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Amarinth

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Everything posted by Amarinth

  1. You can choose whether to display it as a surname, a "The xxx Legacy" or hide it completely. You can't however have different legacy names / surnames for different alts on the same server and account - once you pick a legacy name on a server you're stuck with it (for now).
  2. You could have a look at some of the UK-based custom builders. I don't know which are the best for build quality (as in the quality of the assembly and parts) but just to name 2 that come to mind for the UK: http://www.dinopc.com http://www.pcspecialist.co.uk As for specs I would aim for an build based around an i5 2500k with 8gb 1600mhz RAM and a graphics card at the performance level of a GTX 570 or 6950 or better. It doesn't sound like you're much of a tweaker, so I'd recommend against going SLI and just stick with a good old single high performance card. Just make sure whatever the build you go with that the builder provides good build quality, including good quality parts and good cooling. If there's anything that causes the most issues with prebuilt systems of any kind it's bad quality PSU's and poor cooling.
  3. You can't unbind it, but there are a few rare functions that you can bind it to that are able to override the hardcoded function of the key. As per someone's suggestion in another thread I tried binding the ticket key to one of the chat scroll commands, in my case "Chat Bottom". Since my chat is almost always at the bottom already hitting the key doesn't have any effect most of the time. It's certainly the lesser of two evils. Yeah it depends on the keyboard. On the International-US keyboard layout it's the | \ key next to ENTER. However within europe alone there's dozens of other keyboard layouts, even the UK have a different one (always takes me forever to get used to them swapping the " and @ keys around -.-). A lot of them have the hardcoded-ticket-key in a much worse place than US/International. :/
  4. Makes plenty of sense to me. I would prefer this compromise to both the new and old system actually. As a Jedi Guardian it's nice to be able to see when my proc abilities are available during GCD - I don't mind that change. But at the same time I also need those skills that are on their own seperate cooldowns to be properly greyed out so I can clearly see when they're still on cooldown and when they're not. With the blue-on-blue color scheme the current system makes it really hard to see the skill-specific cooldowns with my peripheral vision simply due to the lack of contrast in color between the skills and the cooldown bar. Longer cooldowns are even worse as the cooldown bar moves a lot slower and becomes an almost unnoticeable sliver once it gets to the bottom of the icon, which means it's hard to see even if I'm staring at the skillbar full-on. The GCD I don't mind staying as it is right now, because the cooldown indicator moves really fast and it affects almost the entire skillbar. There is almost no way I can miss the GCD. It's the regular skill cooldowns that I'm having trouble with and those are the ones I'd like to see changed back to the way they were. Especially Jedi Guardians and Sentinels need way more contrast for this system to work. Blue-on-blue just doesn't work out very well no matter how sharp your eyesight is.
  5. Yes, though bear in mind you won't get the founder title until you're charged for the subscription, which will be after your first 30 days included time runs out. The offer runs until the 18th/19th of March, so if your free time starts running today you should get charged for the subscription some time in February, which is well within the period that the offer is valid.
  6. On a slightly off-topic note, the character detail isn't the only thing they're downgrading outside of "controlled situations". People have been complaining that the "High" shadows look blocky when you look at them more closely, and that they've been scaled down won't come as a surprise to most. However here's the interesting part. If you go to a cantina, the game still seems to load the original high shadows for your viewing pleasure. The moment I cross the threshold of the cantina I see character shadows which are much cleaner and crisper, but also several times as intensive on the GPU. So if anyone was wondering why they were having such high GPU useage / lower performance specifically inside the cantina's... the answer is that it's probably the higher shadows being loaded. It also shows very clearly just what awful resource-hogs the shadows in this game are.
  7. PLEASE for the love of god change cooldowns back to the way they were. At least until you can come up with a better solution. And when you do please give the proposed changes the time to be properly tested and don't rush them into the live build.
  8. Do you have Anti-Aliasing enabled (ingame) by any chance? They might be forcing Bloom on when AA is on to prevent people from running into the bug where lightsabers and holograms may disappear during cutscenes when AA is on while bloom is off. That's the only thing I can think of anyway.
