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WasabiJack

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Everything posted by WasabiJack

  1. in a duel situation, you can beat an equally skilled powertech 8/10 times. That is 8 wins for you vs 2 for him. The two times he wins is because he popped you out of stealth on one of the two times you are able to stealth. Here is what you do 1) Stealth (Duh!) 2) Careful not to get caught with the stealth scan, you can time it so you hit him right after it expires (good power techs will grenad on themselves when it expires but they can only do that once... so wait as long as you need and make sure to him with shoot first.. he pops you out, it's a very tough fight. 3) After shoot first, kick, if you don't he will shield which is ok but I like kick. When you kick or when you knocked down, he will break, if he doesn't it's game over because what you do is, Shoot first -> kick -> flechette/Back Black -> sabo charge, blaster whip, sucker punch, sucker punch. Even if he breaks, finish that rotation, if he CCs, break his longer stun now the short one. Doesn't really matter but it is good to get in the habit of breaking the longer stuns. 4) Right after this rotate, if he didn't break the stun, he'll be at like 10% hp and will shield up. If he broke your stun, he'll be at like 50% and he will use his shield (or should anyway). 5) MAKE SURE the sticky grenade crap is not on you. This is critical cuz that 2 loses you will get out of 10 is because of this garbage skill. When sticky is not on you, vanish making sure to be at least 10m from him when you do. Good pyros will aoe CC you or stealth scan you but it's hard. They do get you and if they do and you were popped out from stealth before, you lose if they didn't pop you before then it's a really tough fight. Use vital shot before you vanish (this stops him from resting) Good pyros will rest. 6) Now the fun part, depending on how well you previous combo rotation went, you might be in an incredibly good position or an average one. Wait for the shield to drop (MAKE sure to wait). If you forgot your vital shot, you have to zap him here or he will rest. If you can't zap cuz his resolve is full, which it most likely will be from knock down/kick, you are in bad shape so you have to open on him again even if the shield is up. 7) if everything is going your way, he should be at low HP, shield down, open on him, do your rotation. 8) If you get into sticky situation, you can flash bang and heal but make sure your flechette and vital shots are both expired before you do. With this you win 8/10. and i will challenge any pyro that disagrees with me. The only ones that give me a little more trouble are the guys with hold the line but even they go down to this sequence of events. In a warzone, they will **** you because you can only do this once every 2 mins, but they can do their stuff every 15-20s, so yeah... go figure. By the way, if you mess up anywhere in this proces and think you are going to go down, then don't dot him, use flash bang instead of vanish to heal up, hit him a few more times, then vanish -> zap and heal, right before zap runs out, stealth again and open on him and continue fight, this will net better result. Good luck
  2. What exactly is your preconceptions? And this video encouraged me to finally put mine online as well. Thanks OP for that! I started a post in the scoundrel section if you are interested.
  3. Some of you may find the duel towards the end of the video of interest. It is me (bleek) vs a pretty good scoundrel healer. I found fights vs commando and scoundrel healers to be the most fun because it requires the most skill as scrapper. I can usually win vs all other classes 1 vs 1 expect assassins/shadow but all are short fights with little room for any kind of strategy. The rest of the video is footage over a weekend in pug warzones. I'm currently valor 96 and have been scoundrel dps since beta. I love it, and I believe they are still a strong class with room for some minor tweaks. By the way, by solo I mean I like to go in alone on off nodes or guard. All the videos are in warzones with many others. video:
  4. I use is a lot as a scrapper. blaster whip -> under world med (which gets interrupted) -> Kolto Pack You can go with Kolto Pack for the fake cast and use your big heal after so you net 2 UH proc at the end of this, the problem is, the 2s cast is still do damn long. Kolto Pack is very useful in my opinion, just a very situational spell. Also, when you are healing up after a flash bang, you can do two UWM and two kolto before the flash bang breaks with a few alacrity. I have about 110 alacrity from the two WH power accessories. 1.9s WWM, and 1.4s Kolto. You get 6.5s after flash bang to heal (8s - 1.5s GCD). in 6.6s, I am able to heal 9k to 17khp depending on crits. At 41% crit chance, this wins duels a lot. Just make sure you energy is full and you have your energy replenshing CDs up or you will be screwed for energy after doing this.
