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ROMUBOTHUGORUGOR

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  1. If you tried Juggernaut you would also be stuck with Quinn. But what's worst is that you don't lay out enough damage like a Marauder.
  2. How would anyone make the conclusion marauders are overpowered if they didn't try out the other classes? The fact of the matter is other people have tried other classes and have come to the conclusion that marauders are neither overpowered nor underpowered. Marauders are not squishy or underpowered. You just haven't tried other classes. People that cry nerf without any valid argument are people that get rolled in PvP and never try to examine other classes by playing them through.
  3. So what's a good build for PvP?
  4. Is that God of War Star Wars? Wah wah wah, you lost against a DPS Juggernaut? Pathetic.
  5. You guys serious? Try a Juggernaut/Guardian and find how useless they are and how their heavy armor means nothing. Try and Sniper/Gunslinger to find melee up on your *** the whole time. Sniper/Gunslinger has one oh shi- button and it only lasts 3 seconds.... 3 *********** seconds.
  6. Try a Sniper to a certain level then come back and see if Marauder is weak or not.
  7. I thought Vengeance was intended to be used for tanking as a means to deliver more threat over survivability and put out some damage in the process.
  8. Two words for how to PvP as Marauders that can't follow their targets. Obliterate and Force Crush. Marauders do ridiculous damage, Juggernauts have solid survivability. Hmmm they should group up to complement each other. To say they're not self-sufficient... people want them to be homogenized? Make Juggernaut reach a standard of survivability and damage that is the exact same as Marauders? That kind of destroys the line that differentiates the Juggernaut from the Marauder. If you compare those two with the Assassin. Juggernauts have better survivability than assassin, Marauders do more damage than an Assassin. In other words Assassins have balanced damage and survivability but does not excel in either.
  9. Because some people are trollophobic. They're worried saying anything will put them in a flame war.
  10. Trooper/Bounty Hunter. You can really abuse your enemies with tons of firepower at a time. Before they get back up you're putting mortars in their faces.
  11. Biggest issue everyone will face is having to find a healer. For this reason tanking and healing companions could receive a little buff or ways to improve your tanking/healing companions through gear/presence could be updated a bit.
  12. Assassins are due for a Dark Charge buff. I'd say try about 170-220% armor increase or so and maybe 6-8% damage reduction overall.
  13. I'm sure it's because people think a tank needs to be melee. Which is ironic when the term tank comes from a heavily armored vehicle that has a cannon that can be fired a mile away.
  14. What this says is Snipers need a buff. The lowest on the scale are snipers.
  15. Cloak of Pain is good enough. Saber Ward doesn't need a buff 50%/25% reduction is plenty.
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