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Frenzyblade

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Everything posted by Frenzyblade

  1. I'm going to guess that they won't merge servers for at least several months. They're not going to let us Oceanic people transfer until late April, and merging servers seems like something that would be even more difficult then character transfers. So I wouldn't expect them anytime soon. Although, considering the number of total players is far more than the number of Oceanic players, merging servers could be a bigger priority, so maybe if they decide they need to merge servers they won't take several months to get it done.
  2. I find inquisitors to be one of the most annoying classes to fight, especially when they take up about 60% or more of the enemy team in warzones. Honestly, I don't think they would be a problem if they were only 25% of the Empire. I play a guardian, and they're one of the more difficult classes to fight, namely due to their seemingly many stuns and slows. At least they can't teleport 20 metres away every 10 seconds, I suppose. I really don't know whether they should be nerfed, but then again, why are so many people playing them? Is it because they are overpowered, or because everyone else plays them so people think they are overpowered, or do people just like pretty lightning?
  3. my guild hasn't started raiding yet because our server doesn't have any healers
  4. Looks like I'm going to have to make an addition to my signature. Seriously... late April? I actually thought that we were going to be able to transfer our characters, if not immediately, then a few days after the launch at maximum. My character's name is already taken on the server my guild is going to transfer to, to make it even better. My legacy name is definitely going to be taken after two months. That's not really a massive issue, I suppose it's just a name... but they seem to be pushing things back constantly, with widely known problems not being fixed for months, like they don't have enough people to work on them or something. Of course, this wouldn't be so bad if there was something to DO for two months apart from warzones, Ilum, hard modes and operations, and standing around the desolate Republic station. It's probably worth noting that Ilum isn't actually a viable option as the Sith have the advantage 9/10 times I go there, with about 20 of them standing around the center and about 10 Republic on the whole planet. Warzones aren't as bad, but the Sith have so many battlemaster Inquisitors it isn't funny. Seeing a black and red saber on the Sith team is as common as a purple or red one, and I've only seen about 2 Republic people with blue and black ones. So yeah, slightly unbalanced there. Oh, it's also very hard to find a group for hardmodes, and as a result no-one I know has started Operations yet. There's so many problems with this game, I really don't know whether it's worth continuing to play anymore. There's just so little to do, and I'm only at valor level 33 and the warzones don't really interest me anymore. It almost seems linear in how narrow the scope is at the moment. The only places worth going are the station and Ilum. It was fun for a while, but I might stop playing. Maybe for about a year, and see how things are going then. The only things that was really motivating me to keep playing was the Oceanic servers... and now we have to wait two months for those. It sometimes feels like they're just stringing us along, like I used to do in rollercoaster tycoon, where I would put no entry gates at the exit of the park so the guests couldn't escape and I was able to reach the goal number of guests. Of course they were all very tired and starving at that point, and my amusement park was completely ruined, but I'd won the game so who cares. Go straight to the next park and try to squeeze more guests out of that.
  5. It seems to me like the Sith Warriors get these ****** Roman soldier-esque outfits, and we Knights get this armour which I think is intended as space samurai. If we actually looked like ****** samurai it would be awesome but I don't really like the look so much right now. Also screw the whole "jedi wear robes" thing, if I could wear a T51b from Fallout 3 and leap around with a lightsaber there's no way I would ever go Sith.
  6. Yeah, they could probably add in a colour blind option somewhere, doesn't seem like it would be particularly hard to implement. The thing is there's a lot of major issues that affect everyone who plays the game, so unless they can add in the option without slowing down with their fixing of these issues then it's probably not going to happen for a while. Although, I was pretty annoyed when Bioware/EA screwed over all the red zones because they focused on the 'big' regions of Europe and North America. I've pretty much forgiven them about that now though, especially with the Oceanic servers coming out next month, hopefully.