  5. If you look at the stats, the scoundrel class (stealth) is second least played next to commandos. The shadow/sin class is on the lower end as well. There is no way 75% is stealth. On average I see 2 people in warzone that is stealth and one of them is me.
  6. hahaha, you must not have been pvp'n much. 6k on someone with 14k hp is on the low end of their spectrum. I've seen hits close to 8k. And yes it's AOE. Thank you, come again.
  7. Shadows/sins are a lot better right now. Hybrid shadow/assassin have way more utility and much better sustained damage. Their our of stealth burst is not as much as the scoundrel but they will do more damage over a 15-20s fight. Sins have: Sprint, Stealth, Pull, Knock back, stun, slow, mez, zap, immunity for 5s, vanish, high armor, two taunts, guard Only thing that scoundrels/ops have over sins is out of stealth damage is much higher, can heal If you are on the repub side, I'm going to have to say that there is something awsome about uncloaking and putting a shot gun round in the back of someone head at point blank range then continuing bum rap e them while they are down .
  8. hey, wrong time to blow your own horn man, he's talking about dps scoundrel.
  9. Your spec depends a lot on how you play. Do you play utility/guard node most of the time or do you dps more? If you like dps, do you support dps or are you a finisher/single target type? In general, I think it's a mistake not to take exploratory surgery. Flash bang and heal is a powerful combo in your tool belt. Second thing I'd change is tendon shot. Next to blaster whip and blaster fire, tendon shot is probably the most used skill. Round two is probably not a good idea. Mainly because it's only 50% of the time, and the target needs to be bleeding. You have to be careful as a scoundrel when you apply dots. Long duration dots mean that you can not use your flash bang on the opponent. Your kick, seismic grenade, and flash bang are what reset the fight for you because you can heal when you use those. Also you can vanish, zap and heal but for this you can use rest, don't need to use your heal ability. Lastly, and not as important is shifty eyes. If you are the kind of player that is on the off node to apply presure or 1vs1 someone to cap, then you need this ability. The endurance is not as useful.
  10. That is clearly a gun slinger man.. get with the program. Sweet gear though, must be legacy
  11. LOL, a friend of mine does this when the other team pisses him off. It is really funny.
  12. No Sir, that was not his point. The subject of the post is "If PvP and Warzones were bad w/ sub moddel not even going to try F2P" and the body proceeds to explain this claim. The implication is that F2P is going to make this game worse because people are moving to another game (which is also F2P). If there is a discrepancy between two things, you can't pick the common element between the two and say, ah ha, F2P is the problem. The problem is completely different. People will migrate to a new game for MANY reasons and in the case of SWTOR to GW2 migration, it is NOT because of free to play. Sorry I should have cleared this up in my initial post, I expected too much of you.
  13. Also.. 3 power stacked, focus jugs can do a lot better than your three operatives. 3 x aoe bomb is roughly 18k dmg in one GCD to a GROUP.
  14. The only way to stun lock and have 3 operatives one one person is if two of the three operatives do not put points into the knock down abilitiy on open. Which no one does. OP is a troll most likely.
  15. Resolve fills when the second operative opens (knock down). are you sure you are playing swotr?
  16. Back peddling is a good strategy when fighting scoundrels and operatives (perhaps shadows/sins) because they can't get behind you. If you straff, they can still do their "from behind attack" from the sides. The from behind is 180 degree.
  17. Tank sins are by far the hardest fight for scoundrels. They stealth also so you won't always have the first hit. I am talking about in a duel situation. If you get the jump on them, it is a win 80% of the time if you fallow this post below if you don't get the jump on them then its it's 20% win. 1) after shoot first, start casting flyby on yourself. The sin will most likely interrupt. 2) after flyby start casting big heal. Good sin will knock you down or cc, if Cc, break it because he will do his big combo with healing lightning when cc'd and that is bad. 3) within 6s to 10s of the start of the fight, expect the lightning. He will most likely be at 25 m range with recklessness on. You have to use grenade to interrupt this. 4) start healing when he is down due o grenade. He may break and pull you in or sprint to you and interrupt. Whatever he does he has to get close. Root him and back blast, and the rest of you combo. He will try to sprint out, that's ok, use your 30s cool down grenade. Don't dot him. 5) if he vanishes, go into stealth yourself, run to the furthest you can within duel area and heal. If you are lucky you can heal twice and restealth. You will most likely get pulled if he hasn't used it yet. 6) he will have setup for the second lightning by now. Use your combat stealth to avoid it. It is better to close to him when you do this. When you o stealth, use dart right away to prevent him from steal thing also. If he used his break already, ten come out of stealth and heal twice, three times if you are quick and restealth and open on him. 7) next lightning use your flash grenade and heal up. Hope that helps.