  9. The offer runs until march 18th/19th so as long as you are billed before then you will be eligible. The only difference I see the extension making is that you'll receive your medal 2 days later than your friend (because you're billed later), but that should be all. You do. GTC's count the same in this case as being billed for your first subscription period and it shouldn't matter that you redeemed it before the announcement.
  10. Yep, this is what I'd like to see as well. Just a simple toggle between preventing automatic PvP flagging (with it also preventing you having ANY effect on PvP-flagged enemies and allies whatsoever) and allowing it. It would not affect those that like the current auto-flagging and it would make those of us that don't happy as well. The only people that lose out here are the griefers.
  11. I've given up on Codex hunting until they fix them, either by making the bugged ones reobtainable or removing them altogether. It's just not worth chasing up and down a planet trying to find something that isn't there. :/
  12. What baffles me is if they wanted people to be able to distinguish between skills not being available due to cooldowns and skills not being available due to other conditions, WHY didn't they just give those other conditions a red tinge to distinguish it from the grey tinge for cooldowns? As for being able to see when a proc ability is ready for use during GCD, I agree that that is now much improved and it's mainly the longer skill-specific cooldowns that have suffered. So WHY not separate GCD and skill-specific cooldowns and make skills affected by a skill-specific cooldown greyed out as they were before, while leaving all the skills only affected by a GCD fully lit up as they are now? So in summary: skills affected by GCD => no change in color of the skill icon (current cooldown display) skills affected by a skill-specific cooldown => greyed out (pre-1.1 cooldown display) skills unuseable due to other conditions => display with a red tinge All skills should ofcourse still display the cooldown timer running down, but that's seperate from the coloring and greying out of the skills.
  13. You can. What I would suggest doing though is grab the downloadable setup file from your SWTOR account page (it's very small and takes very little time to run) install the basics of the game (the launcher and all its references) on your computer after the wipe, THEN copy the backup you made of your SWTOR game folder on top of that new installation. After it's done, start the launcher, log in and it should work just as before. If you want to be thorough you can make it run a file check by clicking the Options button on the launcher (it appears after you log in) and select Repair. It'll check all the files are uptodate and working and if anything is amiss it'll repair it. It should be really quick to reinstall this way. It works with cross-computer installs as well. The installation I'm using now was just the web setup with a friend's install folder from early access pasted on top. Saved me many hours of downloading.
  14. Don't forget december was a 31 day month and the free time included with the game only covers 30 days, so if the timer started running on midnight between the 19th and the 20th the first people should be running out of gametime at midnight between the 18th and 19th. Usually however companies bill a little earlier than that to ensure continuous access. So it's very well possible that some people have already been billed. I haven't been billed myself because I'm using GTC's, however I currently have 120 days remaining on my account (from 2 GTC's), so that means I'm on the final hours of the original 30 days that came with the game. If I were using a recurring payment method I probably would have been charged already.
  15. Not to my knowledge. The retail game keys themselves are completely region-free and the gametime cards seem to follow that trend. At least I had no problems using 2 UK GTC's that I got as a christmas present on an account that I created in and am playing on from the Netherlands. If there was any sort of currency-restriction on the GTC's to prevent people importing them I should have run into trouble there (since I'm supposed to pay in euro's not in UK pounds) and I didn't. So I don't see why your GTC's shouldn't work for your friend in Brazil.
  16. I've been leveling together with my significant other on empire side and I'm so glad as a BH Powertech I now (at a higher level) have access to both a Pull and a Leap skill. It's the only thing that makes datacron hunting bearable, when one of us constantly keeps sliding off edges that shouldn't be slippery, when the character doesn't want to jump when you press jump, or when there is an invisible bloody wall somewhere that doesn't belong there. I am not a big fan of platform games at the best of times, and when you add in the unavoidable input delays you get from playing online, some really bad collision detection in places and a jumping mechanic that is put to shame by any good platforming title, it just becomes an exercise in frustration management rather than a challenge. I don't mind a challenge. What I do mind is fighting bad game design to complete an element of the game that hasn't been properly implemented.
