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Everything posted by invizion
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Are there any hardcore guilds left?
invizion replied to cshouston's topic in Flashpoints, Operations, and Heroic Missions
Well we're giving it until the 20th to see if there is any light on new content, with no news and realistic release time frames, we're going back to WoW and heading to GW2 also, We'll more than likely resub for 1 month for nightmare mode but thats about it for this game for me. What annoys the hell out of me in this game is the people who are meant to be "top of the game" do nothing but whine and moan on the forums consistently over content. -
Nightmare Denova
invizion replied to pureeffinmetal's topic in Flashpoints, Operations, and Heroic Missions
I stand corrected with ToC, it was 4, typo but we're not even 4 months into EC, let alone 5 months. Naxx was a complete rehash of the level 60 instance.... how much work do you REALLY think went into that? I could go on to mention T11 or Firelands or Deathwing (which is currently in its 8th month of its lifecycle....) There are interesting things to do in EC, although nothing specifically rewarded in game for it, you can make your own things to do such as speed runs, speed boss kills, trying odd setups, 6 manning the 8 man, 14 manning the 16. The fact still remains that the majority of the playerbase is not hardcore raiders. The majority of those that raid are still progressing in hardmode and if you expect BioWare to produce content for us 5% of the playerbase as a priority over the 95%, especially after the downscaling of the team and the over predicted success of this game, then you my friend, are highly misinformed and delusional. I would also like to say again, that I do think that the release of NiM is taking too long, however, what I don't understand is why everyone in this thread is acting like children?! Last I checked, most "hardcore" guilds had at least an 18+ requirement.... -
Nightmare Denova
invizion replied to pureeffinmetal's topic in Flashpoints, Operations, and Heroic Missions
Seriously? Just looking through some of these posts makes me ashamed to be even playing this game if this is the community it produces. While I make no effort to hide the fact that we're pretty much BiS on at least 2 chars each in my guild, I find no use or need to come here and pretty much whine like children because BioWare isn't catering to the small %'age of the player base (Yes, us "Hardcore" players). The fact remains that a lot of guilds are still struggling with EC HM. I'll see your 3 and a half months of EC HM and Raise you 12 months of ICC, raiding it every single week without fail until Cata was released.... or 5 months of Naxx 2.0 or 5 months of ToC.... Seriously, it's summer, It's a game, Get some perspective and go outside. If your raiders can't "last until nightmare mode" then they're surely going to flake later on down the line because of other reasons. It's just lame excuses and I've seen them 1000's of times before. -
I play a Annihilation marauder. 1. How do you think your Marauder spec is perceived by other classes? In PvP, I think we're perceived as overpowered. This is mainly due to our self/group healing and cooldowns. This is specifically true in warzones as when pared with a pocket healer, A Marauder is near unstoppable. Even solo a Marauder is pretty hard to take down in a 1v1 fight, 2v1 they're still difficult but not impossible. All this coupled with their interupt potential, makes them a difficult target to take down, however they should be a high priority target for any Warzone group. In PvE, Again, we're perceived as overpowered. No other class in the game provides the same amount of cooldowns and utility with none of the trade off's. With our cooldowns, we're able to save a raid in the event of a tank death with cooldowns. Predation for kiting, our damage reducing cooldowns coupled with undying rage make marauders one of the most valuable classes after tanks and healers to have inside a raid group, You can also pretty much guarantee that a Marauder will be 2nd on threat after a tank. With these cooldowns, marauders can tank for up to 30 seconds or more before having to force camo to avoid death and hopefully drop agro to yet another marauder. All of this coupled with on demand group healing, movement speed buffs, damage and healing buffs make marauders one of the most desirable classes in any raid group. 2. How do you perceive your own spec? Overpowered. but not by as much as people say. Our self healing needs a nerf, currently its 1% of our/group members health. how about nerfing it to 25% of the bleed tick damage? or make the healing only proc from saber ward or rupture ticks, not both. Reduce the chance of rupture procing from Viscious slash/Annihilate. Make bloodthirst a raid wide cooldown but make the ability cause a debuff on anyone effected. This will prevent moving people around the groups mid fight to stack bloodthirsts and then move back into more beneficial groups for healing.
