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PunisherAS

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Everything posted by PunisherAS

  1. "soon" I am on the same boat as you. Our population may be light but we do have a pretty good populated server compared to others. Be patient.
  2. 75 people as much as you want to admit it IS NOT HEALTHY. Bioware has the statistics that you aren't even aware of. Fatman is a HEALTHY server, thats how Bioware is trying to get every server to be.
  3. Your not being "Forced" so quit your ambitious whining. Basically your getting mad because Bioware opened up FREE transfers and most of your server said "I'm getting tfo and joining a server with a better population" Don't be mad at Bioware, in all factual information available you should be mad at the players who CHOSE to leave.
  4. Why not? You didn't display any information of WHY you wanted to stay... So far you seem more like an idiot for not transferring. Its a great scheme Bioware, touche...
  5. Cool story bro, Your done and signing out but your still replying. Fail-Troll
  6. Um... whats the problem? Your mad because you want to stay with a dead populated server and not move to a population thats was recently higher than the server your on now?
  7. Maybe if they were like 5$ a piece. Credits are WAY too much.
  8. Hah! Theres two ways atm to test. 1.) Had a 1.2PTS char and had a 1.3PTS char transferred OR 2.) Have no characters on PTS and not test 1.2 and 1.3 OR 3.) Watch SWTOR due to lack of testing and failure support.
  9. Its called Bioware doesn't know how to code. Look how long it took them to fix the Ilum Dailies.. Broken quests irregardless.
  10. I doubt it. i7 950, 24gb DDR3-1600 G.Skill 2x GTX 580's I'd say the game is coded crappy. not enough internal testing with a varsity of hardware. And btw, thats not constant. Thats in scenes with a lot of AOE, and animations going at once. I get avg. 20-60 with vsync on depending on where I'm at.
  11. Game is coded crappy, so its gonna act crappy. Running 2x SLI GTX 580's and I still get 14fps in 16-man raids...
  12. I meant to say Rupture. Alright, do this test for yourself. Do Annihilation and use Rupture, are you able to use this move and still continue to move after using? Do Carnage, use force scream, are you able to use this move and still continue to move after using? Do Rage, use Force Crush, are you able to use this move and still continue to move after using? Answers, Yes No No Even if GCD effects it, it only affects the other two trees, not Annihilation
  13. Irregardless, even if its a GCD, theses animations should not be a still animation. We should be able to use these abilities while moving. GCD still kills the other two trees top damage abilities for DPS.
  14. People aren't looking at it from a business point of view. Thats the problem. Bioware simply couldn't account for all the active subs. So they made it Level 50's to save money but also try and keep the 50's to stay longer. And no its not Bioware saying your not loyal, when it comes to business its never about opinion its about BUSINESS.
  15. Annihilation is the only tree that doesn't stop mobility when using abilities. For example, you can still run and use Ravage while moving without standing in an animation. Annihilation provides no room for downtime, you can continuously hit your rotation as soon as it pops up providing the best DPS.
  16. I'm glad I'm not the only one who notices this. Still, have you used force crush yet? When you hit force crush try tapping battering assault numerous times until it hits. And same with Force Scream, the animation should not be there because it prevents seconds off of DPS due to this "Animation" you get stuck in causing you to push over to Annh. do to loss of DPS over time. Lets say your in a raid and Force Scream delays 1 second per time you use it. Lets say your in the Carnage tree that insists you use it constantly for that crit. Alright, your in a raid DPSing a single target boss, use it once 1 second.. use it twice.. 2 seconds... use it again... 3 seconds.. you constantly lose that 1 second over having Annh. which actually instant casts on the enemy. This is why Annh. is a MUST have. Its DPS tops over Carnage and Rage due to DOT's that don't stick you in an animation. All the trees could be more balanced irregardless if this animation was fixed. I can use Force Crush sometimes and it will stop me In place... stop my character from moving then carry on to what he was doing. In this delay animation I lose precious DPS.
  17. Just went through 3 trees today with Parser to see which tree was better DPS and I noticed a few things that prevent certain trees to do more damage than others. For example, Force Crush, supposed to be an instant cast. You end up being stuck in a 1.5-2 second animation, slowing down your Burst DPS. Force Scream, supposed to be an instant cast. Its not as bad a Force Crush but it still kills about 1 second as you have to wait for the animation to finish. The problem: Rage tree lacks the DPS to keep up due to every time you use Force Crush it lacks the "Instant" cast that causes your DPS to slow over time. The two main abilities that require you to keep your smash crits up are Force Choke and Force Crush. Force Crush has the animation you get stuck in, and Force Choke doesn't do enough damage over time to be reliable in a Raid/PVP situation. Force Scream which is used consecutively in Carnage also prevents the user to constantly provide DPS due to the animation that causes the user to get stuck in. Heres some statistics over the 2 trees vs Annh. We had two marauders level 50 battle a training droid naked with the two same main hand and offhands. Carnage vs Annh. 46% vs 54% Rage vs Annh. 48% vs 52% Now carnage lacks enough DPS or crits to be reasonable in any PVE/PVP situation. Rage comes close, but constantly gets the lack of burst due to the Force Crush animation which is supposed to be instant. Hope Biowares sees this and makes it aware to their attention. There are a lot of abilities that say "Instant Cast" but really aren't instant. Seconds are crucial to being a Marauder. If a video is needed I'll provide a video.
  18. I think its a great idea. I'm still waiting for the day I can switch over a Columi pattern over to someone else on my family tree.
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