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Avenloc

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Everything posted by Avenloc

  1. At the very least, they should allow people to remove mods for free if they have the relevant profession and level requirements. Why can my Jedi make hilts and crystals and put them into lightsabers at no cost, but later have to pay several thousand credits to take them out? It feels inconsistent. I have no problem paying for some, but 3+ mods on several pieces of gear becomes expensive quickly. The current system deters people from customizing their gear in the manner that they choose, which is completely contradictory to the concept of moddable gear.
  2. Patch 1.3 Preview: A new Flashpoint where players must aid the Wookie population against a deadly Jawa uprising. A new Operation where players jump into a Sarlac Pit and defeat the beast, from the inside! A new Warzone where players partake in a game of Huttese checkers. Players move between spaces on a giant board in intervals of 15 seconds. Players that land on the same space must fight for dominance. Reaching the other end results in a score for their team. Players can now unlock weapon loadouts through the legacy system. How dangerous is a Juggernaught with an assault cannon? Level a Commando to 50 to find out! Can a Scoundrel fend off attackers with dual lightsabers? Better get started on that Marauder! Players can now send mail to characters in other games. Several in game bosses have been tweaked to reduce the occurence of common bugs. If a bug does occur, the boss will now spontaneously explode. Players must locate the scattered pieces of said boss to recover loot for the encounter. And much, much more!
  3. I believe the first quest you mention is Replublic's Most Wanted. Also, there is a cloth-like armor reward with a hood and cape from Trouble in Deed, which is on Coruscant as well. It is a heroic 4 in the Justicar Territory.
  4. Considering the size of the patch and, consequently, the increased odds of something going wrong with the implementation of said patch, I would rather they allow for extra time on the back end instead of performing the maintenance at normal time and losing those couple hours for patching or troubleshooting.
  5. I was taking a satirical approach to the OP's statement. As some have mentioned, some classes have more stuns than others (outside of their mirrors). Send 8 Marauders against 8 Scoundrels. It will look like the Republic has more stuns because a Scoundrel is designed to stun. On a serious note, I play Republic and have noticed that Empire players seem to stun more than Republic players, but that has nothing to do with the classes at hand. Quality PVPers will use all of the tools at their disposal to win, and there might just be more of them on the Empire. That, or it only seems that way because Empire stuns are blatantly obvious to the player. If I stun another player, they just sulk over in a daze. If I am stunned, I shiver and convulse while lightning flares out from my body.
  6. Maybe the OP is referencing the total amount of stuns available to the cummulative Imperial community verse the entire Republic population. Seeing that there are about as many Inquisitors as the entirety of the Republic in this game, I would say, "Yes, the Empire has more stuns." If every player in this game were to participate in an all-out war between the factions, the Empire would stunlock the Republic into oblivion simply because of the extra players at their disposal. You see, his statement isn't a complete fallacy. It's merely misguided and inconsequential.
  7. I was wondering whether the unlocked buffs only apply to that character when casted or to the party as a whole? I run flashpoints in a 3-man group, and two of us play the same class. Consequently, we are missing the Smuggler and Trooper buffs. If I level a Smuggler to 50, and my friend levels a Trooper to 50, does that cover our current lack of class buffs? Or do we each need to level a Trooper if we all want the endurance buff?
  8. Not to mention that his entire point was irrelevant anyways. In this game, sudden spikes in difficulty are an illusion. Sure, specific encounters may be difficult for a particular class / companion combo, but the only difference between Voss Monster "A" and Coruscant Gangster "B" is a number. Aside from aesthetics, that is. Kill weak mobs first. Use your interrupts and CC abilities. Work on content in your level range. No planet will prove to be more difficult than the last. And if it does, you have some major gear issues. While leveling, I try not to hold onto anything for more than 6-10 levels, and even that is a stretch.
  9. The problem is exacerbated before hitting level 50, primarily because players are spending the vast majority of time with their companions. At end game, most activities don't allow companions to tag along, which greatly diminishes a players dependency on their performance. That said, I don't roll need for companion gear, but I also understand the reasoning behind someone that would. It isn't worth arguing with someone over their loot priorities when, in the same stretch of time, I could have completed a couple dailes, went back to the fleet, and bought an orange of equal or greater quality from the GTM. And hell, I only run flashpoints with two of my buddies, so I actually have to use my companion a lot under those circumstances to compensate for the lack of a fourth player. Still, you won't hear me complain if I don't get that upgrade for Doc. After all is said and done, I still manage just fine.
  10. I blame Mass Effect 3. It has delayed all of my SWTOR abilities. Indefinitely.
  11. The sentence below is a statement from a troll. The sentence above is a statement from a fanboy.
  12. All I can say is that I disagree with pretty much everything you've said. The loot system in this game works, but not without its flaws. Players shouldn't ever have to roll need for their companions after they hit 50. The majority of content at end game doesn't favor or allow companions, anyway. If I am in a 16-man operation, and one guy rolls need for his companion on gear that I can use, he is essentially a loot ninja. Edit: This is simply a hypothetical. Most groups would use master loot in this situation. If he asks, and / or adheres to the loot rules disclosed through chat, that is a different story. You main character is typically the character you have spent the most game time playing. An alt, or "alternate character", is a character other than the one you play the most. By definition, you'd be more accurate to say you have a bunch of alts, not a bunch of mains. It doesn't have much to do with the superficial labels you seem to think they are.