  7. You need friends. Get in a guild based on PvE, mine has about 100 people in it and usually around 5 50s (half of al the 50s in the guild atm) on at the peak time for our timezone. We don't even play in the same timezone as the rest of the people, we're oceanic, which is exactly why I made a guild for the purpose of being able to get groups. The easiest way to get a group is to be a healer, also. If you can't be a healer, or really don't want to, be friends with someone who is. Or be in a guild which has healers. You're 50, from your mention of Heroics, so the best course of action is to attempt to find other people who want to do hardmodes, and group with them consistently. If you still can't find a group, maybe people just don't like you.
  8. They're still ruining the game for other people who are actually trying to play. And while the gear bonus is quite significant, you still earn far, far more commendations and valor if you compete, even if you do die constantly. I never had a problem with not being geared enough to do PvP at 50, even when I had no PvP gear I was still useful, it's not like they have triple your health and damage. The system isn't exactly fantastic, but AFKing in warzones because you get killed by people in battlemaster gear is not helping in the least.
  9. They don't need to add in any gameplay changes to prevent people from AFKing, they don't need better detection or anything like that. What they DO need to do, is to make it against the rules as it's basically ruining other players' experiences by making the matches 7 vs 8. That's a 12.5% decrease of your team's potential ability. And it is completely unacceptable for them to just ignore this and say "they get less credits, experience etc.", sure, they get less, but they could pretty much be sitting there playing their xbox or whatever, queue for a warzone, then put themselves in an obscure corner which nobody ever goes to and AFK for 10 minutes. It requires very little effort to do this, and the preventative measures are virtually useless. If they're not going to make it against the rules, and actually do something when people report them, at least make it so you can vote to kick people out of warzones if there's a majority vote, like at least 3/4 of the team. If something actually does get done about this, just please don't make it something useless and ineffective like adding in a message on the loading screen telling people they get less things if they afk.
  10. Yes, it sucks being Republic when there's at least 3x as many Sith on Ilum, but before it wasn't world PvP, it was "free Champion bags". Easy solution, I think; have a stat bolstering thing. If one side has half as many people, they get twice as much health, healing and damage, and perhaps also have a boost to their stun immunity because if you were fighting two inquisitors as a guardian that would still suck. However, if they have more people they're probably still going to win, but that's just the way it works, the side with more people is inherently going to be better off, particularly in world PvP. If there was some way to make the factions exactly 50/50 on each server that would be great though.
  11. >:| You CAN fall to the dark side. It's very easy. It's a very, very simple concept to understand. You have two factions. The Republic, and the Empire. Within these factions, you have 4 classes each faction. Any of these classes can alter their alignment to light or dark side. Alignment has NOTHING to do with faction. Faction stays the same, permanently. The only solution to this (without wasting loads of time on a feature that would be virtually impossible to implement correctly) is to allow faction transfers for a small fee. Of course, your character wouldn't somehow turn into a sith, or a jedi, or change from a trooper to a bounty hunter, as though they had defected to the other faction. You basically are creating a new character on the other faction and deleting your current one, but with the same name, level, and with all the gear and achievement and such things mirrored. Basically; alignment and faction are entirely seperate things. You get light jedi, dark jedi, light sith, and dark sith. Your alignment changes, your faction doesn't.
  12. But... sith does not equal dark side, and jedi does not equal light side... in this game, you have light jedi, dark jedi, light sith, and dark sith. A dark jedi is not a dark sith. Many of the choices a dark jedi would make include things like sacrificing a few innocent people to ensure the safety of more, accepting a bribe, concealing a romantic relationship which could have potentially dangerous consequences, despite it being based on love anyway... things that aren't inherently evil. One of the Jedi Knight's companions, for example, is a sergeant, and he is willing to put his men in danger and basically sacrifice them to ensure victory against the empire. This doesn't make him a bad person, but it means he is, to an extent, a dark sided person. If he were light sided, he would be uncompromising and ensure the safety of his men. On the other hand, a dark sith kills people, tortures people, massacres, backstabs, and generally doesn't care about other people and is acting solely to achieve their goal regardless of the consequences to other people. A dark jedi could not simply become a sith, it doesn't work like that. I understand wanting faction changes, but having it as an option as part of the game when you are dark or light enough is not a good idea. I think it should be an option outside of the game to pay a small fee to change factions.
