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Anrix

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Everything posted by Anrix

  1. Let me boil this thread down for you: People are upset because the damage done by expertise is canceled by a target with equal expertise, yet they refuse to acknowledge the trauma debuff and feel a 30% gap in healing to dps is necessary for balance, and that expertise should not effect healing...mostly because they play as dps, so they are bias and they never played as a healer getting hit by dps, and want to increase that 30% gap even further so they can faceroll healers.
  2. If we want to go strictly on numbers then no one seems to realize that healers have a 30% gap they need to cover in PvP to be healing on par with a DPSer damage who has 0 expertise. The damage reduction may cancel the damage increase from expertise but the healer still has a 21% gap to close to really be considered equal with the dps. Even with a 30% gap healers may seem overpowered but if we are basing this off numbers they are far from equal to dps and very much below them in potential throughput. I think the main problem is that in the original scenario it is assumed to be balanced, because it feels balanced and fair, but it was not balanced for the healer. If we are basing this just off numbers the healer starts off with a 30% handicap at 0 expertise, while the DPS do not.
  3. Wow...the people replying need to get off their high horses. How can you tell him his opinion is wrong? Or that he is only experiencing 1/3 of the game? Or that he should be forced to group. BioWare doesn't care about any of those points. They only care that he finds something he likes doing in the game and it keeps him playing and paying...so if it is PvP then let him like PvP and if he wants to level through it then let him and keep the condescending feedback to yourselves. I have to agree as someone who leveled solely through FP and another time solely through questing, there is a huge difference in progression now that I am trying to level solely through PvP. Its about three times slower, and he is right it should be just as viable as any other leveling path especially now that the importance of valor rank has been nerfed.
  4. Yes, lets stick to the current model of ignoring objectives in warzones to kill each other as far away from the objective as possible ... I know I am not the only one who notices this in MMOs ... The fact that this exists means there is a need for "Glorified deathmatches."
  5. My wife and I leveled from 10-50 with a friend in flashpoints only. If there was any adverse effect from skipping side quests I wouldn't know it. I also leveled another character from 1-50 solo. Endgame seems the same as long as you did your class quests all the way through. If you do not do your class quest all the way through you cannot do your dailies at 50.
  6. I don't get the hate for arenas especially as purposed. They are just small scale warzones where the objective is to actually be the last team standing. A majority of people seem to focus on killing each other more in the current warzones though that isn't the objective, so you'd think they would want something like this. As for the decrying of one class over the other ... well we don't have arenas now, has anyone noticed the PvP forums ... hell the number one thread for the last weak is someone crying about marauders and sentimental defensive cooldowns.
  7. It could be that they find the forums more entertaining than the game, but not entertaining enough to warrant the subscription cost only for forum access.
  8. Smartest thing I've read on the forums to date. Perception is reality.
  9. If you close your eyes nothing bad can happen ... don't you know that?
  10. I don't know, it might be accurate. I started playing this game with nine people from work, only three of us have subscriptions. You can take that as a case example. Last night on the imperial fleet during prime time there was only 56 other people on board. The Rubat Crystal use to be a heavy pop, now it is mostly standard. Actually all the servers are mostly standard with the exception of The Fatman which is still full during prime time. I think what really kills off a hurting MMO is when the community puts their head in the sand instead of making the developer aware of what they did or did not like about the game. I predict the game will go F2P by the end of this year or into the next if something dramatic does not happen. You realize the article was written 4 months ago and this thread was resurrected to make the OP eat his words.
  11. You mis-interrpeted what I said. That is the point I look forward too most about Guild Wars 2.
  12. I know you quoted challenge, but repetition is only the test of someone's patience not their ability. There is a lot of outcry on a lot of forums, and I think it has to do less about entitlement and more about a model that is no longer entertaining. I could careless about a game if I get loot, or not or at what pace I get it. Personally, I quit something when its not fun. I can continue down my current path in game and get loot, but like I said I am already falling asleep, and like you said things become progressively easier as you continually complete them. To me that sounds like an issue with the model on which the game is based.