  13. On your ship? But seriously, Quesh is a small zone that people typically don't spend a lot of time on. There were maybe 10 - 15 people (Republic side) on Quesh while I ran through on my character, but it constantly fluctuated. A buddy of mine arrived and left the zone in about 40 minutes. Even that might be long if you only do the class quests. Then I went to Hoth, which had a steady 40 - 50 people. Though, I am on The Fatman, which is considered one of the servers with a healthier population.
  14. I was doing a mission on Belsavis yesterday night. Just finished fighting an elite, not even healed back up to full, when a Sniper starts trying to pick me off at max range. I close the distance and kill him. Ten minutes later, I start fighting another elite, and the same Sniper immediately attacks me. I just stopped pressing keys and stood there. Case in point: some people don't care about "honor" or "fair" play. Some people just want to watch the world burn.
  15. I believe the Smuggler equivalent is Cheap Shot.
  16. As a Guardian, I'll let someone fight the mob on their own until they are close to dying. Then I will taunt it off and help them kill it. I don't mind the help if someone feels like lending a hand, but I generally have no problem killing an elite while alone.
  17. Basically this. If your thread offers nothing in the realm of constructive information, it will be closed. It amazes me that people still do not understand this despite the repeated posting from the mods on every thread that has been closed.
  18. My point is that the money isn't the issue. Indie teams take change from their pockets and make great games with new ideas. The ability to innovate has no direct correlation to the size of one's wallet. You aren't angry because they spent a bunch of money on voice actors. You're angry because they failed to design the game that you wanted. It is a valid opinion, but a different opinion none-the-less.
  19. The key fallacy in this argument is that people assume an expensive game will bring innovation to the industry. Money does not equal innovation. Money equals time. Time equals decisions. Decisions equal game design. A development team could spend fifty years and a billion dollars developing a game and not innovate a single part of it. Which is a problem in and of itself.
  20. Your must have your screen brightness cranked if you think the new UI effect is "strobing" in any way. It is actually pretty soft as far as the flash is concerned, and even that isn't a fair description. Your entire screen doesn't flash when an ability comes off of cooldown. The buttons simply fade to a bright blue for a split second. If the new UI is causing health issues, people shouldn't play the game at all. Every time my lightsaber hits an enemy I get a flash of light. The actual game is more eye intensive than the UI.
  21. Makes sense. I guess I never noticed. My main is a Guardian, but I don't remember having any issues with my abilities yesterday. I tend to plan my attacks far in advance, though.
  22. I ignored the laws of gaming and read all of the complaining on the boards before I went in game to check it out. The new cooldown animations are not anywhere near as bad as all of the complaints indicate. They don't even "flash", as so many people have exaggerated, which leads me to believe that all of this talk isn't with regards to the UI being bad so much as it is fear of change itself. The UI is fine. Find something substantial to argue about.
  23. Do I like the game in its current state? Yes. Do I want the game to stay as it is? No. Liking the game doesn't make it perfect. It needs some work.
  24. Changing environments. Moving battles. Player roles that are defined by the encounter and not by class. Do these aspects of gameplay appeal to you? Please read on. I'd like to see more dynamic battles in flashpoints. Existing mechanics (particularly on boss fights) are generally easy, predictable, and unimaginative. I feel that flashpoints have the potential to offer epic encounters and gameplay, sometimes both at once, but the current content does not quite live up to what should be considered a far-reaching goal. How great would it be to start a flashpoint on a dropship cruising over a warzone? Players jump onto a tank as it is released toward the ground below. Upon landing, scores of enemy soldiers and droids attempt to sabotage your assault by boarding the tank or firing from adjacent vehicles. The vehicle is tasked with breaching the enemy frontlines, traversing the bottom of a cannon, and taking an enemy base by storm. It is your job to protect the tank until it reaches a strategic enemy position and ultimately destroys it. Now, you can choose to do so through multiple methods: Boarding and sabotaging enemy vehicles Defeating the crew of an enemy vehicle, effectively disabling it Simply defending your vehicle from enemy fire by defeating boarded enemies and disabling bombs / EMP devices Completing the mission effectively should require a combination of all of the above The objective is to ultimately put players into the role they favor the most and not force the traditional tank, DPS, and healer roles. I can't speak for anyone else, but I would like to see more of the gameplay step away from the classic and overplayed mechanics we have so far. Anyone else have some flashpoint suggestions that could help spice up the content a bit?
  25. There are more issues with the gameplay than the story. You don't see as many threads about the story because it is one aspect of the game that - from my experience and observation - is generally accepted. There will always be problems with gameplay, and each player has their own idea of what is right or wrong with the game. Hence, you will never be able to count the number of gameplay-related threads on one hand.
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