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DarthOvertone

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Everything posted by DarthOvertone

  1. Screenshotted and reported someone yesterday for exploiting this safe spot in Rishi Cove. Seriously doubt anything will be done. Even if you have a pull, a player can set their phase walk to the position and go right back.
  2. Not sure what to think of this...gratz, I guess. lol
  3. Best of luck to you OP. Haven't tried Overwatch yet. For my FPS PvP fix, I play BF4 competitively. It will have to be pretty awesome to pull me away from BF4. But anyway, good luck and have fun.
  4. What Server? What time? I've only seen the issue in Pub Midbies on Harbinger after primetime. It sucks, but whatever. I'd rather have a pop than have to do PvE to level.
  5. To be fair, since the introduction of Insta-60 toons, the Midbie and Lowbie brackets have taken a hit on all servers. Ebon Hawk has a pretty big population, but you are lucky to get a Midbie pop even in Primetime. Harbinger is the only server I've gotten a Midbie pop on in two weeks and even those take awhile. I've leveled toons in the past entirely by PvP only. Those days are gone.
  6. I think this is a reasonable request. Bring back the 90CC transfers for a limited time, announce it ahead of time, and make it for Subscribers only (so it's a perk of sorts). I see no problem with that.
  7. This comment sort of stirred up another point about Ranked 8v8s for me, and endgame content in general - PvE included. Even if you didn't have a lot of teams queuing all the time, having a guild goal of gearing for Ranked, learning strats as a team, and preparing for Ranked play was an incentive for people to login and queue together. Even if all the PvP guilds weren't queuing, they certainly had Ranked in their sights and were working toward that goal. Once BW removed Ranked 8s, PvP guilds disintegrated almost overnight. A lot of peeps blamed the introduction of GRanked Arenas for this, but it wasn't that format that hurt the guilds. It was the removal of Ranked 8s and that endgame team goal that took all the wind out of people's sails. Of course, BW has consistently misfired on all the big picture social elements of their MMO. Not developing any new Operations pretty much did the same thing on the PvE side of things. BW incorrectly interpreted participation in these activities as the value of their worth to the community. When in reality having Ranked 8s, or having those Hard Mode Operations (or whatever mode they are), is one of the primary factors motivating and incentivizing people to put time into grinding the game. Take away those endgame goals and you have what we have in this game today - a casual individual free-for-all. Sure, it's just a game and it is still fun. But people even like their games to have a purpose, and nothing gives a person purpose and meaning like a goal to shoot for. That's what endgame should be. Unfortunately, it no longer exists in SWTOR. If there is an argument to be made for re-introducing Ranked 8s, that is really the one to make.
  8. Perhaps you remember when 2.0 dropped and Ranked WZs first hit. I remember when that happened. I was a participant. Server populations weren't what they were at launch, but they were still pretty solid, huge by today's standards. Anyway, I remember clearly on two servers what it was like. There were numerous teams queuing for Ranked. Lots of guilds were fielding teams in the queue, so many that you could even notice the matchmaking actually work. However, over the course of a month, maybe a bit longer, the Ranked participation started to dwindle. It started to dwindle because a pecking order was slowly established. Some teams and guilds were simply better than others. Most teams and guilds lasted for a couple matches (one night of queuing). If they didn't win in those couple matches, they quit. Players on losing teams that exhibited some talent, or simply wanted to continue participating, would quit their teams and join some of the other teams or guilds that had a better chance of winning, and this paring process continued until there were only 3-4 dominant guilds or teams. The process happened rapidly and the dust settled pretty quick. So you primarily ended up with 3-4 dominant guilds on a Server, if you were lucky. Those guilds would either just play each other, or queue dodge one another and then only queue to farm new teams for Rating whenever someone managed to assemble a new team to participate. The same exact thing happened when GRanked 4s hit, except there were even more teams at the start. Everyone was gung ho down for team PvP until they couldn't win consistently. Like 8s, the end result of 4s left 3-4 dominant guilds or teams on a Server, and the paring process happened quickly within a month. Now a lot of peeps claim X-Server queues would fix this problem because it would make for better matchmaking because of a bigger player pool. I do agree that this is what would happen initially. However, I'm confident that even with X-Server a pecking order would be established relatively quickly, and I'm certain that you would see the same behavior you saw before in 8s and 4s on individual servers. Once teams hit their threshold and couldn't win, they would split or stop queuing entirely. And I think there is an argument to be made that X-Server would actually accelerate the reduction of teams over all servers even more rapidly than on individual servers themselves. So yes. I believe the majority of the responsibility for the failure of GRanked in all forms is due to the players. Sure BW could have done better; mainly starting with X-Server (as initially promised), making it possible to rejoin a match in progress after a disconnect, or implementing a matchmaking system other than ELO that works more effectively with smaller populations, but I think the end result would be the same. Players play games to have fun. Winning is fun. Losing isn't. When players stop winning, they stop playing, or they just go do something else. It's happened twice already and would happen again. There's something about this game that failed to balance the psychological component with negative gameplay outcomes. SWTOR PvPers just don't stick with it.
