) than a level 50 (Ilum for example)?
  20. Optional Im all for, lets you play with whoever/however you want. But this. Very disappointed. *** is even the point of having levels anymore? Might as well just get rid of em, give us everything at the start. Of course this far along, everything is conveinently set in stone so they "cant" change things. So cant wait for the even more awesome crafting news.
  21. Here is the issue I foresee (and hence why there is very little news) We know: All stats are now Mastery. Crit and Surge have been combined in a new 3rd stat: Crit Given that we can foresee a lot of redundant items (Ill look at cybertech as this is what I primarily use): (As of now we have): Mods: Agile (Aim/Power) Artful (Cun/Power) Keen (Cun/Crit) Nimble (Aim/Crit) Robust (Will/Absorb) Aptitude (Will/Power) Deft (Str/Power) Mettle (Will/Crit) Potent (Str/Crit) Weighted (Aim/Absorb) Deflecting (Aim/Def) Elusive (Str/Def) Reinforced (Will/Def) Resilient ( Str/Absorb) Armorings: Commando (Aim/108E) Force Wielder (Will/108E) Guardian (Str/108E) Might (+114 Str) Patron (Cun/108E) Reflex (+114Aim) Resolve (+114Will) Skill (+114 Cun) Now at the moment that is a large number of choices, both for the player and the crafter. As a result crafters can focus on the "main" markets, and/or the "lesser" markets. This somewhat dilutes the competition. (Albeit most competition can be found in the "main" mods) So given what we know we will have the following left: (NOTE BEYOND HERE IS SPECULATION/MY CONCLUSIONS) Mods: Powerful Mod (Mastery/Power) Absorbing Mod (Mastery/Absorb) Defending Mod (Mastery/Def) Armorings: Tanky Armoring (Mastery/+Extra End) Staby Armoring (+Extra Mastery/End) To me it appears will have have 3 Mods vs 14 Mods to choose from, 2 Armorings vs 8 to choose from. This will solidify the market, creating increased downward pressure on the price, and in the end make people view crafting (in this case cybertech) as useless. (From a profit generating view point, back to dailies weee!) When combined with the conquest news... makes you wonder... why bother at all?
  22. SDCC - http://www.swtor.com/user/ce/e0yj0 Gamescon - http://www.swtor.com/user/ce/e0yj1
  23. I actually have no complaints, its a nice teaser and more than we had yesterday. However, given that offer of kneeling.... /kneel better have work
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