- The bounty hunter's guard ability will drop off your companion everytime you go into a new zone. Also companions toggled abilities will drop everytime you zone or resummon them. - Auxiliary NPC conversations (hear them talking as you run by, etc) will persist long after you leave their area, and they will be at full volume. Even if you start a conversation with a quest giving NPC the previous overheard conversation will keep going. I don't know if this is a bug or a design flaw. - I haven't had a chance to reproduce it yet, but I was in a 2 man group with another bounty hunter, and I had him guarded. We both died, and after we got a medic it would not allow me to guard him again as it said he was already guarded. However, my toggle for guard was not lit up, and he had no buff icon to indicate he was actually guarded. I switched guard to my companion, then tried to go back to him and it still gave the message. - I've also experienced mobs dying and still standing up. - I've also experienced Mako's green healing spell effect persisting on your character until you log off and back on. - Dromund Kaas quest "Saving Face", if multiple people are doing the quest it will spawn the mobs all at once. So you end up with 2+ versions of the end boss running around killing everyone in sight. It really needs to be changed so only 1 stage of quest mobs can be active at one time.