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Dohxuul

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Everything posted by Dohxuul

  1. 5: I've been able to complete every season so far even though I'm only playing twice per week. That amount of effort seems right to me. 7: I would like to see an increase in the drop rate of the prior-season reputation trophies. I would also like more story quests around season companions.
  2. Here are some of my ideas: Sell individual items on the cartel market because some players (myself included) don't like to gamble. You could offer this as a subscriber perk. Lower the prices in the cartel market so more people can buy stuff. The costs of making a copy of a digital asset are negligible. So you can truly "make it up on volume." Move the Command XP system to the Legacy XP system to prevent proliferation of game mechanics, lessen the grind across our legacy, and to save database space. Allow f2p accounts to access raids and PvP so subscribers will have more people to play with. One of the great things about MMOs is the network effect. More people will play (and pay) for your MMO if there are lots of other people to play with. Offer a lifetime subscription because some players (myself included) don't like the monthly fee. You could offer lifetime subscribers access to old content - The HK escape storyline for example. Combine companions across Legacy so we don't have to grind influence on each character and to save database space. Add more companion stories to flesh out companions a little more. In addition to companion-specific stories, you could add a storyline where your romanced companion gets kidnapped. You can randomize the villain and reuse the story across all classes. Another storyline could be that one of your companions has been compromised (willingly or unwillingly) and is thwarting your efforts. PvE Content for groups of groups so more people can play together. Multiple groups can work together to recapture territory held by NPC enemies. You have multiple regions that people can travel between. Each region has multiple capture areas. Once the area is captured, players can either hold it or summon NPCs in to hold it while the players capture the next area. Once all areas in all regions are captured raid bosses spawn in each region. Each region can have mini-bosses that patrol it. Players can walk between capture areas and shuttle between regions. Bring back slot machine decorations so we have a way to turn credits into reputation gains or cartel pack items. A while ago you released a slot machine decoration that had a generous payout. A lot of people got bent out of shape so you nerfed the payout and didn't release anymore slot machines. I, for one, thought they were a great way to chill, chat, and work on my Contraband Resale reputation. You could also have events that revolve around these machines, similar to the now-running Nightlife event. Another option would be to tie them to the old/embargoed cartel packs. The prizes they award could items that dropped in the old packs - including faction certificates. Add the ability to fast-travel to another player as a quality of life improvement and credit sink. Sell compaion affection items on the cartel market to relieve the companion influence grind
  3. This seems like a good test to see whether people prefer a challenge or gear. I'm curious about the results of this test. BioWare, could you please post your Nightmare/Hard/Story operation participation metrics trends in about 2-4 months?
  4. My suggestion is to allow users to trade 3 crafting mats for 1 jawa junk. I intend to use it to free up legacy bank space, but it could be used it to convert mats.
  5. I know this may appear glib, but I don't mean it that way - I like to keep things simple. 2-piece bonus : +5% to all heals Reason: Healing is what we do. 4-piece bonus: +2% to all damage Reason: So we can help out on DPS races (eg. Underlurker) 6-piece bonus +2% to survivability Reason: So we can live longer in hard-modes. More Info: I don't enjoy HM raiding, so I rarely do it. I find my SM healing to be sufficient without the set bonuses. So, I tend to defer gear drops to DPS and tanks since they seem more vital to raid success. The faster DPS kills stuff, the less healing I have to do. The more Damage tanks can mitigate, the more breathing room I have for healing.
  6. I would love to see this too. If you want to make it a legacy perk, that would be fne. I'd happily pay CC or credits to unlock this legacy-wide.
  7. /bump I would spend CC or credits to unlock legacy banks for my starships.
  8. I, too, would love to see the Tionese, Columi, and Rakata shells on the cartel market. I know I would spend cartel coins on the Tionese set for my Imperial Agent.
  9. I like the look of some of the PvP gear and would love to be able to pass it back and forth between alts..
  10. I'm not good at PvP. I'm 40+ years old, and don't have the reflexes it takes to win consistently. I still enjoyed it though, even though I lost most of the time. I was planning on leveling my scoundrel through PvP and class story quests because I didn't want to grind through all the PvE quests again. However, the commendation/XP nerf makes that unworkable. I just don't find spending 5-10 minutes waiting in a queue, then 10-20 minutes playing on a losing team for 0-reward enjoyable.
  11. It would be nice to have some visibility into the PvP Queue size. Queue composition (by AC) would be nice too. Perhaps a table with character name, AC, and time in queue. That way I can gauge my chances of getting into a game so I can decide whether to start questing or chill at the fleet. Thanks for making a great game!
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