  9. Has anyone figured out what is bugged yet? Last time it was our spaceship stats. lol
  10. Aside from #1, BW has already definitively said "NO" to everything you listed like two years ago. I understand that some people are late to the party so I'm just letting you know not to hold your breath.
  11. The problem with there being no class balancing is that the current Meta has become deplorably stale. Peeps just want a balancing pass to shake up the Meta so we have something new to do. BW has historically been terrible at balancing classes in this game. Don't think for one second that a new balancing pass would fix anything aside from resetting the Meta. However, if BW would simply do that, it would be enough for at least six months or so.
  12. You are correct for the most part. 4v4 GRanked has failed for the same reason that 8v8 Ranked WZs failed. The fact of the matter is that GRanked always devolves into 1-3 super teams or guilds. Most peeps, especially Star Wars nerds, simply can't stand losing. Just one Ranked loss is discouraging enough to make them quit the format altogether. The players that can't hack it quit and the better players get absorbed into the winning teams and guilds. The majority of players would rather not play Ranked at all than try to better themselves. Playing games is supposed to be fun, and losing just isn't fun for most people, let alone going through the grind of becoming better at a video game. Sure...there were serious problems with 8v8 GRanked and there still are serious problems with 4v4 GRanked. However, PvPers killed GRanked faster than BW ever did because going through the pains of assembling a team, then facing a seasoned veteran team and getting waxed over and over (mainly because there are no other teams queuing for a new team to play against), simply isn't fun. That said...I am still all in favor of bringing 8v8 Ranked WZs back, mainly because it is a higher level of competitive endgame PvP, and would give us PvPers some extra potential content to chew on. However, don't for a minute think it would be a success in any remote sense of the term. Even if BW made it perfect, the players would bail again on 8v8 Ranked eventually because the majority of peeps playing this game have no real competitive spirit. Winning is fun, and if they don't win right away, they quit.
  13. Just Regs? No Ranked? And all Voidstar. Would be fun to see a 4-man Ops GRanked vid.
  14. We (Forsaken) sort of have a GRanked team assembled. Definitely down for some 4s. Thing is, most of us are West Coast and we play pretty late at night. Feel free to add me to Friends and give me a shout out IG when I'm on.
  15. Take a break brother and just come back when Yolo is Cross-Faction. Things will be much better at that time. Until then it's business as usual in the Yolo dice roll.
  16. Now that Yolo is about token farming, and less about Rating, I don't think Yolo causes as much frustration as it used to. Players into Ranked for the rewards now have a clear path to getting what they want. Yolo is a problem though for creating good fights. I think X-Faction would remedy that quite a bit, and I believe X-Faction is on the way. With X-Faction you would eliminate Q-Syncing for the most part, have a bigger pool of players so matchmaking would be better, and trolling would be less effective. I also personally think BW should make Yolo a DPS only format. Set aside the T-H-D trinity for GRanked. Would be a lot easier to balance that way, and would also encourage more GRanked participation. No way should they remove it from the game though. It's far too popular among PvPers, a lot more popular than GRanked to be sure.
  17. This game is F2P, and as Preferred, you can still play the game within reason. Nobody really quits this game. They just stop paying a sub. hehe Anyway, best of luck to you OP, wherever your gaming travels may take you.
  18. BW did help you already. They removed Server designations (PvE, PvP). They also removed the server status information on login (Light, Heavy, etc.). That matters because new players won't be persuaded one way or the other by those factors and will simply join a server somewhat randomly. If it meets their needs, they will stay on that server. That's about all the help you're going to get. If population was a concern for you, you should have transferred for the 90CC when you had a chance as others have mentioned.