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Nightmare Denova
invizion replied to pureeffinmetal's topic in Flashpoints, Operations, and Heroic Missions
If Bioware are going to move away from the "3 difficulty" raiding that was started by WoW, They need to have their casual hand holding mode (so people "see" the content) and then make hard mode actually hard, by hard I mean Raiding before Wotlk hard. -
New to Operations and Flashpoints....
invizion replied to Akiraqt's topic in Flashpoints, Operations, and Heroic Missions
We've done SM EV in 28 minutes (We do try to beat these records for something to do), we haven't measured KP but its roughly the same amount of time, NiM KP and EV take about 10 minutes longer on average than their SM counterparts, HM Denova our record so far is 42 minutes without skipping trash, we'd probly save around 5-10 minutes if we skipped some trash -
Thats if you can install and download it!, 4 hours to download on a 100mb/s line thanks to Blizzards ****** torrent client then when its finally downloaded, error #108 (corrupt files). Thank god its only a trial account. Torchlite 2 is looking a LOT better and considering its made by the Blizzard north people (you know, the diablo 1 and 2 guys), I'd rather give that a go.
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http://twitter.com/#!/Rockjaw/status/202850989018062848 what?.....
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So.... where is nightmare mode Explosive Conflict? Where are Rated Warzones? Where's the content promised to us that would be released "shortly after 1.2"?! Even with the LFG and Server transfers, I find very little reason to even log in for more than 2 hours per week. Denova takes just over an hour to clear, Nightmare pilgrim takes about 30 minutes and the black hole weekly takes about 30 minutes...... Outside of that, PvP is boring and meaningless without rankings, Flashpoints are just..... meh.... whats the point once you have columi gear? let alone full Campaign.... I'm finding very little reason to stay subscribed at this time
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Guild Progression Ranking
invizion replied to The_Valkyrie's topic in Flashpoints, Operations, and Heroic Missions
Just look at the raidranks site and how much bullsh*t that site has gone through... I'll pass. I'd rather stick to a site that uses evidence as a way of confirming kills (Much like raidranks was doing) -
Guild Progression Ranking
invizion replied to The_Valkyrie's topic in Flashpoints, Operations, and Heroic Missions
What? lol.... that's going to be sucessful, Just go take a look at raid ranks and how suddenly a few guilds tried to claim word first several weeks after the kills..... I think I'll pass on this site. -
Official Q&A Thread for May 25th, 2012 Q&A Blog Post
invizion replied to JovethGonzalez's topic in General Discussion
As Game Update 1.3 is going to be adding Augment table's, is there anything going to be changed with Augments being "1 use" only or additional Tiers of Augments? As it stands at the moment, once you have crafted/purchased your Augments, you do not need to purchase/craft them again and I feel this is detrimental to the economy. -
Hardmode Denova Last Boss - Bug?
invizion replied to Its_Delusion's topic in Flashpoints, Operations, and Heroic Missions
Good job Drabyl. You are always posting such informative and useful posts with very little trolling. Ohh wait.... -
Hardmode Denova: Toth & Zorn Bugged
invizion replied to brentonj's topic in Flashpoints, Operations, and Heroic Missions
We had this "issue" but fixed it easily, just split the DPS into two groups and have them all target switch when fearful is cast. works all the time -
HM Kephess Bugged.
invizion replied to _Admiral's topic in Flashpoints, Operations, and Heroic Missions
It's a known issue that the dev's are looking into. http://www.swtor.com/community/showthread.php?p=4152182#edit4152182 -
The disadvantage of melee in PvE
invizion replied to Reillidan's topic in Flashpoints, Operations, and Heroic Missions
Wow, if you can't play a melee, go roll a ranged class and faceroll, I however love the challenge of playing a melee and still being able to top the DPS meters when competing against some of the best out there. In not 1 of the situations listed have I felt that i'm not contributing enough or that i'm gimping my raid by being there.... -
It's a good fight for a gear/skill check and I welcome more of these types of fights at the beginning of raids. Raid's should be designed to be challenging and Nightmare should be... well... a Nightmare. You can't expect to go in on "hard" mode and 1 shot everything, especially when Bioware said they wanted fights to be more about execution. Overall, this has been a very interesting tier thus far and I for one cannot wait for nightmare mode.. especially with them trying to add another mechanic to some of the fights in the instance .
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16man trash in EV
invizion replied to BittyCookie's topic in Flashpoints, Operations, and Heroic Missions
Interupts on keepers.... keep the wardens out of the raid.... simples. -
World 1st 8m HM Warlord Kephess
invizion replied to cshouston's topic in Flashpoints, Operations, and Heroic Missions
Congrats on the kill, just a shame about the servers being down for pretty much the whole day EU side, we lost a lot of time due to it -
Guild Progression Ranking
invizion replied to The_Valkyrie's topic in Flashpoints, Operations, and Heroic Missions
Submit a bug ticket a few hours ago, our zorn and toth HM kill we apprently killed in later today as opposed to a few minutes before we posted the screenshot a few hours ago, just a minor bug thats messing with the 8 man rankings.(Thinking about it, not sure if its a bug or an input error from one of our guildy's) Other then that, Awesome site