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Posts posted by Stealios
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Just trying to stay constructive here, but how do you see an average rotation going with this spec? because i imagine you'll have focus management issues. Besides, you already have 2 roots + leap. why need another closer?
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Combat already is an anti-kite build. Not sure what you're trying to achieve by this one.
- You didn't take defensive roll, so you'll die alot quicker by aoe dmg.
- Didn't take 30% crit dmg on blade storm, so it won't hit really hard.
- Didn't take 'Blade rush' so no guaranteed proc of ataru form.
- You don't have focused slash, so focus management will be horrible
- You took insight, which is pointless since your only 'regularly used' force attack is bladestorm which should only be used with combat trance active so it's auto crit
- Took swelling winds to do what?
- You took zealous leap which is a nice gap closer, hits nice but costs focus as well.
So essentially you lost 4 good things and only got 1 decent thing back.
EDIT: also noticed you didn't take reduced cooldown on zealous strike. So I imagine this build doesn't really work
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Here's a thread about a watchman/combat hybrid build that works really well for solo play & 1 vs 1.
It's played in juyo form.
I've played it quite some time and really love it, recently switched back to combat for ranked because you burst better & more often and don't need self healing with 2 dedicated healers on the team.
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As most people already said: No
Especially not in PvP since most heavy hitters (force & tech attacks) can't be defended against
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heya mate Egwene here,, just wanted to ask really like focus and want to know if its viable or will be viable in PVE
On PTS I managed to get 1600 dps on ops training dummy without updated gear (think mostly rakata with some augments) So I would say: yes, as long as you don't miss force sweep.
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Are the EWH weapons seriously as suck as they appear on Dulfy? The expertise is the same and they want us to take poorly optimized weapons over our min/maxed ones for an increase of 5-10 in str and end?
Sadly: Yes. While I personally believe that there should be no more expertise added to new tiers of gear, it's just ridiculous how the sentinel weapons are all accuracy + critical rating.
The power surge enhancement that we need is in the Vindicator (Guardian) offhand & it's not even possible to get the ideal mod since there is none of those with strength atm.
Best option IMO is to just take the hilts and see if the mods/enhancements are an upgrade to another armor piece.
However, I think somewhere was mentioned that the new PvP gear will come with the new wz, so hopefully that will come soon and make it slightly more acceptable.
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Yeah I have a question, how in the blue hell is this class still left the way it is?
Not the point of this thread. Go and create your own QQ thread plz.
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what focus spec are you using? I am new to it, and there are a lot of hard decisions, like, should I spec into all the slash points?
http://www.swtor.com/community/showthread.php?t=530976
My build is in 2nd post of that topic. I suggest keeping this thread about questions about the changes on PTS and not builds in general.
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Yep, AoE is affected by LoS, this was changed (somewhere before 1.2 i believe) because people were complaining about capping the bridges in voidstar and those pillars not stopping aoe's from the other side.
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This is what I'm trying running atm:
http://db.darthhater.com/skill_calc/jedi_knight/sentinel/#::fe2f2ef26ef4e4fefe4ce7:
Very plain & simple. Took defensive roll because survivability ftw.
Thought of maybe getting 'Valor' instead, but find that i've got some more testing to do.
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Bad idea. That would mean that if someone would stun a mob/player that you would want to hit, that there would be 0 damage on your biggest hitter.
Now I get what you mean, but I can't remember the last time that I couldn't use sweep during FP/Ops since our CC'ed mobs are either away from the fight or I position myself so I don't accicdentally hit close CC'ed enemies.
If they apply the change you suggest it will just be 'dumb-mode' for people that think they have to stand still during a fight
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With that many changes to focus, what does ur rotation as focus sentinel look like now if u could execute it in an *ideal* way to get the most out of it? And how do ur 1vs1 fights end up with other sents/maras from other specs if u have gotten the chance? (if u noticed any different things fighting other strong classes like powertechs/vanguards, any input is also very welcomed)
Oh and btw, if ur the Stelios from Red Eclipse, hello dude hope ull have much fun testing now, am really looking forward to test my home spec by myself.
Yeah, that's me .
Ideal rotation would be very similar to: force leap>force exhaustian>zealous strike> force sweep> bladestorm>slash>slash>stasis>zealous leap> sweep.
Something like that. It comes down to some luck with crits on your abilities to lower CD on force sweep + depending on zen you don't need to build focus really.
In 1 vs 1 so far i've noticed that you can pull off a lot more sweeps than usual, however most sentinels seem to be focus so haven't played against a watchman or combat yet.
Against PT's you still have to be quick, but if you manage to hit them with 2 sweeps they're usually gone.
I asked this in the other thread, but probably better here.Can you give more details on this:
Basically Zen builds 12 focus over 3 seconds now. I've tried activating it at different times, but any time i had more than 3 focus it was nearly impossible to drop it before zen filled bar completely. It also makes force sweep free if specced into 'singularity'.
If you want to really burst it's going to be leap+zen>sweep>bladestorm>force exhaustian>slash>slash>zealous leap> force sweep. Which can be done in approx. 12 seconds.
I wonder if Force Sweep now executes better. Before your damage could be very delayed but it seems to have been corrected - confirm?Also, i would like to think what you think of Focus in general now. I for one am pretty keen on leaving Watchman for Focus if it's indeed a better tree now.
Yes, it executes a lot better. Animation is still the same (as far as I could tell), but it's sped up. So if you really have bad luck it will still be late, but it activates closer to start of GCD than to the end of it (like it is atm).
If you have a good healer on your team I'd definitely suggest focus. I wasn't having any focus management issues.
The change to lower cost of force sweep by 1 from each stack of singularity is amazing.
However I'm afraid that they will change some things again before this comes actually to the live servers.
