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Jestuh

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  1. I think the reduction to the CD on cloaking screen to 2 minutes means we can drop it down to 1 minute with speccing. If you figure you cycle through a few rotations, combat stealth for 3-4 seconds, then unleash your opener again, I think that's pretty solid. It lets us get into stealth more often and obviously open from stealth more often whch is exactly what we should be doing. Our burst is still generally lousy, our sustained is total ****, and our energy costs are through the roof, but this change to stealth will be pretty nice for PVP and maybe even in PVE. Now they just need to make sure DoTs don't break you out of stealth and we are good (plus the above mentioned stuff).
  2. First, I'm very pleased with the increased level of feedback and communication that's been going on in the last few weeks. I hope this trend continues. Second, while I really dislike how Blizzard handles WoW, Blizzard's team totally hit the nail on the head with their recent Diablo 3 Patch 1.04 notes and communication. See links here for examples: http://us.battle.net/d3/en/blog/6968517/ http://us.battle.net/d3/en/blog/6939564/ http://us.battle.net/d3/en/blog/6939559/ http://us.battle.net/d3/en/blog/6923457/104_Legendary_Item_Improvements-8_14_2012 http://us.battle.net/d3/en/blog/6923456/104_Systems_Preview-8_10_2012 Note the simple things being done to increase end game content (increase in item drop probability, changes and 'uniqueness' to legendary items, new icons to denote rank, increase in base stats beyond level cap), the excellent game balancing (no major nerfs, some major buffs to skills to promote use and diversity), and the honest dialogue. Post lvl 60 feels much less like a Daily (pardon the pun) grind. I make mistakes. Sometimes a lot of them. And here are the devs admitting to mistakes readily, discussing the reason why something was made a certain way, and then stating the intent behind the change. Asking and discussing pertinent questions, and sometimes admitting hard truths: And the most important part, none of what they wrote came off as spin. I saw no vague references, no flashy movies, just substance and an honest dialogue from people that make the game directly to the people that play it. As a customer I really respect how the Diablo patch was performed and have really gotten back into the game following the changes. Not bad for a game that basically involves clicking on things until you find an item. But what I'd really like to see are the devs here at SWTOR follow suit. I was extremely impressed by the dialogue behind this patch and the speed and quality with which it was implemented. I really hope BW devs start moving in this direction.
  3. PVP CC is out of control. If I'm not stunned, I'm slowed, or I'm pulled, or pushed. Too many people have too much too often. Papercuts stuff: Animations that have you interacting or attacking something still allow you to rotate away from it. I was fixing an engine last night and rotated so my back was to the engine and I was facing away from it, but still fixing it. This is true with attacks as well.
  4. So with some help I finally managed to beat the Emperor last night, saving the Galaxy, getting medals, lots of clapping, two troopers danced. It was epic! So I went with one of the lightside options where I spared the Emperor's life and took him prisoner. Man talk about being tempted by the dark side on that conversation wheel too! For those that don't know, the Emperor refuses to be your trophy and "kills" himself and brings down the whole temple. So my questions are: 1. Do you think he's really dead? 2. What happens if you kill him (dark side option) or if you choose that other light side option?
  5. Geez guys you complain they aren't doing enough for 6 months and when they ask for help your tell them to go google it, nice work. Here's with the ones I had (if it helps my character is a normal sized male Chiss Jedi Guardian) Has a Giant Butt Robe of the Insight *also jumps up in the front, it looks like he's got wood, also the only light armor one that did this in my experience Saber Initiate's Body Armor Valorous Peacekeepers Chestguard Ancient Vindicator's Chestguard Outcast Chestguard Battle Expulsors Chestguard Reinforced Mullinine Chestguard (shouldn't these have apostrophes btw? ) Not affected Battlemind's Vestment *is a light armor robe so it seems like it should be affected but it's not, no belt on this one tho Reinforced Phrik Chestguard Blademaster's Clan Varad Body Armor Gladiator Chestguard Rampage Assault Chestguard Deathwarden's Body Armor Fortified Transparisteel Chestguard Foeseeker's Body Armor Reinforced Transparisteel Chestguard
  6. This needs to be painted on a wall in Bioware Austin. And in front of every urinal and behind every bathroom stall door. There's a small accuracy debuff and an armor debuff that I'm aware of (though I think the armor debuff is not applied to the target but a damage buff given to the attacker). I never played GW but I loved the combat system in City of Heroes. There were so many varied buffs and debuffs (defense, accuracy, damage, knockback, armor, GCD time) that it made the game really complex and interesting. Two whole classes in that game were almost exclusively buffers/debuffers. SWTOR is like a coloring book at Dennys. You get red, yellow, and blue (tanks, dpsers, and healers).
  7. Jestuh

