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G_Hosa_Phat

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  1. I realize that this is an old, mostly defunct thread, but I still believe in the idea of adding new game modes to SWTOR. Now, however, with the release of 6.X, we're going to have to come up with a new name. Perhaps "Incursion" or "Swarm"...
  2. As a supporter of the petition to Bring the Old Republic era of Star Wars to Netflix, a contributor to the #TORonNetflix campaign, and one of the admins of the "official" Facebook page for The Old Republic on Netflix, I wanted to take a minute to try to communicate a bit of perspective regarding the petition, and explain some of what drives those of us that continue to actively support it. First of all, as a point of clarification, the petition is expressly directed at Disney & Lucasfilm. Netflix is just the proposed delivery vehicle for the series due to a number of factors, not the least of which being the fact that Disney already has an active relationship with them to release Marvel stories such as Luke Cage and Jessica Jones. I don't think any of us would be terribly upset if Disney chose to release an Old Republic-based series on another streaming provider like Amazon or Hulu, a premium network like HBO or Starz, or even a "regular" network like ABC (which they own anyway). The fact that Netflix is such a well-known brand at this point, however, is another major factor in the decision to name them in the petition explicitly. The petition recently surpassed the 175,000 signature mark and is still gaining momentum. While we are excited that a fan started petition has garnered so much support and has even caught the eye of Star Wars Story Group Guru Pablo Hidalgo, we are not delusional enough to believe that Disney is going to produce a series just because we stomp our feet and cry. On the same token, we do not believe that this petition is going to "force" Disney and Lucasfilm to do anything that they aren't already interested in doing. Disney is a multi-billion dollar corporation, and, if an Old Republic series is produced, it will be because the powers that be have chosen it as a worthy project. We are well aware that we still need a lot more support behind us before The Mouse even bats an eye in our direction. What those of us who are involved in the #TORonNetflix movement DO believe is that this petition is a sort of rallying point for Star Wars fans who are interested in The Old Republic era. If nothing else, it has served to bring groups of Star Wars fans together from literally all around the world. Petitions in and of themselves can never be an accurate gauge of interest on a topic, just by their very nature. There are fans out there that don't know about the petition, there are those that aren't interested, and there are those who refuse to "waste their time". Honestly, the latter are the only ones that I don't understand. In my opinion, if the idea of an Old Republic series on Netflix interests you at all, what's a few minutes of your time to add your name to the petition? Regardless, those of us who are actively supporting the petition on social media do so because we are truly excited about the possibility that it represents. Whether Disney eventually gives us an Old Republic series or not is almost beside the point. We have a community of like-minded fans with whom we enjoy discussing all of the ways that such a series could come to be. From production style (animated or live-action) to potential storylines and characters, and even what people could/should be involved. If the idea behind the petition interests you at all, please join us and take a moment to add your name in support. SIGN & SHARE THE PETITION (Change.org): Bring the Old Republic era of Star Wars to Netflix Short Link for Sharing (Case-Sensitive) - bit.ly/TORonNetflix GET THE LATEST UPDATES (Facebook): The Old Republic on Netflix JOIN THE DISCUSSION (Facebook): TORonNetflix FOLLOW OUR TWEETS (Twitter): @TORonNetflix EXPRESS YOUR OPINIONS (SurveyMonkey): Star Wars: The Old Republic on Subscription Services REVIEW THE SURVEY RESULTS (Diary of a Sith Chick): TORonNetflix - Survey Results (With Editorial Commentary)
  3. Thanks again, Lecto, for bringing this idea back to the top of the heap. I haven't been in-game much of late, but ideas like this and the other ones I've linked in my signature could potentially draw me back in. As I've stated many times, bringing in more diverse game styles like these could really help SWTOR appeal to a much wider player base. I really hope that these ideas haven't gone completely unnoticed. ...and according to Musco in this post, the Suggestion Box forum is more than just a sounding board for players to vent: Let's just hope that's true.
  4. Thanks for the vote of support, Vhaegrant! I've been following this thread for quite a while, and still hope to see an implementation of this make it into the game some day, no matter what they call it. I believe I found your thread Wave Attack Mechanic, and I think you'll find in my outline post that we have many of the same ideas surrounding the implementation. While I tend to lean more towards the solo version of this, I believe many of the people in this thread are looking for a multi-player environment for implementation. Luckily, I believe that there are already several instances of "scaling" in-place throughout SWTOR that should make either scenario possible. This is pretty much exactly the kind of thing I was envisioning myself. While it may make the idea a bit more complex than necessary, I think it would be awesome to tailor the encounters to the class/role make-up of the party currently playing.... No healer/tank/DPS on your team? Certain objective waves are excluded from the rotation. Like I said, though, this could potentially add a few too many variables into the mix for what should be a relatively simple "survive until you die" mechanic. Another benefit in this case is that players will actually want better gear in order to compete in this area. This can drive players to some of the other end-game content that seems to go languishing because so many players have already "been there, done that". Getting a group of players that are newly driven to improve their gear could very well re-invigorate the Flashpoints and Operations afresh.