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As visible in the title, my sentinel is on the PTS so if there are any thing's you'd like to know I'll try and answer them as well as possible (keep in mind I live in Europe so Americans might be unlucky and have to wait a while before I log on)
Here are the changes that affect us:
General
Force Sweep's timing has been adjusted; the ability now executes more quickly.
Force Stasis has a new animation.
Sentinel
Guarded by the Force now lasts 4 seconds (down from 5 seconds).
Zen (Shii-Cho Form) has been redesigned. Now, while Shii-Cho Form is active, using Zen consumes 1 charge every .5 seconds, generating 2 Focus for each charge consumed.
Valorous Call can no longer be activated when you already have 30 stacks of Centering
Focus (Sentinel)
Zephyrean Slash has been redesigned. It now gives Strike, Zealous Strike, Slash, Blade Storm, and Dispatch a 50% chance per point to reduce the active cooldown of Force Sweep and Zealous Leap by .5 seconds per point.
Swift Slash now additionally affects Dispatch.
Saber Strength now additionally affects Dispatch.
Singularity: Stacks of Singularity now additionally reduce the Focus cost of Force Sweep by 12.5% per point per stack.
Shii-Cho Mastery's armor penetration has been increased to 15% per point.
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General
Force Sweep's timing has been adjusted; the ability now executes more quickly.
Force Stasis has a new animation.
Sentinel
Guarded by the Force now lasts 4 seconds (down from 5 seconds).
Zen (Shii-Cho Form) has been redesigned. Now, while Shii-Cho Form is active, using Zen consumes 1 charge every .5 seconds, generating 2 Focus for each charge consumed.
Valorous Call can no longer be activated when you already have 30 stacks of Centering
Focus (Sentinel)
Zephyrean Slash has been redesigned. It now gives Strike, Zealous Strike, Slash, Blade Storm, and Dispatch a 50% chance per point to reduce the active cooldown of Force Sweep and Zealous Leap by .5 seconds per point.
Swift Slash now additionally affects Dispatch.
Saber Strength now additionally affects Dispatch.
Singularity: Stacks of Singularity now additionally reduce the Focus cost of Force Sweep by 12.5% per point per stack.
Shii-Cho Mastery's armor penetration has been increased to 15% per point.
So yeah, it appears there will be 1 really bad change & a lot of good.
How I see it:
-1 sec off GbtF = really really annoying, but nothing impossible to adapt to.
I've played around with 3/7/31 focus build on PTS and IT. IS. AWESOME!
I've been sweeping people every 6/8 seconds, sweep animation is sped up so much less delay. 10% more armor pen. than we originally had. I'd say it is borderline OP (not tried against really organized teams yet)
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I'm not fully optimized yet and I have 1208 expertise, 623.1 Bonus Damage, 25.87% crit, 78.80% surge, 98.67% Accuracy, and 20.1k HP fully buffed with Stim. (I also have all 4 class buffs so that helps)
How did you achieve that bonus damage while still having 20k HP?
Looking at your Mr. Robot it would suggest you have 19K HP, not 20k.
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Sorry but that's simply not true. Strength only affects melee damage, with a little bit of crit. Force Damge is not affected at all. Once again, read up.
Don't know what to say... if you want to ruin your own build go ahead, but please don't misinform people on the forums that ask for advice
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Very little crit, it isn't worth it. And I never once said that sentinels used tech. Reading comprehension isn't exactly one of your strong suits I gather. I simply stated that power increased all 3 of these damage types while strength increased only one. And hopefully you do realize that we do use force. So no the difference isnt just 5 points on the primary, it affects each type of attack while strength only affects melee. Sounds to me like you've got some reading up to do.
Strength for sentinels adds to both melee & force bonus damage.
Also getting all 14 available augments slots with strenght instead of power will give you a netto loss of 5 bonus damage & a netto gain of 1.2% critical chance.
You tell me what's better. I'm betting on the side of mathemetics and say 1.2% crit chance is better than 5 bonus damage
Sounds like you've got some reading up to do.
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What nerfs are you talking about?
Other than a few stuns getting 10m instead of 30m range, most of those changes (notice I say 'most' not 'all') are positive for those classes.
I don't think we'll see any changes. At least not to damage output. They would have changed that in 1.3 if they thought it was needed.
Not sure how the resolve thing will work out, but that's going to be the same for everyone I guess.
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Use overkill augments over strength. Other than that your stats are pretty solid.
Don't listen to him. If you want to optimize it's strength augments all the way.
What i did with enhancements & mods was swap everything with high endurance for the version with low endurance to get more power/crit in.
Once I had that done I changed around some stats (dont remember what exactly), but I'm fairly sure i dropped an accuracy enhancement to get more surge.
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Ok thanks, I'm watchman spec. So does pacify apply to tech attacks? Wasn't sure about that.
No it doesn't but if the sniper is Marksman (so not using dots), his main attacks will be ranged.
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Sorry I'm too lazy and at work atm to look up all specifics, but i started by swapping all mods & enhancement that have high endurance/low power by ones with low endurance/high power by getting either another piece of sentinel or guardian dps gear. Think at some point i bought some sage gear for enhancements as well.
Also: don't wear blackhole mods. without expertise you will crumble in pvp (or at least 1.2k expertise as some people see that as magic number)
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Awesome, thanks
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The reason you can craft them is some people want the looks of it but don't want to buy a piece that's worthless to them (smugglers for example)
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Have you run up against a fully aug WH? I have been hit by 5-6k shots many times.
I am full aug WH myself and there's plenty of full aug WH players that still do less damage than a normal mob.
Ofcourse there are good players as well, just saying the majority couldn't make a tear in a paperbag even with all their powers
Force sweep
in Combat Styles
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