Hey guys I am currently valor rank 61 and have played quite a large amount of wz pvp so hopefully my experiences in playing an infiltration/force spec shadow is good enough to be credible
I noticed that in most cases I can do my job in most warzones, but recently I have been noticing that in most of the games I played in my server(Theswiftsure) I get into matches that are really unbalanced like 5-6 battle masters on one side then 1-2 on my side including myself. I dont know how the pvp system works so I just assume its all random and I am just unlucky so far.
PS: I forgot to say how I aim to improve pvp and am in no way want the balancing to tip better for my class or anyone elses.
Huttball- This war zone is especially problematic for me. All of the CC and the slows in this game really induces rage inside me considering I have to be in a decent range to do my job. The vertical gameplay is fun and all, but when your constantly having to have to run around to a ramp from the high amounts of sages/commando knockbacks there are is crazy. I feel like the resolve system is just there too unresponsive. Its up when im running back up and gone before I can close the gap.(Or activates after im dead)
Alderaan - This felt a little boring for me. Not much excitement, but I did have most of my close games here. Seems like team organization plays a big role in this so pugs are usually really sloppier here than in the other two.
Voidstar - I really enjoyed this one since it isn't as team reliant to be on the offending side and I like the death-match feeling of being in the offensive side. You can see the need for teamplay shining through when the roles get swapped.
The classes all seems fair at the moment except for a few standing out to me. These classes are:
A) Healers with bubbles and the blind mechanics,the stun, and the knockback slow walk back being rooted to the ground knockback. Overall annoying.
B) Undying sentinels/marauders. I just cant kill these guys as a shadow. Their defensive cd's+ rediculous built up dmg is crazy hard to destroy. ( My attention shifted from jk/juggs since I seem to be able to kill them much easier than I can a sentinel/marauder) The combo that mostly gets me is when there low as I am low they pop their skill to reduce all dmg by 90% and then pop their heal pot which really isnt fair to be brough back up that much while remaining invincible.
C) The CC in this game is just too damn high!
Some things I want to touch up on before I conclude this assessment:
Scoundrels/operatives - Dont need a nerf atm. I dont see them as big of a threat as I see sentinels. The nerfs in my opinion is un-necessary.
The resolve system we all know this is a bit broken at the moment. I personally dislike this system, but what can ya do.
This may be far too off topic but the effects on the empire side classes seems to be better looking and their gear seems to be more.. cooler if you may. (But why dont you roll imperial???) Because I like the republic side more, and never really like being in the favored side. (Then stop ************) I will.
I hope for some constructive feed back to my thread Everything I have said here is probably brought up at one point but this was just a view of my perspective of pvp in the current game. All the stuff I said here is in my opinion and mine alone lol so dont take it too personally ^.^