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Ruins

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  1. Yeeep, over the past month i've been running out of patience, Not enough people online anymore to do much of anything, not enough content either, Legacy is a joke. The server I was on used to be heavy population, now its light, not even standard in prime time anymore, game is slowly dieing out and i just don't have the patience to wait it out anymore. I have 3 months left, but probly won't even be playing next week at all, or anytime after that.
  2. To be fair, Im quite new to operative healing. Im currently under 50 and have done some PvP healing, not much otherwise, but enough to get 31 points in any tree. But in comparison to Sorcerer and Mercenary healing, why do we not have any healing talents that adds something like that X% amount of armor rating, like those abilities Merc's and Sorcs' have? Couldn't something like a small damage reduction shield help? Something to fall in line with a 'tech' ability. And why do Operatives have so many talents that increase the healing amount of their abilties by X% amount? Shouldn't they relatively be 'on par' with the other healing classes' healing abilities without needing so many talent points allocated to be effective? - It just doesn't make sense to me that operatives need so many talents that increase healing capability of their abilities, and why there aren't more talents that focus more on functionality of the actual abilities, like adding armor rating or more healing and the such etc. It also feels like the operative healing 'toolbox' is a bit limited in comparison to the other healer classes. These are just my opinions/thoughts, what do you guys think? Where could the operative healing spec improve?
  3. Ruins

    Rage Juggs

    Exactly, its a one trick pony, kite the jugg, he misses his smash and you can easily roll him over. Most rage bombers aim for a cluster of people tbh, because most everyone is like 'wooo damage meters!!'. But why wouldnt they? Thats what rage is for, producing burst damage. - Push him back when hes about to do his smash, even in the middle of it and it usually craps out and procs where he lands. Countering a rage bomber isnt hard, force crush can be hard to counter but force choke isnt, and most classes have a defensive CD. The biggest weakness a rage bomber has is defense, burn him down. I still dont understand why mauraders have better defensive cooldowns compared to juggernauts . Besides that, the only time youre seeing a hit over 4k is if youre badly geared, or per chance a clothy. And i believe Juggs in general still need a tweak/buff.
  4. On my server, in the 10-49 bracket, there is one specific fellow who constantly runs out of the spawn and just stands there, doesn't attack or advance very far, and only moves if he dies, and that is to return to his previous spot. Not only is he getting valor and Warzone coms from the loss or the win, hes also getting credits and even experience, for just standing there, doing nothing. One day while doing the pvp daily, I finally had enough of this guy 'farming' the warzones, so I wrote a Report Player ticket describing my frustrations with this individual, and eventually got this response: http://i.imgur.com/LEs6g.jpg So apparently we can farm the Warzones all we want, who cares about playing them, we may get 'less experience or credits', but hey, if you're allowed to be afk, what does it matter?
  5. Ruins

    Sprint

    A level 14 ability that is passive, instead of activated. Can become an annoyance, especially in PvP/Warzones.
  6. I dont think it was so much as stopping them, as for just a battle, they didn't come for the jedi, they came for Korriban, it was a matter of time before the Republic would find out anyway.
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