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BringOnZombies

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  1. Star Wars Heroes. This would be a new PvP mode in addition to the current model. Solo queue only. Choose from classic characters that represent the various classes. Earn Hero Commendations to unlock additional skins for the classes. Sith Assassin - Darth Maul Scoundrel - Han Solo Vanguard - Chewbacca Guardian - Luke Skywalker, Mace Windu Juggernaught - Darth Vader Sentinel - Anakin Skywalker, Plo Koon Mercenary - Boba Fett, Jango Fett Sorcerer - Emperor Palpatine, Darth Tyrannus/Count Dooku Sage - Yoda, Qui-Gon Jinn, Obi'wan Kenobi Gunslinger - Lando Feel free to contribute more ideas, maybe from the expanded universe. The only customization would be in the skill trees. All gear/stats are locked to level the playing field. Maybe lower the game to 5vs5. Yes, this idea is used in DCUO, and I think it works quite well.
  2. I don't understand why you keep putting ...again... Anyways, no, this has to with me playing my Sentinel and not being able to kill 2 enemies at once not because they are as good/better, but because they have enough stuns/roots to keep me immobile until I die.
  3. I have been playing off and on since pre-release, my main being a Combat Medic Commando, my alt is a Combat Sentinel. I mostly play PvP. Resolve is a problem. There is a reason people constantly complain about it, and it's not just because they don't understand it. I understand it fine, I just think it sucks. But the reason it sucks has a lot to do with skills, not necessarily the resolve system itself, though it could use some tweaks. There are simply too many stuns, and the stuns last too long. Nobody likes getting stunned. I get that it adds a large strategic element to the game, but constantly having your gameplay interrupted so you can sit there and watch your health disapear has been the cause of many a rage quit. I have a few suggestions: Reduces ALL stuns by 1-2 seconds. Double cooldowns on all stuns or half the cooldown of all class stun removals. A root is almost as bad as a stun to melee classes. Perhaps full resolve could lessen the effects of a root to a slow. Resolve empties too quickly and fills too slow. With the amount of damage added since release through increased expertise and stat boosts, 4 seconds is more than enough to kill someone. It's takes the heroic feel away from the game when you die within seconds of getting to a fight.
  4. All current 4 second stuns should be changed to 3 second stuns. 8 second stuns lowered to 6 seconds. Resolve bar needs to fill faster, empty slower and last longer. There is not enough of a delay between a stun and when the purple bar starts emptying. Stuns/mezzes should fill it 50%, then it stays there for at least 10-15 seconds. A second stun within the next 10-15s fills your bar. Full resolve should last at least 20-30 seconds. Or keep it the way it is and lower the cool-down on the stunbreaker to 1 minute. And if pulls don't fill your resolve, they really need to. I was thinking roots could fill it 10% and slows 5% but that may be unecessary.
  5. So, I play a Commando healer. And I love everything about it except the complete and total lack of mobility. This is especially noticable in Huttball. Every other class has at least 1 way of either getting to their enemy or pulling their enemy towards them. With the semi-recent nerf to cryo grenade, we have no way of catching up to ball carriers. Every game I have no choice but to attempt to hold middle. Give me more roles than ball spawn guard! I play a lot of light assault in PlanetSide 2.
  6. Bumping this! It's been a while, and I just saw the huge thread about giving up if you are losing in Civil War. I say EFF THAT!
  7. First we were winning, 2 nodes captured. Good job team. Then we were losing. Lost central node. Then we were really losing. It was so close to the end I had starting spamming heals and cooldowns to try to squeeze in that last medal. The score was 100-5, with us having the 5 and the sith having the 100. We were literally 3 seconds away from game over, another warzone lost. But wait. Something magical happens. While valiantly guarding the just captured central node, racking up some heals after just recently attaining Battle Master, Holybum and Falamir dash to the right node and rip apart the only guard on their remaining turret. Did that really just happen? Did we just capture all 3 nodes with only 5 points remaining on our side? You're flipping right it did. Check out this business. http://img836.imageshack.us/img836/9382/screenshot2012021214432.jpg And it gets better. http://img832.imageshack.us/img832/5682/screenshot2012021214441.jpg Have you seen a better comback? I doubt it. Unfortunately in my excitement I did not grab a screenshot of the final victory screen.
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