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Mordrehl

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Everything posted by Mordrehl

  1. Oh and you also left one of the most succesful non-WoW clones off your list : Eve Online
  2. Star Wars Galaxies came out before WoW and was succesful (in terms of the overall MMO mareket at the time). When WoW came out, they saw the sub numbers WoW attracted and decided to try and copy it (the New Game Engine) and it then flopped horribly. WoW truly only attracted the number of subs it did for two reasons : Blizzard's name and it runs on pretty much anything.
  3. As long as they don't change what you get for subscription I'm ok with them offering a F2P option ... and that they dont have too much content you have to buy (ie expansions I'm ok with buying, a single operation no)
  4. I played Rift at launch, and um god no it wasn't as polished as ToR
  5. player housing? WoW doesn't have it and is doing quite well Experties system? You'll have to explain that one ... if you mean expertising in a class/skill ... again beyond the talent tree (which ToR has as well), WoW had no Expertise system and is doing quite well My Guess : OP is an ex-SWG player
  6. GW2 is being overly hyped and I'm quit sure based on the inside peaks I've had of it, it's going to leave many not satisfied
  7. What a joke, queue on my server @ 7:30am MST .... not even primetime and I can see a dozen "low pop" servers
  8. I'm sorry but having to wade through every other post in the Guild Hall is pointless. Server specific forums allow you to identify quickly and easily which guilds on your server are recruiting and forcing us to do so in a shared forum only makes this process tedious and unproductive.
  9. Ok ok but ... HOW does Lord Vader not recognize C3PO or R2D2 in Cloud City I mean ... Han, Leie, Chewie and C3PO walk in on Vader You'd think there'd be some sort of recognition ... like "I see you have my property" or something ... anything After they revealed Anakin made C3PO, the fact that Vader sees C3PO on Bespin has always bugged me
  10. I would support a server LFG system, but not a cross-server one I strongly believe that the cross server LFG tool in WoW destroyed the community. People can act however they please now without consequence because they can still find a group to do dungeons/heroics that have never experienced their "bad" behaviour
  11. It's actually fairly simple for the server to do so In the client if I click QUIT or LOGOUT and then manually click EXIT as well, it's fairly easy for the server to distinguish that from a Link Dead state
  12. See, one thing I could think of that would help mitigate this is not just show us the current server load, but maybe have a capture of the PEAK server load with a time stamp That way, when creating a character, you're not fooled by the server being LIGHT during an off peak time of day for that server.
  13. I had the client crash on me during a VO scene Relaunched, logged in, pressed play, got to Server Select screen within 2 mins tops ... and was now in a 2 hour queue That I'd already stood in line, was playing the game, crashed and now have to stand in line again is inexcusable and idiotic
  14. Really? this is on us the potential customers? The day I got early access, the servers were all listed as LIGHT So I picked a server, since I never signed up for a guild and had no interest in doing so until after launch. 4 days later that server is now full and has a massive queue The issue here, is Bioware has artificially lowered the population cap on these servers. SR admitted as much on twitter. Presumably the are lower than they will be at launch to make sure we, the people that preordered, spread out across their servers. That way come launch day, they crank up the population cap and presto no queues for anybody. Having said that, I feel they've lowered them TOO much for early access and as a result we their potential customers are suffering.
  15. sitting in a queue for 2-3 hours, something I expected to do in EA and for a few weeks after launch crashing/disconnecting and getting to sit in that queue for 2-3 hours again ... inexcusable
  16. This says nothing. It's fluff. I don't care specifically about the queue's, I am very very frustrated with the fact taht IF you get disconnected or crash you are placed back in the queue ... and nobody has even offered any kind of insight from Bioware
  17. Sadly, 36 pages and no official response ... does not bode well for future support
  18. I am not raging about Queue's ... Queue's are the norm for new MMO's I am raging that once you've queued, if you get disconnected or crash you are back in the flipping queue .... no other MMO does that
  19. And is it just me, or is the "Useable By" drop down broken If I leave it on "All" I get results If I changed it to "Me" I get no results, even though "All" will show me items I can use
  20. raising population caps is one thing having a system in place that forces you back in the queue if there is one is ridiculous There will always be times where certain servers have queue's, it's inevitable ... but if you are randomly disconnected or crash you SHOULD NOT BE PLACED BACK IN THE QUEUE!! EVER!
  21. http://www.swtor.com/community/showthread.php?p=421063 Join the giant thread of rage over this very topic
  22. My biggest issue is, that this is only 3 days till launch ... a time when Devs and CM's should be all over the boards saying "ok, noted! we'll think of a fix" or "sorry, not how we want it to work" ... ANYTHING And yet, they're almost silent ... the best we got "is there won't be queues at launch" from SR on twitter ... and I'm betting he's wrong about that.
  23. The Senior Community Manager and other CM's jobs is to relay the issues that are arising on the forums. Sitting in a queue is one thing. Being forced to sit in that queue again because your client crashed or your net disconnected you briefly is unacceptable. Programmers and Technical Support both are responsible for this design flaw. No other MMO forces you to re-navigate the queue if your disconnected briefly.
  24. Bioware really needs to fix this ... I expected queues. what I was shocked to discover is, that if you get randomly disconnected or your client crashes you are placed back in the queue This is game breaking. Imagine if you're running an operation with your guild and half the team gets disconnected and you now have to twiddle your thumbs for 30 mins waiting for them to reconnect because they've been placed in the queue again If you're already logged into the server, there should be a 10-15 mins period wherein that if you are disconnected or your client crashes it, you can log back in immedietely If this doesn't fix, I predict people are going to get frustrated enough to quit
  25. Absolutely ridiculous there's no grace period to log back. Utterly stupid oversight. WoW, Rift, Lotro you have 10-15 mins to log back in after a crash/disconnect
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