Jump to content

Tommot

Members
  • Posts

    498
  • Joined

Everything posted by Tommot

  1. I have Juggernaut, Marauder, and Sentinel. For DPS, Juggernaut seems like the "easier" class to play. IMO it's Annihilation -> Carnage -> Vengeance -> Rage in terms of difficulty. The reason being is that Juggs have less cooldowns and utility to worry about (Marauder has fury, more use of defensive cooldowns, etc) and a simpler rotations IMO.
  2. If you're the only one who has them, then it's you who dictates the price. If it were me I'd try selling it for really high and then if that doesnt work try again for a slightly lower price. There are quite a few people in this game with more credits than they know what to do with, so if they want a certain piece and you are the only option then they might be willing to spend more than you'd expect.
  3. IMO pure soloing should get you decent gear, but definitely not the best gear. However, I would like to see some 4 player FPs that provide rewards equal to Operations. They could make Nightmare mode versions of the current flashpoints and create quick (but difficult) heroics that provide similar gear to Ops. This would be good for players like me. I am by no means "casual," but I very rarely have a solid block of time where I can play for several hours straight. This would be a good way to get a group together, play content that is just as difficult, and be done within an hour.
  4. I bought $40 of the dye packs and didnt get any of my favorites. Top two are black/black (for my Sith) and white/white (for my Jedi). I wasnt surprised that I didnt get either of these in my packs, but I thought I would at least be able to sell the other dyes I got to afford black/black and white/white. Instead I got a bunch of the same crappy dyes that sell for next to nothing on the GTN (only got one "purple" item which was pink/purple). I would have even settled with anything that has black primary, but they're all just too expensive. So yeah, I was looking forward to this patch more than any other because of the armor dyes and all my gear is still the same color. Needless to say I am extremely disappointed.
  5. Quit acting so entitled and be happy with your soft tacos!!!
  6. People will still complain, but they've been saying it would be this way since it was announced a couple weeks ago. That might be why there arent any complaints yet.
  7. Sounds incredibly complicated. Have you tried using keybinds other than the default? I use 1-6, Q, E, R, T, F, G, V, and shift + all those combinations. On some keyboards it might be easier to use alt or ctrl instead of shift. Sorry if I missed the point of your thread.
  8. Ahhhh this makes a lot more sense
  9. That's what it sounds like to me too... I'm also wondering where the pack is that's going to contain the other 25 armor dyes
  10. I removed the one item from the pack, then submitted the bug report and CS said they couldnt do anything. Maybe if you keep it in there it will make a difference.
  11. I had this exact same problem on one of the previous packs. CS told me they could do nothing. They suggested it might be because my inventory didnt have enough space for all the items, but I know for a fact that my inventory had plenty of space when opening those packs.
  12. PvP achievements are screwy too. And I'm sure they are in other areas as well.
  13. I have an Assassin so I decided to make a Sage next. Got him up to around 30, really enjoyed the class but hated the animations. I decided to try creating a Sorc. She's currently at 22 and I'm enjoying it a lot more. If I could go back and do it again, I would do Shadow/Sorcerer. RIght now its going to be Assassin/Sorcerer (I cant stand Sage after playing Sorcerer), so maybe I'll level a Shadow sometime in the future.
  14. I cared before it launched. Then I realized that achievements like "Kill 25 players in 10 different warzones" means EXACTLY that. If you get 26 kills you don't get credit? So stupid. And there are a lot like that. So I just don't care about them.
  15. There's no pet, it's the companion gift. Those shouldn't qualify as "rares" but sadly they do.
  16. I've always liked the idea of Voss Mystic as a class. You could unlock the class after finishing Voss on another character. The story would pick up right after where the Voss quests that we know come to an end, and by the end of it the Mystic would have to choose between Empire and Republic (due to what happens in the story). The first major mission after choosing your faction could just be Makeb, which would be a lot easier to add voiceovers for. I've also had other similar ideas. Like if the next expansion has Kashyyyk then they could do the same thing with a Wookie character class.
  17. I think it's the wording. I know we can die non "lore" CM sets, which are both level 1 and cant be crafted (so it technically breaks both rules)
  18. All within a month or something?? If so that's a lot of CC
  19. The next post in that topic also says it will before 2.2. My guess is the Tuesday after 2.1. Or maybe even with 2.1 since there's no content there.
  20. I'm on The Bastion too and this has been my experience.
  21. IMO, classes designed for a specific race. For example, Republic could get Wookie Warrior and Empire could get Transdoshan Brawler (would need better names of course). This would give Bioware a reasonable way to implement the "less human" races, it would still feel like Star Wars and touch on types of characters not already in game (unlike an Imperial Trooper or Republic Bounty Hunter), and the story could be told from a whole new perspective. Realistically, I dont think we will ever see more classes at all. If they were to and I'm still being realistic, my guess is we might see something like what WoW did with Death Knights were we start at around level 41 and just get one class story chapter.
  22. I agree that TOR will be just fine if they continue their current plans, but EVE actually announced that they have 500k subs for the first time in their history. Pretty amazing considering how old it is, but you have to consider that nearly everyone who plays that has multiple accounts.
  23. I could be wrong, but before release I'm pretty sure I remember Bioware stated that if they have at least 500k consistent subscribers, then they would be in decent shape. Today, they have a leaner production system (the layoffs), so their costs are lower than when they were when they made that statement. And if the CM is really doubling their revenue, then I'd say this game is in good shape. And to the people implying that we should be getting more content due to increased revenue, why would you expect that? If their revenue has DOUBLED and all of their post F2P metrics are better than expected, then why on earth would EA throw even more money at it?
×
×
  • Create New...