  5. Ahh, you're probably right. It's been so long since I've played either of the KotOR games I had totally forgotten about that element. It's definitely more reminiscent of that concept than this one. But, with the addition of something along those lines, there's always hope that other new game modes like this could be added.
  6. Correct me if I'm wrong, but based on the descriptions I've heard so far, it sounds like the Eternal Championship is the Devs' take on how to implement this idea. I'd still like to see this idea implemented as something separate from the Eternal Championship, though. I think this is something that could appeal to both solo and group players of just about any caliber.
  7. Not sure if that was directed at me, but I'm going to say "thank you" anyway, if for no other reason than to "bump" the thread. While I truly appreciate the effort the Devs put in to KotFE to really make the game more "story-centric", and while I'm ever a fan of pretty much anything Star Wars (Jar-Jar being the obvious exception) I have to admit that the game does feel very "dumbed-down" lately. There just doesn't seem to be much of a challenge or feel of real progression for my characters. I love the story lines that they've created and can't wait to see more, but it almost feels like more of a "Choose Your Own Adventure" book where I am just watching the effects of my decisions, instead of challenging me to accomplish some "real" goals to get ahead and become the awe-inspiring character I'm supposed to be. At this point, I'm sure that a crafting revamp isn't going to provide those players with similar feelings what it is they "need", but I'm a believer in the axiom: "How do you eat an elephant? One bite at a time." Perhaps other areas of the game should be addressed first, but I firmly believe that crafting is something that needs to be given a thorough review as a part of any changes they have planned for the future.
  8. Thank you, LordArtemis. I appreciate your support of the idea. I would love to see crafting become a much more meaningful part of this game, even adding something like what was suggested by Fevee in his Dungeoneering thread to give crafters a way to be "important".
  9. Once again, I'm glad this thread has come back from the "trash heap" of forgotten topics. Just because a thread has lost momentum and slipped down the list absolutely does not mean that it's no longer relevant, and this thread is a prime example. The topic of conversation here is definitely relevant. With the release of 4.0 and all of the changes they've been making to companions and "core" game mechanics, crafting could certainly use another review. Once again, I refer back to my wall of "SWG fanboi" text for my personal opinions on the matter. They haven't really changed since I posted them, so I'll just leave it at that.
  10. Absolutely, which is why I link to "dead" threads all over the place.
  11. Not to be a forum nazi, but this is another one of those ideas that has been brought up over and over again due to the overabundance of different crafting materials and the limited amount of storage/stack size available in game. Check out my post (#3 with a follow-up in #7) in this thread for a design idea for how to implement a "workable" solution.
  12. I definitely like the idea of making crafting really useful in SWTOR. In a "wall of text" rant I posted in another thread, I discussed my ideas for a total revamp of the entire crafting system a la SWG ("SWG fanboi" flames incoming). While I'd still like to see crafting get a complete overhaul, something like this suggestion that takes the crafting system out of the dull and lifeless void in which it is currently stuck would be tremendously welcome. I will say, however, that I agree with those against the idea of starting the experience with no gear whatsoever. To take from another game, I imagine this something like the original Kael'Thas Sunstrider encounter in The Eye from World of Warcraft. You go in with all of your normal gear, but you need to acquire and equip the instance-specific weapons he summons in order to defeat him (if you're not grossly over-leveled). Applying this concept to your idea, in order to defeat whatever creature is defending the super-secret relic (or whatever) you must craft a very specific set of armor and weaponry to defend yourself from and defeat the horror that awaits you. This new set of gear provides bonuses that offset some of the boss's unique abilities that, without the custom-crafted gear, would occur with too much frequency and/or intensity to be able to successfully complete the encounter. Since this gear is crafted with materials from the tainted planet, they cannot be removed from the surface without the very real potential of rapidly spreading whatever horrible disease is affecting the entire planet across the galaxy in a pandemic with no cure. In addition to making crafting somewhat relevant, I'm always up for adding content to this game that caters to different play-styles (as is evident by the links in my signature). As I've said in pretty much all of the game mode suggestion threads in which I've participated, the more options a player has regarding what they do (and how they do it) in-game, the more likely it is that they will find something that appeals to their play-style.
  13. Much appreciated, Falensawino. With all of the changes that are coming to crafting, I think now is the perfect time to try to implement this type of change.
  14. Thank you for your support, Calypso! I'm so glad this suggestion is getting some new life! I'd also like to hear any feedback you have on my Field Commander suggestion and Firelieutenant's Capture & Command idea, as well as my latest idea, Personal/Guild Armies. I'm still mulling over some other ideas, but these are the ones I'm most interested in right now. Of course, the credit for this suggestion goes to the OP, DrewFromPhilly. I just added some structure and specificity.
  15. Right there with you, Lecto. By adding something like this to conquest objectives, it could make participating much more engaging and interesting. I don't do much PvP, and my guild is so tiny that most of the other options just aren't really viable.
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