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WasabiJack

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Everything posted by WasabiJack

  1. This tends to happen when the global cool down in your head is 10 seconds.
  2. L O L... Operatives do not have any immunity... to anything, and that includes knock backs. and exactly what aoe bombardment are you getting hit with from a single target burst class?? To add to all this.. you are a shadow????? lol. If you were a sorc, I can understand your issue as a bad player. But even horrible shadows can do very well vs operatives.
  3. How much testing have you done? Do you have a full set of pvp gear you transfered? From what I can see, they were buff'd. Never mind the phase walk. I am talking about 1 vs 1, they are definitely stronger now.
  4. Yes, I've duel'd an assassin extensively. And yes, they can still wipe the floor with scoundrels. Good ones anyway. The one I played was average to may be slightly above average, he was making some big mistakes like breaking the knock down. Overall he won about 60% of the time. When I didn't get the opener, he won 95% of the time. One thing that may change this is pvp gear. We were both in pve gear. Since both of us were, I figured it was fair. Except, pvp gear will give us a bonus to healing which will make the Pugnacity -> Kolto Pack heal for a lot more. Right now that combo will heal for about 5-7k total.
  5. Stealth detect is not simple as people are saying it is. Stealth detect in front is VERY different from behind. Works on 180 degree front and back. There was a formula somewhere on the web but it's not one level = 1m calculation at all. Also, it seems the way stealth is calculated has changed. I have not tested this because PTS character copy blows chunks but I would wager that with the +5 points into both advanced stealth and sneak with the roll you can get behind a sniper/slinger no problem. I have a feeling the reason they put this skill in place is to probably to stop the stealth node guards. You can have two stealth hold a node for a very long time by just popping in and out of stealth and CC'd etc.
  6. What you are asking is something like an owner of a 4 cylinder hybrid vehicle asking for the horse power and acceleration of a V12 super charged vehicle. Each class has their own special place. Why not just play the class that does 7k hits, it's not like they are stopping you from doing that.
  7. WasabiJack