  17. They gave you a ship with carpet?!?! Grr, I demand lush velvety carpet on my ship too! Why do some classes get stuck with rust buckets, while others get luxury cruise liners?! This is discrimination!
  18. I REALLY liked that setting in Rift and would love to see it here as I think it's a very simply way to prevent accidental flagging and the griefing that can result from it. It could function something like this: Short of entering open PvP areas, no action can automatically flag you for PvP while the anti-flagging setting is enabled. However as long as you have it turned on and aren't flagged for PvP already you cannot heal, buff, damage or otherwise affect anyone who IS flagged for PvP. Like the OP I specifically stick to PvE servers and stay out of open PvP areas because world PvP in MMORPG's just isn't my thing. What annoys me the most at the moment isn't even getting flagged for PvP the first place, but rather how awkward it is to get rid of it again. It seems companions interfere with the de-flagging timer (probably due to the way buffs are synced between the player and companion) and also the timer doesn't seem to run down unless I'm in a licensed safe zone, like a cantina, as apparently heavily defended outposts aren't safe enough.
  19. A better analogy of this situation would be: A TV Station is broadcasting on local channels in both Europe and the US, and they are offering both audiences the exact same programs. However their program schedule isn't 24 hours non-stop, it has an 8 hour break where there are no shows at all. In the US this break is between 2AM and 10AM when the amount of viewers is at its absolute lowest. The Euro local channels have been told to broadcast the same programs at the precise time they are aired in the US. So in Central Europe the break with no programs is between 9AM and 5PM. The TV station suddenly finds they're receiving a lot od complaints from their European viewers, because apparently a lot more people do occasionally watch TV in the afternoon than in the dead of night. When the TV station just shrug their shoulders and reply that they aren't purposely discriminating against their European viewers, many viewers find some other channel to tune into. It is then that the TV station realizes that it is being offered only as a pay channel...
  20. You're free to install the game on as many machines as you like and it doesn't matter whether you use the download or the discs for that, there's no DRM on this like there is with singleplayer games - the only thing you can't do is log into a single account on more than one machine at the same time, however there's nothing stopping you from playing on 2 different computers at different points in time. If you want the game running on 2 computers so for example 2 people can play it at the same time, then you need the 2nd key to set up a 2nd game account for the other person to use, as 2 of you can't be on the same account at the same time (the 2nd person logging on will boot the first one off the server).
  21. I dare anyone having overheating issues while playing SWTOR, whether with the graphics card or the processor, to run some benchmark tests. Run Intel burntest for the CPU and something like Unigine, 3dmark or Furmark for the GPU. They will push your components to maximum useage and unless you can pass these tests without your components overheating, it is pointless to try and blame the game for frying your system.
  22. Just click on the holoterminal or the intercom button while you don't have a quest stage to do so. Since there is no quest it won't load into an actual cutscene with dialogue but it will briefly try, before it realizes you don't have a quest for it, and in that brief 0.5 second flash you'll see the cutscene textures loaded on your character. The reason this is so handy is because it means you can very easily get a before and after shot that are displayed in the exact same location at the exact same angle.
  23. OH... MY... GOD... That has GOT to be embarassing. Thanks for posting this, I am definitely going to mess around this myself now and see what other embarassing stuff they glossed over like this.
  24. I just spent the past two weeks RMAing a keyboard, because the product I received wasn't as advertised. It took a bit of back and forth communication to explain my problems, but in the end I managed to get it exchanged for a different product and all ended well. Now, the keyboard was a physical product. The moment I realized there was something wrong with it, I knew there was no point sticking with it, because it would never change or get better, no matter how long I waited. The great thing about an MMO is that it's not a fixed product. MMO's are constantly changing and evolving, resolving bugs and adding new features along the way. The potential for substantial change over time is part of what makes MMO's so popular (I think). My point is that the keyboard was a lost cause, but the game isn't. I know substantial and glaring issues like this really should have been ironed out before launch, but it's too late for that now and it's no use arguing about what should have been or what was or wasn't done. It's much more useful to focus on what can be done about the problem in the future and make sure that they know just how much we care about this to ensure that it does get done.
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