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Crazylor

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Everything posted by Crazylor

  1. http://www.guildumbra.com you're more then welcome!
  2. Dressed up for tonight going to the club! I'll be sure to drop something here if anything interesting happens. My swtor new years resolution: Be on more, see you around sharky
  3. Really? That's disgraceful, still bad as ever. It's really sickening to think that some people think they're the best pvp guild on the server. I think sharktooth needs to start up his pug groups again, I need to feed.
  4. Will there be an item in the cash shop that makes items legacy bound?
  5. An idea for the future: Landmark auras at level 15, 30, and 50. Each class and spec would have it's own specific auras that they gain at these landmarks. These auras range from force auras such as stones and objects rising up around the player something similar to DBZ, lightning/dark side energy surrounding the player and destroying the earth beneath them or probes encircling the player from small shield probes to intimidating interrogation probes. These are more good ideas to consider for unlockables via in-game or the credit shop: Status effect based auras (Burning/Shock/Poison/Radiation/slowing effects) Faction based auras Alignment based auras Crew Skill auras Flashpoint & Operation auras Speederbike auras/exhaust details' Legacy Auras Valor Auras Guild Auras Class Story Auras etc. I think this would be a great opportunity for revenue in the credit shop and a nice feature players will appreciate. Thank you for reading! I hope you guys like it.
  6. My post from reddit: This thing should not have a cooldown, when I heard about this perk I thought outlaw's den would finally improve and have people going there. Yet this thing has a 6 hour cool down this makes it good for one shot and then, you not only have to deal with the long loading screens of tat but also getting to the outlaw's den. I'm trying to make this place popular on the shadowlands by offering challengers 50k for beating me and 20k to me if they lose (giving them 3 chances). Hopefully it starts a trend of duelists, and people that try to gank duelists, resulting in a outlaw's den popularity boom. This cooldown is severely inhibiting my efforts to make outlaw's den a home for the pvpers on my server. Please get rid of this annoying cooldown so people can freely travel to outlaw's den when they please. It's a great area that's only inhibited by where it's at and loading screens! If we can cut the travel time to one loading screen I'm sure it will become much more popular for pvpers. Hopefully Tazz sees this, thank you.
  7. Wow not a single comment :/ May have posted this too late in the day...
  8. So I know this is a teen rated game and all, so we can't have blood, gore and excessive violence against biological sentients! So why not let us do it to droids! I propose droid dismemberment! That's right, humans will continue to lamely fall to the ground and die, but when you kill a droid, there should be explosions, pieces (arms, legs, and heads) flying everywhere, metal melting against saber and lightning! Star Wars is about the only game that can do this and I think you should really take advantage of the exciting violence you can add to the game without making it go to an M rating. This idea has been mulling in my head for a long time, since we fight so many droids throughout the game it only makes sense to me. Let me try and paint a picture for you: Imagine you are a marauder, running around doing your area daily at the black hole. You see a group of droids ripe for slaughter, you force charge the first droid initiating the fight, its right arm is immediately lobbed off, the left desperately trying to retaliate as you continue your onslaught. Next you follow up with a smash, the force and lightning shreds the frontal armor plating of the droids surrounding you as they fall back from the dark side energy, their remaining armor blackened and their cores revealed. You continue to batter the first droid with massacre, finishing him off with a decapitation, his body still going as he fires shots that are easily deflected. The next droid gets a gore through his open core followed up by a ravage which cuts him in two before it even finishes channeling. Finally you turn to the last droid and blast him to bits with a powerful shout. After the reaping the only loot you find is from a half melted, sparking droid chest laying on the ground. You stand in the wake of your carnage, feeling accomplished and mighty, as you should. Also I think if this were implemented we'd need more execution animations, different animations for skills depending on what skill was used before it (I tried to express that idea with the smash > gore > ravage combo in the portrayal), and damage to droids based on where you dealt the damage relative to where they are. I know, I'm trying to really spell it out, but if you go through with this BW I think you should go hard because I believe this willbe a big and exciting draw to SW combat. Honestly though, the last time I watched the clone wars on tv, Ventress put a lightsaber through a guys privates, so maybe you could go even further. I guess killing aliens is fine?? (just joking here.... or am I? o_O) Sound good? Tell me what you think.
  9. Please allow us the option to trade in armorings and hilts for the next tier of gear, I've made the mistake of selling the armor pieces and sabers because I find that I like certain names more, drifting away from the topic here.... Anyway, that's lead me to sell these armors, which later on I realize I need so I make a ticket to get it back. To save me and other people the trouble of that in the future please supply us with a vendor to trade in those pvp armorings/hilts for the next armor piece or saber. (That means the entire piece of gear not just the next armoring)
  10. I propose the galaxy map had an optional galaxy (the game) based travelling system where you deal with random encounters such as, pirates, asteroids, imperial/republic forces, etc that you can choose to fight or avoid and site see along the way. It wouldn't be a full fledged galaxy game just a little additional mini game. Players will have an avatar of their ship which they guide through the galaxy with their cursor, with the option to fully zoom in and experience the random encounters or zoom out and travel to the desired planet. The random encounters won't be like the actual game galaxy with dozens of asteroids floating everywhere around you, asteroids and other spaceships will be infrequent ( infact, on second thought pretty good idea here for space combat between players *large wink*), but provide a decent simulator experience without overloading the player with obstacles, I wouldn't want to lose the feel of traveling through space just to make the minigame a more exciting shooter. Small bonuses would be provided for defeating enemy vessels and possibly crafting materials players can salvage from destroyed asteroids or other space anomalies. Since we have hyperspace travel the maps for the zoomed in mode won't be from planet to planet across large regions of space, unless they are in relatively close proximity. To maintain rp stability there could be few maps at the start until there are more worlds. Additional ideas: Hard mode versions for crafters to find better materials/schematics. This could be a nice gathering/pvp game for players, if not a good idea for a new and more interesting galaxy map feature.
