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DarthSublimitas

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Everything posted by DarthSublimitas

  1. Yes defrag might do the trick or go into your UI and unclick the "Bloom" and "Anti-aliasing" features and maybe turn down the graphics to the lowest lvl. You might also want to play with the V-sinc (vertical sinc) option.
  2. So, go home yesterday and started playing - no glitches, no wait times, no problems. Ran smoothly Lots of fun. There were people there just as confused as me lmao on some quests - "Hey, where do I find this? Or where is the explosive for that?" Progressed to lvl 11 or 12 me thinks on the Sith Fleet place now. Would like to make a few observations though. The only "bug" that I've seen so far are with some of the animations not stopping. When I should out force lightening, sometimes after dude is dead and I'm done with my focus bar, the animation still persists slightly like I'm still shooting out of my hands. Is this "normal" you think - Sith Inquisitor just crackling with lightening or maybe slight programming bug with the the animation timer needing a slight bit of tweaking. Anyone else find anything odd or funny like this? The only 2 other little quirps that I have is that it took me the longest while to figure out you had 2 inventory bags - one is yours and the other for quest items. Yeah, yeah, I know I'm comparing but I think it maybe would have been a little easier to place the quest object in question that we're going to use as an icon on the side in the quest dialogue like other games do and access it from there. The 2nd quirp, and this might just be a setting's issue via the UI, I don't know - someone tell me if this is the case, but when chatting with others, I have to constantly click on the other person's name in the dialogue window to remain in chat with them - after they speak, defaults back to the normal /say prompt. Is there something I can do to change this or is this just the nature of the beast? K thanks all
  3. Me, personally, I have no clue. I pre-ordered code on the 21st of July = access day 1. I got my invite but am not going to QQ if I don't get in or it's glitched. I have a Masters in IT and know all about the stress that can occur on these servers so I'm not stressing.
  4. Oh relax OP ALL launch days are fraught with a bit of issues - DEAL WITH IT. I mean, the alternative is that you don't play at all Me personally, if I get in great, if not, I'm not going to QQ about it - I'll just play Rift for a while. Relax and drink some tea...
  5. I already got my invite today so i don't need to brown nose anyone
  6. K relax bub... I have yet to see the graphics engine in action. I've played wow and rift. wow's engine was eh, meh... rift's is AMAZING. we'll see if their graphics are up to par. Granted, graphics don't make or break a game but playing something visually appeasing is always a major plus
  7. I'd like to know if Bio is going to give us more points to work with in the trees because 41 points is a bit pathetic. Why give us 2 trees to work with if you fill up one and can only put a few points in the 2nd???!!! Makes absolutely no sense... They should at least do what Rift does and give us up to 66 to be able to fully expound upon the class fully implementing both trees otherwise I think we'll be losing out. But that's my humble observations....
  8. Great guide I had a question though for all you beta testers out there. The stuff we create is that BOP or is it BOE? Because if it's BOE, you can either take the mats you make and put it up on ah or create an alt toon for the sole purpose of makiing extra stuff to mail to your main toon like in WoW. For instance, your main can be a Sith Inquisitor, have artificer and have an alt that does synthweaving and mail the stuff to your alt. Any thoughts or insights on this? Thanks
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