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If only there were a way to give your legacy alts credits!! But alas, it truly is an impossible obstacle.
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Legacy unlocks, legacy level to high.
Calsidian replied to Crafty_Tricks's topic in General Discussion
The entire point of the system is to allow your main character to continue to progress in a way which provides benefits to your Legacy characters i.e. alts. It's not really designed to provide benefits to the first character you level to 50 (though you will be able to get some). So really it's working as intended. -
Please let RP-PvP to/from PvP transfers occur
Calsidian replied to TzachNahRood's topic in General Discussion
In the case of TOR, where the RP servers are just labels with no actual rules enforced whatsoever, I agree. I happen to play on an RP-PVP server and if RP actually does happen, it must be very well hidden. -
You do realize it's only for 1 ability, right? You're ranting like every AoE ability is now a Smart Skill. Nothing changes regarding situational awareness in how you play today and how you'll play after 1.3. You'll just be generating more threat.
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I think we'll be seeing far less Shield Techs in PvP now (not that there were many before). Fairly brutal change for us. Think I'll be using that field respec perk to just go Pyro in PvP from now on. PvE my damage is certainly going to take a big hit, but at least they didn't nerf survivability at all. Maintaining aggro is going to be laughably easy now, though. Not sure how I feel about this really as I rather enjoyed the challenge of AoE tanking properly.
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If the show involved Skadge being repeatedly stabbed in the eye, I'd watch it.
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It's all moot if they can't get the server population issues sorted out. Assuming they can bandage that wound, I think we'll be seeing a much better outlook for the future of the game, and the mood around here will be more consistently positive. There's going to be some stiff competition coming out, and they'll need to lay a solid foundation if they expect to keep people around long enough to even see this new content.
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It wouldn't be the first.
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Getting to Social V was painless for me, and I didn't have to farm or grind anything specifically for points. I just grouped up for dailies I had to do anyway (or choose to do I suppose), and I ran flashpoints. The social point rate doesn't seem to be a problem so much as the opportunity to be in position to get them. Once the server populations become more consolidated, I think people will find that the points just come naturally.
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I don't really see it as an improvement. The abilities such as Should Slam are indeed pointless, but that's why I just don't train it to begin with. Execute and positional abilities are fine though. I honestly don't see how your proposal adds anything worthwhile.
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Daniel Erickson thinks X-Server LFG is last resort
Calsidian replied to tkinnunzero's topic in General Discussion
Hi. I agree with their approach. You're certainly loud, but that doesn't automatically make you the overwhelming majority. -
It will never happen.
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Now you're just trying to stir up trouble for the sake of it, and this is certainly not an argument against Bioware adding a check to the tool. If they feel the content can be completed with blue level gear (and some HM FPs certainly can) then that's fine. At that point people have to do what they've always had to do, make a personal decision on whether or not they want to continue with the group. If this feature is added onto the LFG Tool, then it should be done so as to be a benefit to both the person trying to queue, and to the potential group. That is, it would only restrict those who's gear is obviously below the requirements of the FP to the point that it would a poor experience for the player if they were allowed to join.