  19. Entertaining video. I enjoyed it immensely. Dude talked trash. Dude got rekt. OP made an interesting narrative out of it. 9/10 would watch again
  20. Thank you for stopping by Ben and taking the time to give a shout out to the peeps. If there is anything that would help maintain and actually lift the morale of the player base, it is better communication from you guys. In that regard, your post is a net positive. I just hope it's not a one and done thing where you guys come by, say some nice things, and then disappear. In the past, we were promised better communication, roadmaps, and better quality releases by Jeff Hickman. None of those things happened. While I appreciate the apology, patches containing gamebreaking bugs are sort of par for the course for this game. I can't think of a major release going back to game launch that didn't contain a gamebreaking bug of some kind. You definitely need to better address your internal testing methods that allow these things to get through. BW has earned a reputation at this point of releasing bug-ridden patches for SWTOR and that perception isn't going to change anytime soon. This is very encouraging to hear, not just that the game is healthy and doing well, but that the partners are also supporting it. As a player, I think the content cadence has been very good. It's been steady and solid. However, the content has been buggy, as you already acknowledged, and that has to be rectified. There are enough bugs and problems in game already. Adding to them is brutal. Additionally, while content additions are great, there are existing issues like class balancing that are going untouched. You guys have asked what type of balancing we would like to see; more frequent, smaller balancing passes or less frequent and bigger balancing passes. We have actually seen neither for something like a year now. Class balancing is a vital component to gameplay in all modes, and right now class balance is only good for the most casual PvE endeavors like leveling a toon or doing dailies. Additionally, while I am very thankful for the recent PvP update, it took almost two years to produce it. There are other parts of the game, like endgame Operations, that are in a severe content drought. While the recent content cadence has been good for the story part of the game, please don't leave other areas of the game, like PvP and Operations, swinging in the wind for long periods of time without any attention at all.
  21. You should definitely follow your Ping. I'm West Coast and playing on EH my ping is 80-100 ms. On Harb it's 20-30 ms. I definitely notice the difference in gameplay, especially PvP. And occasionally I will get straight disconnected from EH for who knows what reason.
  22. He's right though. There are a ton of peeps on Ebon Hawk. I have my Imp Legacy there. I am West Coast and don't get on until late at night Server time, around 1 a.m. Reg WZ pops are pretty consistent at that time. You can even get Yolo pops at that time if you want to risk running up against a Pub Q-Sync. Midbie WZ pops are pretty rare and that kind of blows. Don't know about T1 Lowbies. That's PvP. I'm sure PvE does just as well, if not better.
  23. This was my only issue with Harb. There seemed to be constant hamster abuse going on and the Server sputtered at times. If that's fixed, then even better.
  24. The above is so important and really is the only reason peeps play MMOs. Players play MMOs to engage with other people. Now that level of engagement can vary per person, but the social aspect of gaming really is even more important than the game itself. Just look at WoW. Everything in that game is been there, done that for most of its players...and has been that way for a long time. But people stick with that game anyway because of the social connections they have made. Just look back on what you've done in this game. The most fun I had in this game were OPvP fights on the original Ilum and Rakghoul event, and Ranked 8v8s. All good times. All content involving other people. And that's what BW is missing, and frankly, has always missed. The game has always felt like a one-track RPG with some MMO elements mixed in. As more new content gets released, the MMO aspect becomes less prominent. KotFE is a straight up single-player experience. It was fun and interesting one-time through, but like every other single-player game I've played, has extremely limited replayability. I did it once on one toon and haven't touched it since. The same goes for any single-player game I've played whether it be Assassin's Creed or Mass Effect. And it shows in the player base. It's amazing how many players have come through the gates of this game since the beginning. Just last night I finished transferring off a Server that I absolutely loved, and at one time was a center of the SWTOR PvP universe. As I left my final goodbye in the guild message, I perused the list of numerous players that at one time really enjoyed logging in and playing with friends, but eventually bailed due to the game's horrible mismanagement (referring directly to PvP mismangement). It's a bummer. Truly. But SWTOR had its run but isn't really gearing up to do much beyond a single-player experience from this point forward.
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