  13. For one you can make encounters more engaging, having them require a high level of awareness. For flashpoints, specifically, pulls should require CC, or interrupts. Damage output should be higher. The enrage timers on bosses was a nice touch. Honestly, they need to re-evaluate ability mechanics to really change things. They have followed such a beaten to death system that a veteran player won't find much challenge because the mechanics and roles are so familiar. But in general a flashpoint/operation does not need to be long. It can be short and require enough teamwork to feel rewarding by the time you finish it. I play a healer, and I find myself falling asleep through this content, just sticking it out for the rewards, and it shouldn't be that way. I am no mathematician but they should bring some in to calculate fights that really come down to the wire. Honestly, I don't know get From Software in as consultants, I really like the difficulty in Dark Souls, and MMOs like TERA have adapted their combat system.
  14. Challenging does not equal grinding unless you are insane. There is nothing challenging about repeating the same actions over and over again, especially for little to no reward. I never thought I would see this model of MMO die in my lifetime, but I am glad it is. There are other MMOs on the horizon that will put the nails in this coffin, it is unfortunate that the original model SWTORs is based on is a failing one. But BioWare has enough resources to change it if they choose.
  15. Check your connection strength when this is happening. More than likely it is really poor and dying.
  16. This was suppose to be my next MMO, not my next stop over, but like so many others, I too am waiting for GW2, so w/e hand out free gear. Its not likely I am going to commit to a hard grind. And regardless if you PvE or PvP, if you are hardcore or casual, if you aren't enjoying what you do, you are going to stop doing it. It can be said doubly for the people that only do for gear.
  17. If it comes down to losing subscription or handing out gear, I'd rather BioWare choose the latter. They have their hands on information we do not, and they know the fallout of upsetting one group over the other. So there is a serious issue going on aside from belly aching that involves the health of the game.
  18. Consider the easy access to PvP gear a bolster buff for level 50s. If you outperformed from level 10-49 you have nothing to worry about. If you sucked at PvP until you became battlemaster, consider retiring.
  19. I don't like this idea. It sounds like you pretty much have half the defending team waiting around while the other half of the defending team uses turrets and not their own abilities to take on the opposing team. This doesn't sound like engaging PvP to me, nor does it measure my skill against my opponents. I'd rather see a WZ implemented with large scale PvP(in a non zergish fashion) where people participate by using their class abilities and not vehicles but thats just me.
  20. This may sound snide, but in all seriousness BioWare can just make the maps idiot proof by setting up discernible icons on the map and mini-map. Instead of all the icons being turrets they can make a bunny, grasshopper, chicken, and just have people call those out. Then there would be no confusion, even for people new to the map.
  21. This is the same issue with people calling doors when defending voidstar. It drives me crazy. Sometimes they call right and its right, but sometimes they call right and its left. If we don't use east and west, people might as well be shouting "DOOR!" or "TURRET!" because there is one too many interpretation for left and right. As someone replied to my last thread, you have to accept that up on your map/mini-map is north (which should be intuitive anyway), or there really is no sense of direction in this game.
  22. Grass and Snow, is far better than the idiots who call left and right and are not referring to the map/mini-map or the turret icons on the scoreboard. Too many people call out right and left in this game relative to the current direction they are facing. East and west are far easier to recognize, and you don't need a north marker as another poster so stupidly mentioned because your map/mini-map does not rotate with your direction.
  23. I don't get the issue. I am going to do my dailies anyway, I should have my weekly done before the reset. Its like getting the weekly Ilum for free. This isn't going to make me WZ less, its going to make me WZ the same amount I have been. You pass basic math but fail basic logic.
  24. The answer is the person closest to you. If they have the whole platform covered then try to line yourself with the center as they approach. After two knockbacks you should be immune, hell I'd bet after one you'd be immune because one of the three is probably going to stun you for no reason at all. I'd even go so far as saying the other two will try to chain stun you not realizing your resolve bar is full or counting down after a stun and knockback making you immune. Obliterate has a 10m range, I don't think it will get you back on top of a platform if you get knocked off.
  25. I think the issue with disruption is the animation not the effect. The interrupt happens right away but you won't see the animation until after you have finished your current ability's animation. Crippling slash has the same issue. Also take the knockback if you can't avoid it, it's free resolve, hide out under the platform for a couple seconds if you get knocked off and leap back to the top and be thankful you aren't an operative.
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