  13. I'm a level 50 Defense Jedi Guardian, do you mean all Jedi Knights, or just like, some sentinels, or DPS Guardians, or what? I certainly don't hit particularly hard, being a tank. And I'm definitely not OP what with all the huge problems with damage mitigation, and most of my stats being useless against 80% of attacks.
  14. I heard somewhere that they're changing Ilum ASAP so that there's actually a point to fighting rather than taking it in turns to blow each other's stuff up. Maybe if there was a LOT of people on Ilum, at least 10x more, then the current system would work a bit better, but it's still better just to not fight each other. I don't know how they're going to do it, but they definitely need to do it soon, a large portion of my guild are in late 40s, once they hit 50 and go to Ilum I don't want them all to be disappointed.
  15. I have to agree that the loading screens are annoying. I prefer WoW's map, with the 4 continents with lots of zones you can go between at will. They should have cut down the steps to travel between planets perhaps. I don't like having to go on a shuttle to orbital station, then walk to my ship's hangar, load hangar, then walk to ship, load ship, then go to map, select destination, exit ship, walk to hangar door, exit hangar, walk through orbital station, take shuttle to surface. Instead, your ship should be in an instanced hangar which does not require loading to enter, directly on the surface of the planet, and you can go straight into your ship, to the planet, then out of your ship. I don't understand why they put in the orbital stations, they serve no practical purpose other than to add more loading screens. And yes, WoW's world felt like it had more things to do in it, as though it was more open. I know it's only a couple of weeks after launch, but as it is, I'm getting this annoying feeling that there's little to do right now. I had many good times on WoW basically just messing around, hanging out at the horde areas and being silly, and jumping around Stormwind. Stormind was cool, it was the most awesome hub ever. The fleet just feels so tiny and boring, and it has so many doors and loading screens to move around. Stormwind was like, a city, actually, I assumed Coruscant was going to be the main hub, and it was going to be like Stormwind in that it was open with multiple areas you could run around in, with shops and houses everywhere, and parks and such scenery. But Coruscant is really just another leveling zone with a couple of added functions. I really wish it was more like Stormwind, or if the fleet station was like it. Also, there always seemed to be something going on in WoW. Some holiday event, or a raid on the enemy capital, and the city was always full of people and felt alive. A couple of years ago I played hide and seek in Stormwind with some other people for hours at new year's, but I just don't feel like that can happen in this game. Maybe once there's more people around, it will feel more alive, once people have gotten to 50 and are actually looking for stuff to do and aren't out questing all the time. I sincerely hope so, I'm hoping this game can deliver the same experience and open-ness that WoW did. I'm definitely not bored yet though, and as long as they continue to add new content in, new, giant planets for end game perhaps, I'm thinking it can be great.
  16. They're going to add features soon, probably within a few months... possibly things to help with alts, new character creation options perhaps. BACK ON TOPIC: I <3 Bioware
  17. I've never encountered anything of the sort, the only problem I've had with Voidstar is the occasional glitchiness of the forcefields, with one side being let out before the other side.
  18. Because the entire concept of the game, the main conflict, the planets, the time, the technology... umm, pretty much EVERYTHING is based around the Old Republic. That's like saying, "Why wasn't Lord of the Rings set in modern times so we could relate to it better?" It's just... I don't know why you would have to ask this.
