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Rogean

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Everything posted by Rogean

  1. By your own admission you aren't using the bubble on your team often enough to have it be a real nuisance. There ARE people out there doing nothing but spam casting it as much as they can inbetween either dps'ing or healing, because it IS that much of a game changer, more than you realize because you are a ranged class. As I already pointed out, more than half of the AC's in this game are Melee. The majority of what you said may make sense on paper but you and I both know that's not how it's playing out in the game, and you're also still ignoring the core fundamental issue, which is that the stun bubble NEEDS to give 600 resolve to stay in balance. I'm not saying that the stun is unfair, or that sage/sorcs didn't deserve this buff. I'm all for them getting more ways to defend themselves. I even found myself laughing a few times saying "Good for them" when a well played sorc/sage used their new abilities correctly and became a pain in the a- to kill. It doesn't change the fact that this stun only giving 300 resolve is causing an issue in the way resolve is designed because it happens too much, and since it's a 3 second instead of a 4 second, it fits 4 stuns in before white bar and possibly even more due to the time that passes by while stunned or inbetween (iirc, the mechanic that prevents resolve from decaying while stunned only applies to a white bar, not a purple).
  2. I disagree. I've already seen many heal-hybrid sorcs/sages running with that talent. It's that much of a game changer at this point that it is tipping the balance on teams that are equipped with this bubble. With the TTK being what it is today in this game, getting on your target and doing damage and moving on to the next has become more and more important to the success of the warzone. This becomes incredibly more difficult when you're being stunned that often, and it gives the other team more time to react and obliterate you. From what I've been told by heal sage/sorcs, the bubble, by itself (not even including this talent), is the most efficient pre-emptive heal that they have. They are not "wasting" any time or force doing it that they wouldn't be spending on heals in the long term anyways. White bar lasts a total of, what, 10 seconds? It is an insignificant amount of time, not to mention by the time you get there you're either dead, or you've tried to use your main cooldowns/abilities and just been interrupted every time during it, or you're a tank and doing ignorable damage. Decent advice and something I've tried to do, but as I stated above in the rapid pace of warzones and having to switch between targets, and being a melee class, there are only so many abilities you have that will work from outside the melee range, and those abilities will do far less damage than your melee range ones, which means there's no garauntee you'll even be able to pop it right away. To be clear, we are talking about all Sith Warriors / Jedi Knights, Assassins / Shadows, Powertechs / Vanguards, Operatives / Scoundrels. That is 5 out of 8 of the advanced classes being Melee range dependant (more than half). And the overall reply/argument, and to reiterate the core issue behind this mechanic, is that atleast all the other stuns you speak of contribute the correct amount of resolve. The stun bubble is not giving the amount of resolve it should (only half of what it should be).
  3. I honestly thought this would be towards the top of the list of things to be fixed. Before 1.4 the stun bubbles were a damage-breaking CC, which only contributed 100 resolve per second of mez (3 Seconds, so 300 Resolve). 1.4 changed this to a 3 second full stun instead of only a damage breaking stun, but yet it still only gives 300 resolve. Full stuns are always suppose to give 200 resolve per second of stun. This is starting to become a huge problem in warzones. I know the Sorcs/Sages will probably be trying to defend this in full force, and quite honestly, it might be less of an issue if it was only the Sorc/Sage with the talent that benefited from this. Unfortunately this bubble can be cast on anyone on the team. I've been in situations where I'm stunned 3 times in a row by the bubble (3 x 300 = 900), still not even white barred yet, but since your resolve is still continuing to decay, you could even get stunned a 4th time and still not be white barred. This means you could be stunned 5 times for 3 seconds each within half a minute. You've just spent 50% of your time not able to react. Since day 1 of this game one of the biggest complaints I've heard (and agreed with) is pvp is too much of a stun fest. If anything we expected this to be changed to be better, yet 1.4 went in the opposite direction. When I ask friends why they've stopped playing the game, they say that the PvP just isn't fun anymore.. and when we drill down to the reasons, it becomes clear that it just isn't fun to constantly not have control over your character. Some classes rely on a particular sequence of events, abilities, cooldowns, etc to do their job effectively. To be stunned so easily is a huge interruption to this sequence and their effectiveness gets cut in half. This is fine as some classes need to have ways to be countered, but it needs to be balanced with the proper amount of ways to do so, and that is not the case with this new change. TLDR; Stun bubbles need to give 600 resolve as per the design of the resolve system, not 300. This is a very easy fix that should have been in 1.4.1, and to not include it just continues to show bad decisions regarding the stun fest that this game has turned into.
  4. Rogean

    Fix leap bug!

