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bohbie

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  1. Ill break it down for you. Nobody wants to tank or heal so everyone picks a dps class. Everyone likes lightsabers so they pick marauder because Juggernaut is a joke. Now you have the majority of the server playing a marauder. You enter pvp as another class and the first thing you notice is there's 5 or more marauders in the wz and they are ****** you. You go to pve and try a random group as a tank or healer and you get 2 marauders as dps. I play a Juggernaut immortal tank and thisbhas happened far to often. Tanking in pvp is a joke so is healing so you pvp as a dps. Everyone has a marauder. Bioware can't nerf the class now because the 5 people left playing the game after gw2 launches next week will cry nerf and join all their friends in gw2.
  2. I see a lot of star wars fanboys slamming gw2 and spouting out nonsense that leaves me to believe they have never played it. When gw2 launches the truth is that your ops and server populations in star wars will go from medium to light. Star wars doesn't need new games to launch to lose subscribers they are sinking their own ship just fine by themselves. Gw2 offers a place for people leaving to go and it wont matter to arenanet if people stay or leave once they get your initial purchase.
  3. Use the extra downtime to play the guildwars 2 beta weekend.
  4. The problem with leap smash and aoe taunt is they just nerfed aoe taunt and made the cd longer. I unsubbed an hour ago. I am done waiting for bw to meet my expectations which breaks my heart considering how long and how excited i was for this game. I picked the wrong class and now im shuffling my feet as i walk away.
  5. 1.2 is comming in a day so use this time to say goodbye to any Sith Juggernaughts or Jedi guardians you may know because in a week they will be leveling or playing something else.
  6. Ive been watching a few days now because I am curious about how the other half of the warrior class plays. I was on the fence between jug and mara and was a buttonclick away from a totaly different playstyle.
  7. No one knows more karate than me.
  8. Nothing spectacular. Every jugg hits with those numbers but as far as feedback goes heres my observation. You barely played the objectives and seemed to just look for duels. In the first few minutes of huttball you scored and then stayed at the line fighting newly rezzed players while a healer was healing you. The healer left and you ended up being pushed into the enemy pit. That was a nice chunk of time that you took a healer and yourself out of the game killing players that spawn right in that same area so your not helping your team. In huttball I play a rage jug also and I barely attack anyone unless he has the ball. I guard and taunt and help our ball carrier.
  9. Gaurding and taunting bring a very new / fun dynamic in pvp I feel. I often feel like I contributed more to the team when I focus on mitigating and protecting my teammates as opposed to running around killing enemy players that just respawn and take another tactical location. Ive been immortal spec in full champ defensive gear, veng and smash in battlemaster crit surge gear and I personaly prefer immortal for pvp.
  10. melee attacks should automaticaly snare targets as a passive ability. Every melee class should recieve a bonus percentage to base damage to give people a reason to play them over a ranged class or melee should recieve less damage in close qaurter combat because right now theres no disadvantage to playing a ranged over a melee but there is a clear advantage to play a ranged. I can stand on top of some ranged classes and exchange hits with them at 2 meters range and they can just make me look silly swinging my lightsaber for low damage while my health bar drops to nothing. Ranged should be afraid to let a melee up close and punished for it just like a ranged should do their bulk of their damage from afar. Cant have it both ways for both damage types. I play a 50 jugg and what i hate is after i charge in on a ranged class and interupt their insanely high ranged attack they start backpedaling. I use my aoe snare and get maybe 1 or 2 quick hits but 1 is going to be my low damage rage builder. I they go for a heal i use my interupt but that all that does is force them to cast one of their other heals or they push me backwards 20 meters and when i land im rooted to the ground. Then they proceed to range me over and over when the root breaks im snared while my snare on them has worn off. Im too close to charge too far to melee but once in a blue moon i do get within range again just in time to apply a snare and interupt one more attack or heal that quickly gets recast by another heal or worse a pushback and in some cases a hold.
  11. 5 targets for smash. 6k crits are common. Pretty crazy for a tank oriented advanced class that everyone says has no dps.
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