  11. You made several great points! I'd like to see these implemented! I felt the same way when I finally romanced Vette only to have nothing develop further past the conversations.
  12. Only macros I want are emotes for when I use a skill.
  13. I also think this would be a good idea for the devs to test out how the market (us and future players) likes the items they plan to give us, if there is a clear representation we'll quickly be able to tell you what we, the community thinks is a beneficial system for the game. Now I'm not saying we're going to drain you of all your schemes, but at least give us the opportunity to tweak things that we may find hurt the game for us and others who would join. I know many people, including myself, are uninterested in Pay to Win shop that give players clear advantages over non payers. Especially if the items are not attainable within the game and/or are necessary for obtaining the best set, drops, or crafting success. I want to help make sure the game is fun and balanced for everyone when it goes f2p, not just for the paying players, that's how you get that 50mil you plan to hit (At least when equally geared, gear only attainable through subscription is completely understandable; Just no situations where two people wearing the same set aren't equal in strength because one has some particular market item or socket that gives them the almighty juice). Just my two cents.
  14. It'd be nice if we were presented with a broader inventory of the cartel coin shop. I'd like to know what goodies I'm looking forward to and what can be expected of the store. I think this would also help keep more subscribers until the store opems since people will want to earn those free cartel coins for whatever great goodies you're offering. And yes, I am saying what you've shown isn't really that great or exciting, hit us with the boom BW! Make all of us fluff junkies scream in anticipation.
  15. 1. I feel others view a marauder as the inspiring warrior. Judging by the class design I feel this is what you aimed for since we are buffers as well as dps. From a role playing perspective it would make sense, in a war seeing a dual wieldling sith cut through enemy after enemy would make you fight harder and follow them around ( which is why I think a lot of ppl dps the same targets I do). I think a lot of people think I'm op, because I melt people really fast, but I'm also very squishy and have played since beta so I don't think they consider this in their judgement. Based off of carnage. Annihilation is more survivability, but it carriers the same effect. Often I would go down to 1k-500 hp and survive through it destroy my enemies and continue to cut people down. I feel like this is another inspiring note as to why they are buffers. 2. Like I said previously I feel like we're the closest thing to battle meditation there is. For me they are the most awesome class, the amount of depth involved in playing a marauder properly keeps me always excited and on my toes. For me to truly play a marauder properly I have to wisely use my unleash, ccs, and buffs. I feel like we have a lot of strong cooldowns because of many of the evidence I pointed out earlier in this script. Being such a crucial part of the team means people will always try to kill you, and people are ALWAYS trying to kill me. I've always got 1 or 2 people on me so having these cool downs makes it bare-able taking that kind of focus. I feel like with many of your classes you wanted them to feel powerful and I really like how you implemented that feeling for each class. Some people think these things should be scaled down, but if that happened it wouldn't feel like we were playing Sith and Jedi now would it? Beings with the power to tip the scales in a hyperspace war where everything is just about calculated except for their unpredictability and power. As a side note, I really like how you've balanced everything and I think the structure is awesome, everyone has their role and from my experience it all worksout perfectly, though I would like to point out many people who scream things are op can hardly play their classes properly. For example they don't use every skill as intended, suchas heals or slows dots etc. I think it'd be a good idea to go ahead and find a way to give these people tips. Such as kiting.
  16. I'm one of the many concerned about where my servers current community will end up, as well as my guild, will there be a voting option for servers/guilds to transfer collectively and an opt out option for those uninterested? I know many guilds I'd love to continue seeing after server transfers, and it would be a bit disappointing to have to start over with a new community.
  17. Why is customizing your gear so expensive??? It really hurts PvPers, we don't make a lot of money, and we like to look fancy. http://i.imgur.com/HoMLo.jpg
  18. Yeah I thought a bout that too, maybe 1 commendation per kill so there'd still be a reason to go to Warzones.
  19. Agreed an idea that's probably come across many of our minds and I'd love to see it implemented properly, something only BW could do .
  20. Exactly, an after thought was maybe keeping the normal functionality of the warzones so people can mess around and make their own games, like squash the ball carrier or king of the hill etc.
  21. Open instance areas of each warzone with no objectives. The practice field would be an area for players to duel and beat each other up while they queue for warzones. Kills would earn 5 warzone commedations each. You reach the area through the fleet as a training simulation or some sort of pass that teleports you there, there shouldn't be too much traveling involved... Pretty simple.
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