    Illum 2.0

    You have to admit, if the real world was like this, we'd have A LOT less problems.
  8. Great idea, Shouldn't this be in the server forums??
  9. Wierd, did I miss it or something?
  10. The resolve system is working as intended I think. See, for blind type effects (ie. the ones that break on damage), it is 100 resolve per 1s. For stuns, it's 200 per 1s, except in the case of operative/scoundrel knock downs which seem to be 800 or something for 1.5s. Anyway, ignore scoundrels and operatives for a while. The bubble stun is 3s I believe for 300 resolve. Which is correct I think. However, the issue is that the bubble can be reapplied, causing another 3s stun, for 600 resolve. The resolve starts decreasing also so if 100 resolve is drained between bubble stuns, you can take 4 bubble bursts before you are at full resolve. Increasing the resolve for this is not the solution, it will criple this spec. I think they need to do make player immune to bubble stun for x sec after it affects you. It gets complicated now to code and hence it's not fixed. Easier to just move the bubble stun higher up a dps tree or something.
  11. You do realize that in the starwars galaxy there were many many more people with guns than sabers. You don't need to read the books, just want the trailers for the movies at least.
  12. Scrapper will obviously do better at bursting someone and I agree it is better than spreading dots, however dot damage is far from useless. Putting dots on people and draining their health slowly puts tremendous pressure on the healers. They still have to heal it. Scrapper can not come anywhere close to the DF damage I think. If you have, I'd love to see a screen shot and how you did it. I mean post 1.6.
  13. Actually I've been playing all three quite a bit, and switching it around. The Scrapper/DF hybrid seems to have the best dps potential. Let me explain. I exchange cull (wounding shot) for sucker punch. Sucker punch, in my mind is better because I don't need to have two dots on the target to get max dmg, it cost a lot less. The reason not having dots is better is you can dot everyone up, throw your dot grenade on a group but select a target close to you to do your close up rotation which becomes back blast -> blaster whip -> sucker punch. Now Sucker punch will grant upper hand 50% of the time. So you got another sucker punch half the time which improves damage more. Consider these two thigns and the cost of back blast is lower and the damage on blaster whip is higher, your dps output overall is higher. Waht you miss out from the full DF tree is the 15% more damage to people under 30% health is not that great because the people under 30% health don't stay below 30% for more than 1 dot tick. If even that. They either get healed up or killed. The other talent that prelongs the dot is good because you don't have to reapply dot and you will still get the crit for energy regen but to get max dps you want to be reapplying that dot anyway. The damage is not good from this prelong effect anyway. I like hemorrahaging blast (top tier talent on df) but the damage for energy with this in combination with cull (wounding shot) is still about the same or worse than sucker punch with flying fist and round two. I'm just getting more practice with the scrapper hybrid and will post some results later. I got 800k the other day but I think this build has potential for much more. It unfortunately requires a good support team to execute well.
  14. Best dps on scrapper I got was 625, best on dirty fighting was 975. Yes, it is far better in terms of numbers. I think dirtyfighting / scrapper can pull off even more impressive numbers. I will post once I have one. But scrapper is still better spec for rated warzones.
  15. Ravashakk has inspired me to try dirty fighting. I've been a die hard scrapper since Beta. My spec is a little different and I tried a 31 dirty fighting and a sawbones and scrapper hybrids. I think the scrapper/dirty fighting hybrid is the best for max dps. Here are the results. I was able to out dps all classes except very good smashers. I was able to get 975 dps on a voidstar which unfortunately I did not screen shot and 780k dmg on a civil war which I thought I screen shot but it's not in the folder. I will next time and it's reproducible I think. Full Dirty Fighting Full Dirty Fighting Full Drity Fighting Dirty Fighting / Sawbones Dirty Fighting / Sawbones Dirtyfighting / Scarpper Dirtyfighting / Scrapper
  16. Guys (and girls). Damage boost is not the answer. Boosting damage will get ops in trouble later and they really don't need it. It's a stealth class, you shouldn't be out there doing sustained damage. Your job is to pressure the opposition, make them panic and offset the balance where your main force is attacking or make them pay for underestimating you on the off node. However, they can desperately use maneuverability. Like having the speed boost stack with sprint and other speed boosts. They can use better defense screen. Ability to instantly transport to within 30m (usable in stealth) Better stealth ability than shadows/sins so operatives can find shadows guarding nodes. Basically right now, they are not unique in anyway and lack in many compared to the sin/shadow class.
  17. I second this. Thermal Detonator or Sabotage Charge. Either will work.
  18. Your claims are only partly true. A duel between shadow and Scoudnrel should yield shadow the winner 80% of the time. Scoundrel may have an advantage to start but since both are stealth and the hybrid specs in shadow is just as stealthy, yuo lose this adantage. Shoot first requires you to be behind the target. If you are find the shadow first, AND getting behind them for a shoot first, that shadow is horrible anyway and you will win. Further more, 25% debuff, far better energy management and sustained dps combined with back loaded heavy damage (ie. maul + assasinate) will destroy a scoundrel. Also, shoot first fills 3x more resolve then the shadow's down down. Shadows, if spec'd right, can do knock down, 4s stun and 8s whirlwin but scoundrels can only do two before the resolve is full. Never mind, resilience, sprint, CC immunity, pull and heals WHILE doing good damage. I have both as well and the scoundrel brings nothing unique to table. They did before with the burst, and now their burst is just meh. By that, I mean, it's there but not good enough to make a difference. And like the other poster said, if you are a shadow and you are losing to scoundrels/ops that are equally geared, then you are just a horrible shadow.
  19. Let me start off by saying, I LOVE Scrapper Scoundrel. They are a fun class to play because of the skill curve and have good burst. The issue, as most have pointed out is there is nothing unique about them that makes a Ranked Warzone Group go, yes we need an op or scoundrel. Mercs both healer and dps, DPS sorcs, also fall into this category. When the burst was better there was a clear reason, we can take out healers like no one else. Couple of months ago, I finally gave up on scoundrel and created an assasin. He is now geared up and is 10x more useful in warzones. In any warzone and can do pretty much everything a scoundrel can including burst people down. It is really sad they really messed this class up. My suggestions to fix it: Make blaster whip and sucker punch have 35% and 45% chance to reset CD on back blast. Make the speed boost buff stack with other speed boost abilities like sprint Add new skill that provides 50% dmg reduction for 6s for tech/force attacks (similar to shadow who get 50% reduction to physical dmg and 100% to force, scoundrels should get 50% to force/tech and 100% to physical which we already have) Cheers
  20. Funny, Decan and me (bleek) did a similar test last night. What I did was this: Put on my pve set (full 63 mod set). used vital shot on him checked damage then put on 1 piece of pvp gear (min/max wh set) used vital shot and checked dmg.. and repeat after putting on another piece.. Each addition of a pvp set added more expertiese. I noticed that the dmg went up to about 850 exp, then it started to go down again. so my theory now is that 850 ish exp is optimal "if" you have 63 modded pve gear. I now switched out some mods for pve mods to get my exp to about 850, lets see how this works out.
  21. Just curious why the pvp teams are matched up to similar valor levels? Also to put premade groups vs premade groups? You will get rid of a whole bunch of QQ this way. perhaps you wait a little longer for q, but the game you get will be much more enjoyable.
  22. Not really. The sin could have done the following: Zap the OP Engage the PT OP breaks Vanish and zap the OP again knocks down PT, stuns PT with 4s stun, Kill PT OP out of zap, fights sin Sin waits for resolve uses whirlwind to cap The sin in this case uses 2 x zap (8s stun), 1 x knock down, 1 x 4s stun and 1 x whirlwind I can see how the OP thinks this is too much. However, these two, the OP and PT seem to be just really horrible players. They could have stun'd the sin, PT pop his reactive shield and this would have gone really badly for the sin. What you have here is a good assassin vs two kids.
  23. Changing backstab CD is not going to help because energy is still a problem. If we had linear energy regen, it would be a different story. As is, you want to use a heavy hitting ability followed by one or two blaster fire to maintain optimal dps.
  24. I would like to know WHY THE F!@#$!@# is a 1.5s knock down have such high resolve? Make it 3s and lockout dirty kick from same opponent for 8s or reduce the damn resolve. Make the speed boost buff stack with existing speed increases and make it so we can't keep using it with vanish->boost, just put it on a 15s cd. It should also remove movement impairing effects When you exit stealth, there should be a slight dmg boost (like the dmg reduction on the shadows) OR some instant heal proc since we are hybrid healers afterall. Or make sucker punch have a chance to reset CD on back blast. Any one of these would help greatly.
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