    Burst Class

    I love that the there's two posts by scoundrels/ops (the supposed burst class) and one of them is nowhere near anyone else's crits. And the other is just a frownie face Hahaha Game balance FTW!
  8. It's pretty clear at this point that you're just trolling. But in defense the community team for the last 19 pages of general hate and ire directed at them, the community team works for everyone else at the company. They don't get to march into Bioware or EA's office and demand answers from CEO's and developers team because someone posts on the forum that they want their jedi hood to be up or down. Developers take care of creating the game, liaisons convey the information that has been finalized and decided upon by devs. Liaisons don't get to call the shots, they do what they are told and say what they are allowed. There's a lot this game lacks right now, and a lot of problems with it, but they've taken huge steps towards trying to make things better by cleaning house. You can't take a game the size of SWTOR and completely remake it within 2-3 months if you are serious about delivering a quality product. If you're going to complain about something, complain about how the devs don't allow community team to say anything or complain about the sluggish pace of the devs' content releases and terrible class balance. But don't shoot the messengers.
  9. This is a ridiculous argument. Meeting the internal metrics is a fairly simple process. Determining whether those metrics are desirable and best for the game is something that gets worked out between the developers and the players. The same way developers don't anticipate every possible contingency to min-maxing (i.e. the original acid blade 50% debuff, stacked with BH/Rakata gear, stacked with the original biochem buffs one-shotting level 50s). Each of those things met the internal metrics but combined one certain players in specific instances it was an unforeseen problem which was addresed. As far as community communication since the big shakeup, I am very pleased at the number of replies and feedback by the new community representatives. Am I irritated at how long things have taken to get to this point over the life of the game? Absolutely. But now that we are here, there has been huge turnover in the staff, and there appears to be a concerted effort to change things (i.e. class feedback threads posted in every class specific forum, solid, frequent, and consistent community support), I'm willing to wait a few more months to see if this game finally meets its potential. The other thing I think is funny is that people assume if developers or representatives are out doing PR that they somehow aren't doing their jobs or working to make the game itself better. Between email, texting, conference calls the average office worker can do a lot of things at once. The average manager or ceo can make normal office worker multitasking look like childs' play. Look, the game is not living up to its potential right now. Its lost hundreds of thousands of subscribers. You know it. I know it. They fired a ton of people so they know it (they just can't say it for a number of reasons). But serious steps are being made to change things (F2P, requests for class feedback, frequent update/patches/bug fixes (like every Tuesday almost), and excellent community coordination). So while it's your right to complain (and trust me as a DPS operative I've complained a lot), I think we should give it 2-3 months and see what this new team comes up with. Restructuring and retooling something this large takes time. If you don't like that then quit. Or just play it when it's free. Otherwise just be patient and don't shoot the messenger (the community people). They aren't in charge. They work for people that make the decisions just like you and me.
  10. For concealment you are going to be all about burst. The secondary stats all hit a point of diminishing returns. Start with crit, when that hits a soft cap add surge, then if that hits a cap, throw in power (imo). Here's where you can play around with stats/gear: http://swtor.askmrrobot.com/character
  11. Assassin's get shield and several skills which multiply the amount the light armor contributes to their defense or damage reduction. Marauders' damage out put and situational skills far outweighs what an operative can currently bring to the table.
  12. http://www.swtor.com/community/showthread.php?t=505818 Put it here. Since Zoeller is finally gone and they lost a few 100k subscribers, BioWare is finally listening to the community.
  13. Concealment 1. How do you think your Operative spec is perceived by other classes? I think at this point most people think the Concealment spec is at best balanced for PVP and at worst totally useless. They have been nerfed in almost every patch and I think people mostly just feel bad for the players of this class. For PVE, FPs, Raids, no one wants a concealment operative because their burst DPS is useless on boss fights and they are too fragile for melee damage. 2. How do you perceive your own spec? I think they are useless in almost every PVP aspect, and useless unless solo against normal, strong, or a single elite mob without numerous companions. If you remove their situational abilities they have like 3 attacks total as almost everything depends on getting into stealth or gaining a tactical advantage that doesn't last long because this class has been nerfed into the ground while the energy costs and cooldowns were all increased and damage decreased. Concealment ops need seriously buffed because they should be dangerous and difficult to play and should have people complaining that they die to them; that's what dangerous classes should be...scary. Medicine 1. How do you think your Operative spec is perceived by other classes? People see this as the best healing class in the game right now and I agree. The ability to heal prior to receiving damage is loved by tanks and the rapid heals are loved in all situations. 2. How do you perceive your own spec? The channeled heal is a useless skill and this class has far too few attacks (especially against bosses). The heals are generally amazing and I wish all other classes could heal as well as operatives can. The ability to combat stealth can be a total lifesaver/timesaver in 16 man raids.
  14. Hey BW is asking for our feedback and opinions on class specs! Make sure your voice gets heard for what we want to change on our Agents! Ops http://www.swtor.com/community/showthread.php?t=505818 Snipers http://www.swtor.com/community/showthread.php?t=505819
  15. Yeah what Tacito said. Just root the op and run away, or take 4 steps back and shoot him again. Since all but like 3 of our attacks require us to be withing 4-10m, rooting and shooting is death to most ops.
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