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Everything posted by Anarachis
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Do people use the prototype medpacks, since the reusable is nerfed.
Anarachis replied to Peacoq's topic in Crew Skills
First, only biochems can use the reusable packs, and they did not get nerfed. Only the Rakata medpack got nerfed, it now heals for the same amount as the level 48 reusable medpack. The extra hot on the Blue medpack does not make it more useful than a reusable medpack. -
Quite frankly the very idea that you can stealth while someone is channeling or attacking you is broken.
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As an empire player who does his lvl 50 dailies on Belsavis all the time, I want my legacy to unlock the conversation option to force choke Darth Sydar for her truly disrespectful tone towards the Emperor's Wrath. I hate the *****. What i really want is: -Legacy Bank (including credits) -Shared Crew skills -Appearance options -reduced ability training costs(especially speeder training, maybe my SW takes my bounty hunter out and teaches him the finer points of speeder control) -Crafting vendor that sells green materials
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Juggernaut Tier Gear makes my eyes bleed
Anarachis replied to MykalDay's topic in Guardian / Juggernaut
The mods are level 56-58, but only require level 50 to use. You can remove the mods from the gear now, just not the armorings. -
Juggernaut Tier Gear makes my eyes bleed
Anarachis replied to MykalDay's topic in Guardian / Juggernaut
One drops from Malgus in The False Emperor. It looks so good, I will probably sacrifice the stats to not have to wear the atrocious PVE and PVP chests. Oh wait, I wont have too when they fix it so you can remove armoring's from that gear. -
Is Hardmode available for all Flashpoints?
Anarachis replied to Reeny's topic in Flashpoints, Operations, and Heroic Missions
Basically its only the flash points that have a real story behind them. -
How do I get to Eternity Vault?
Anarachis replied to Biffumus's topic in Flashpoints, Operations, and Heroic Missions
It took me forever to find it too. From the imperial fleet, go to intrafleet transport. Take the shuttle to the Ziost Shadow and go to the mission deck. EV is straight ahead from the elevator. -
How many medals can you get with Rage spec?
Anarachis replied to relnix's topic in Guardian / Juggernaut
The Rakata one heals for 4.4k Max. I have never seen it go bigger in PvP -
You lose the Extra health to your maximum, not the health it healed. Currently I get an extra 4kish health to my max, but am healed for 6.5k(bug or the healing is affected by my force power?), but if I am at less than 4k when the effect expires I don't insta-die. It is basically a massive self heal, and yes that equates to survivability.
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Or spend 10 wz commendations on the PVP only ones. My Rakata medpack heals me for about 4.4k, the PvP consumable heals for 4k. What's the problem?
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I can only really speak for 3&4, being a fully Immortal spec Jugg 3) It does seem worth it to me, It aborbs somewhere around 1-1.5k damage. and any mitigation is welcome. 4) Crushing blow is the ability I most commonly get my 2.5k hit medal with, plus it adds 3 stacks of sunder armor. It hits at least twice as hard as vicious slash and sundering assault and hits about the same or a little more than the last tick of ravage. It hits about 20% harder than my force scream and smash. This is all with less than 5 stacks of sunder armor. It is rare you actually get to hit someone long enough that they have 5 stacks of SA on them (CC and short TTK). The only ability that hits harder is Vicious Throw and that is only usable as a finisher (target at less than 20% health). I haven't played around with any of the other trees to comment on the effectiveness, though I would love too, but I have to tank PVE almost everyday and the respec costs are absurd.
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The Rakata Packs do not have the Biochem requirement. It's actually rather dumb that the best crafted items of any profession are either BOP or require the profession to use.
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overily greedy?
Anarachis replied to XjerbearX's topic in Flashpoints, Operations, and Heroic Missions
Welcome to MMO's. It sucks, I never do it, neither should you but there is no real solution until a "need on use" option is added. All you can do is take note of the ***** that cheat you and not group with them again. My rule is Need if I can and will use it, greed if a companion can and will use it, pass otherwise. -
Black Talon Juggernaut's Body Armor
Anarachis replied to AJediKnight's topic in Guardian / Juggernaut
For the record, all robes are hoodless if you have a helmet on and displayed. -
I definitely works for me in Soresu form, where it generates 2 rage (2 base -1 soresu +1 Enraged sunder)
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Defeating Baras is simple. Interrupt his big ability "Voice of the Emperor" and DO NOT STAND IN HIS GTAOE. It looks like lightning on the ground, when it's there MOVE, Baras is melee he will follow you. I had to use Vette B/C Jaessa was too dumb to get out of the AOE but I was ably to defeat him pretty handily.
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People claiming difficulty with Jugg leveling...
Anarachis replied to omghulkhands's topic in Guardian / Juggernaut
I had no troubles leveling as an Immortal Juggernaut the whole way through and I NEVER used Quinn, only Vette until Jaessa. Just dont pull the whole room and you are usually fine. -
Directive 7: Bulwark Broken?
Anarachis replied to Keengamer's topic in Flashpoints, Operations, and Heroic Missions
My guild group did it like this. I tanked under the panels on one side, everyone else on the other. When the healer needed to regain force, we allowed the droids to repair the terminals, but then destroyed them so they cant repair bulwark. Let the healer recharge, then went back at it. We beat him in 1 try. -
Jaesa Willsaam flawed dialogue, need help - Contains Spoilers
Anarachis replied to Lord_Hazis's topic in Combat Styles
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Suspected Juggernaught Flaw (one of many)
Anarachis replied to DropDeadFred's topic in Guardian / Juggernaut
There is a definite increase in damage when i apply all 5 stacks of sunder armor. Remember it wont be a 20% increase to damage. If a Mob is mitgating say 40% (a heavy armor rank 50ish mob), you reduce the mitigation to 32%, increasing your damage by 13%. Given the variable nature of the damage some abilities fluctuating by 15%+ it can be hard to see the increase. Also this effect is far less pronounced on a lightly armored target, since their mitigation was already low (and since most mobs seem to be hit for very near tooltip most of the time I suspect they have low mitigation.) -
I blew through this quest, but I am Immortal specced, the npcs will heal you if you are close enough.
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Force Scream and Smash don't stun in PvP?
Anarachis replied to Groundshark's topic in Guardian / Juggernaut
Force scream and smash only stun weak enemies, PVP players are considered at least elite level. -
Force Scream and Smash don't stun in PvP?
Anarachis replied to Groundshark's topic in Guardian / Juggernaut
Backhand in the immortal tree 4 sec 1 min cooldown