  18. What are your damage scores and the rating relative to other dps players there?
  19. Perhaps two of them can work some magic but definitely one in rated game vs a good grp is really horrible. Heals is awsome, I went heals.. hate it but 100x more effective. The issue is not so much their damage but that there are always another dps that is more effective. Shadows/Sins are better stealthers and all around
  20. Well, I love scoundrel and have been playing it since beta. My guild formed our group and scoundrel dps was not wanted. I just went heals although I hate it! I will probably just reroll shadow but just want to find out if there are any rated groups doing well with scoundrel/op dps? Just need a boost to the damn shield and a slight boost to blaster whip damage.
  21. Agree totally with OP. Leaping with ball, sprinting with ball should reset like stealth with ball does right now. In fact, when you have the ball, I think you shouldn't be allowed to use any abilities at all, just RUN and pass. Perhaps just make it work like the cover bar, remove all abilities from your bar except pass . A bit extreme but will make it a bit more fair and make people pass. I know the good guardians never pass and they shouldn't, it is far more risky to pass then to just wait for a leap.
  22. ok I think this is what's going on. Just tested this on my test dummy also. In the first video the timer on the video shows 16s when you went out of combat. Second one shows 13s. Flechette round has 6s dot tick, vital shot has 18s. It is unlikely you used flechette right before the video was shot and you don't show anything else so it's hard to tell. The point is, after vital shot, it will take 8s more to go out of combat. You are looking at 26s from when you activate vital shot. Both within parameters for your video. Question is... did you use vital shot withing 26s of when you went out of combat, check the rest of the video. What's the lesson here? If you want to jump in and out of combat, don't use vital shot. Cheers
  23. I play one now. They are UBER strong. Even with these nerfs... they are going to be UBER strong still. 3 stacks of harnessed darkness with proc from thrash with recklnesses allows for.. wait for it.... wait for it... 4k+ hit on shock (that's instant cast, guaranteed hit) followed by a 4 tick channeled lightning that has near 100% crit chance (+60% chance from the recklessness) that each tick for 2k and can not be interrupted. That is over 12k damage This is what healed for 12% and now heals for 8% instead. Considering HP is around 20k... 8% is still 1600 hp (this is in addition to healing you get from dark stance) Now.. the best part. You can repeat this ever 12s... muhahaha the second time, you won't have same crit chance because recklessness has a longer coold down. Shock -> wither -> shock -> lightning shock and wither give you the harnessed darkness proc, need 3 to get the healing buff. They also buff the dmg on lightning ticks by 25% each harnessed darkness proc. So 3 times = 75% more dmg. that's all in the tank tree. Ohhh and get this... With sprint, you just run out of range when ever you need, then pull, do your maul/spike/assassinate then knockback to get back in range for the shock/wither/lightning Things get out of hand??? no problem, immunity -> vanish... works like dodge -> vanish Ohhh but that is not all.... I get to do all this with near 6000 armor (at level 43), about 36% damage reduction, 35% shield chance, 35% absorbe, and some high defence number I can't remember right now. Spike also works a lot like shootfirst but doesn't have the same uber damage.. It knocks down for 2 seconds but can be used out of stealth from any direction. This class is out of control lol. And a lot of fun. I was pooping on people on my scoundrel but with a sin, I'm like a magician. I seriously recommend it for anyone that enjoys a scoundrel...
  24. That answer from the senior designer made very little sense to what I experienced in game. I have no accuracy gear and I do the same damage on my test dummy as when I have +10% accuracy. If what he says is true, then the skill that adds a debuff (negative accuracy) after flash grenade wears out is amazing. And I totally disagree that alacrity is useless. Having faster heal, to me, is better in pvp than that I see from having a little more acc. My heal is 1.8s which allows me to heal mid fight with line of sight or kick. At 43% crit chance, there is a very high chance that I crit one of those two heals within 4s of a kick. That is roughly 6.6HP! Pot a med pack and your back in the fight with nearly full hp again.
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