  19. Aside from a couple of lines of text, a possible letter in the mail a hour later, or another NPC's reaction, there's not any consequences for picking a choice over another, unless it's directly related to your class questline, possibly. I mean, I can understand being a bit annoyed at a choice that doesn't really make sense (that one clearly makes sense though, just because you're loyal to the empire doesn't mean you're evil; accepting a bribe to let a traitor escape is definitely the evil option here), but yes, you can just repeatedly do flashpoints/dailies/something else to get light/dark points to max it out in one direction. And you can give your companions tonnes of gifts to make them love you. You're overthinking this. The story is there to add flavour to your quests, and make them feel alive and like you're actually doing something. But in the end, nothing changes except a couple of lines of text and some inconsequential details between you and an npc that get resolved within an hour. Beyond that, no-one is ever going to remember. These aren't real people who are going to remember things you did. I could maybe understand if you picked the wrong choice in a main class quest and it lead down the complete wrong direction, but even then, it doesn't really matter, unless you REALLY wanted a specific title or mount or something... but even THEN, I don't even know if there's any way to miss out on certain titles like Master or Lord. And rerolling your character because some random NPC might think worse of you? Unless you're an extreme hardcore massive roleplayer with severe OCD, I wouldn't recommend starting over... especially since it sounds like you don't actually want to, and you're only doing it because you think it matters.
  20. How exactly does having another beam coming out the other end make it a Sith weapon? It just means your fighting style is different.
  21. I'm currently having the opposite problem. I've been 2-3 levels beneath the recommended for the last 10 levels at least, level 43 now. For the past 3 planets I've made sure to do every single quest including bonus and area quests that I can find. My valor rank is about 18, so I've been doing a few warzones, and I do the highest level space combat mission that I have every day. It's probably the result of skipping a bunch of the quests on a couple of planets earlier. I just didn't really like them and didn't want to spend too much time on them. I'm sure if I do PvP or space missions for a few hours I'd catch up to the right level, but I've never been overleveling. And I disagree, I don't think you should have to do every single quest in a planet to get to the recommended level. Like people have said, alts have to go through the same planet, so doing the class quests only on one planet leaves it as a 'fresh' planet to play through on the next character. I think the xp rate is fine as it is, because I don't want to have to spend more than a week total time to get to level 50 when it's essentially the same planets to go through, even when the class quest changes. Hopefully the legacy system adds things in to help make leveling alts more interesting, or faster or something. I'm thinking something like the gear in WoW which levels with your character. Of course, that would be a bit of a ripoff just doing the same thing, but I'm quite keen to see what legacy is going to do.
  22. http://www.swtor.com/news/news-article/20110916 Q: "Since it has been clearly stated that there will not be dual specs for characters in the game, can you explain your philosophy behind the skill trees and how you are taking into account players that want to be able to play PvP and PvE content on the same character?" - illumineart A: "Dual Speccing is something we want to add soon after launch. Also, features like Guard, PvP Taunt, Resolve, etc. work to narrow the gap between PvP and PvE specialized skills (i.e. a +Block skill would be helpful in both PvE and PvP)."
  23. I'm fairly certain Bioware have said they plan to add dual spec in fairly soon. Also, to the people who are against respeccing at all: I'm not going to reroll another Jedi Knight, level through all the same missions, just so I can put 2 skill points in a different skill in my skill tree. When you level up through the game and spend skill points, you aren't going to know which ones are the best to have. Something which seems useful at level 20 might be useless when doing operations at 50, so being able to respec is pretty much required. As for dual speccing; I plan to only respec to change a couple of skills at 50, and get rid of skills that were useful for leveling, but not so much for operations and high level flashpoints. I'll probably stay as a tank the whole time, but I don't want to be limited to that. It would be nice to be able to switch to a DPS tree to kill things faster, or if there are already enough tanks. Also; PvP. Even if I'm in the same skill tree as my PvE spec, I don't want to have to spend a shipload of credits on changing some of my useful operation oriented skills into slowing or stunning skills. When they put dual speccing in, I will most likely use it to have a PvE spec and a PvP one.
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