    The Root from Leap will only apply if the damage from the leap actually goes through. That's how it works. This means that since it's white damage, if the target has a cooldown up that increases dodge, or just naturally has higher defenses (tanks), they will have a chance to dodge the damage and not get rooted. Resilience only applies to Force and Tech so it is not applicable in this situation. Sage/Sorcs have a talentable immunity to root while Force Speed is active. Shadow/Assassins have a talent that removes all roots upon activating Force Speed (But does not stop them from being rooted while it is active). Other classes may have similar talents such as Powertech Hydraulic Overrides (Immune to all movement imparing, physics, and knockbacks).
  5. Jadus from what I understand is suppose to be the next most powerful after the Emperor.
  6. The first solution is to wait until 1.4. After that, well we'll just have to see
  7. Hitting your out of combat regen ability right as you spawn + a heal from the player that casted it on you should be enough to prevent you from getting killed right off again. It is a very useful ability, but like someone said, everyone hits their respawn button way too quickly. The times I've seen it used have only been when both players were in voice comms and it was called ahead of time "Don't hit your respawn, I'll rez you".
  8. I'm not even fully geared out for power and the majority of my smashes are over 5k.. so yea, 7k smashes on war hero players are not difficult if you've removed every piece of crit. But then, as others have said, your other attacks suffer, especially as a Sentinel. The slash ability, as it is on live, is free if it crits (and it has a +15% to crit chance from talents). This also means it generates focus during Zen. Anyways, heres a video where I did (almost) 1 mil damage. http://www.twitch.tv/rogean/b/328370027 Once I get past defensive CD's and bubbles most smashes are 5-6k. At the time I had 28% Crit.. power somewhere around 1300 (1105 max weapon damage). Probably the biggest smash there, 28k damage: http://www.rogean.com/images/28ksmash.png
  9. Pretty much all of his kills were their most powerful combination of moves they can only do every 27 seconds (and I suspect those big numbers were on some squishy targets). Gore, Ravage, Scream (Sentinel: Precision Slash, Master Strike, Blade Storm). Interrupt them during this process and it significantly halts their damage, atleast until gore is back up. Let them go to town with Gore up and yea, you're pretty much dead.
  10. I don't have a screenshot but I was on PTS earlier and can confirm it was giving 100%. Did a few smashes at 0 focus.
  11. 12.5 is the first rank. Second rank is 25.
  12. 100%, not 50%. Smash is free with 4 stacks now.
  13. I just logged into test to test the changes to focus. Zen, in addition to giving the 4 stacks of singularity, now just pretty much grants you a full bar of focus. Slash is back to costing 2 focus (with the refund talent), crit or not. Sweep/Smash is now free with 4 stacks of singularity. The animation has been changed to have more of a momentum upon hitting the ground (Instead of a more fluid movement, the character instead gains speed upon coming back down), and the damage is now much sooner than before. 1.3 brought the surge of Combat/Carnage Sent/Maras. 1.4 Is going to see all those people change to Focus I think.
  14. They're mainly changing around the focus/rage management of .. focus/rage sentinels/maras (lol). Since right now every slash that crits is free, and in zen it builds focus, it looks like they are changing it to work a little differently. As it is right now once you got going you essentially never ran out of focus/rage while spamming slash for 2-3k each.
  15. Were the 1.4 patch notes posted somewhere? I don't think so. How can you claim ANYTHING until those notes are posted? The answer: you can't. Taking one PR article and jumping to the assumption that absolutely no other classes are getting touched is about as ridiculous as the people thinking that shadows and assassins are going to end up with a 5 second force speed. Wait for the patch notes.
  16. I believe it was stated somewhere that you will, but they may be adding more talents to each tree to make them more appealing than further hybridization...
  17. The bolster system was designed to bring stats up to level 49. That's not to say they can't expand the system for 50+, but I think it would be minimal. It's really hard to tell what the increase in power will be from 50 to 55 since it is the game's first level increase. My certainty with the statement above, where I said the 50 bracket will be expanded to 50-55, is because I considered the alternative. If the 10-49 bracket was expanded to 10-54, this would mean that level 54 players in full war hero would be DECIMATING any character 49 and below. The gear disparity would be enormous. There is no way this would ever happen. Level 50's will be much closer in power to level 55's than a characeter under level 50 would be to a 50-54.
  18. As a combat sent I've seen master strike, blade storm, and dispatch all hit for over 5k pretty consistently. As a Focus, Smash rarely ever hits below 5k unless the target has a DCD up ( http://www.rogean.com/images/28ksmash.png ), most of the time around 6k, but I've seen 8k+.
  19. Due to the gear available at level 50, 10-49 will stay as a 10-49. The 50 bracket will expand to 50-55. I can almost guarantee this will happen.
  20. The delay is intentional because this spec has the potential to do huge amounts of damage when played correctly. It's already easy enough as it is, we don't need to make it any easier. Landing the smashes at the best time and place takes proper timing and positioning. The damage actually landing does take a bit longer than it should, not hitting until well after we land on the ground, but I don't think it's going to be changed. And to clear up some misconceptions I read: You can't smash an entire team. It has a 5 hit limit (Yes that's still 5x 5-8k, see: http://www.rogean.com/images/28ksmash.png ). Someone was also complaining that missing smash meant a cd on smash and loss of singularity. I'd have to say if you're going to complain about that, atleast learn the spec or pay more attention.. the smash may be on CD but if it doesn't hit anyone you keep both the singularity stacks and the crit buff. However, they will probably wear off by the time smash is back up.
  21. Rogean

    duel

    Has anyone really been far even as decided to use even go want to do look more like?
  22. Back in the days of SWG, on my server we would pick some random spot far away in the middle of nowhere on one of the planets and tell the opposite faction we were going to amass a force there. They would then amass their own force and we would have a attacker/defender type scenario with minimal effort in setup. This happened pretty often. Then again, SWG was huge and way more spread out than SWTOR. Ah, memories...
  23. Rogean

    Stealth & Voidstar

    What's funny are the people who are still legitimately replying to the thread ignoring the fact that it's a necro and no longer relevant (ie the bug was fixed a long time ago... probably not long after the op's date).
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