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Avenloc

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  1. At the very least, they should allow people to remove mods for free if they have the relevant profession and level requirements. Why can my Jedi make hilts and crystals and put them into lightsabers at no cost, but later have to pay several thousand credits to take them out? It feels inconsistent. I have no problem paying for some, but 3+ mods on several pieces of gear becomes expensive quickly. The current system deters people from customizing their gear in the manner that they choose, which is completely contradictory to the concept of moddable gear.
  2. Patch 1.3 Preview: A new Flashpoint where players must aid the Wookie population against a deadly Jawa uprising. A new Operation where players jump into a Sarlac Pit and defeat the beast, from the inside! A new Warzone where players partake in a game of Huttese checkers. Players move between spaces on a giant board in intervals of 15 seconds. Players that land on the same space must fight for dominance. Reaching the other end results in a score for their team. Players can now unlock weapon loadouts through the legacy system. How dangerous is a Juggernaught with an assault cannon? Level a Commando to 50 to find out! Can a Scoundrel fend off attackers with dual lightsabers? Better get started on that Marauder! Players can now send mail to characters in other games. Several in game bosses have been tweaked to reduce the occurence of common bugs. If a bug does occur, the boss will now spontaneously explode. Players must locate the scattered pieces of said boss to recover loot for the encounter. And much, much more!
  3. I believe the first quest you mention is Replublic's Most Wanted. Also, there is a cloth-like armor reward with a hood and cape from Trouble in Deed, which is on Coruscant as well. It is a heroic 4 in the Justicar Territory.
  4. Considering the size of the patch and, consequently, the increased odds of something going wrong with the implementation of said patch, I would rather they allow for extra time on the back end instead of performing the maintenance at normal time and losing those couple hours for patching or troubleshooting.
  5. I was taking a satirical approach to the OP's statement. As some have mentioned, some classes have more stuns than others (outside of their mirrors). Send 8 Marauders against 8 Scoundrels. It will look like the Republic has more stuns because a Scoundrel is designed to stun. On a serious note, I play Republic and have noticed that Empire players seem to stun more than Republic players, but that has nothing to do with the classes at hand. Quality PVPers will use all of the tools at their disposal to win, and there might just be more of them on the Empire. That, or it only seems that way because Empire stuns are blatantly obvious to the player. If I stun another player, they just sulk over in a daze. If I am stunned, I shiver and convulse while lightning flares out from my body.
  6. Maybe the OP is referencing the total amount of stuns available to the cummulative Imperial community verse the entire Republic population. Seeing that there are about as many Inquisitors as the entirety of the Republic in this game, I would say, "Yes, the Empire has more stuns." If every player in this game were to participate in an all-out war between the factions, the Empire would stunlock the Republic into oblivion simply because of the extra players at their disposal. You see, his statement isn't a complete fallacy. It's merely misguided and inconsequential.
  7. I was wondering whether the unlocked buffs only apply to that character when casted or to the party as a whole? I run flashpoints in a 3-man group, and two of us play the same class. Consequently, we are missing the Smuggler and Trooper buffs. If I level a Smuggler to 50, and my friend levels a Trooper to 50, does that cover our current lack of class buffs? Or do we each need to level a Trooper if we all want the endurance buff?
  8. Not to mention that his entire point was irrelevant anyways. In this game, sudden spikes in difficulty are an illusion. Sure, specific encounters may be difficult for a particular class / companion combo, but the only difference between Voss Monster "A" and Coruscant Gangster "B" is a number. Aside from aesthetics, that is. Kill weak mobs first. Use your interrupts and CC abilities. Work on content in your level range. No planet will prove to be more difficult than the last. And if it does, you have some major gear issues. While leveling, I try not to hold onto anything for more than 6-10 levels, and even that is a stretch.
  9. The problem is exacerbated before hitting level 50, primarily because players are spending the vast majority of time with their companions. At end game, most activities don't allow companions to tag along, which greatly diminishes a players dependency on their performance. That said, I don't roll need for companion gear, but I also understand the reasoning behind someone that would. It isn't worth arguing with someone over their loot priorities when, in the same stretch of time, I could have completed a couple dailes, went back to the fleet, and bought an orange of equal or greater quality from the GTM. And hell, I only run flashpoints with two of my buddies, so I actually have to use my companion a lot under those circumstances to compensate for the lack of a fourth player. Still, you won't hear me complain if I don't get that upgrade for Doc. After all is said and done, I still manage just fine.
  10. I blame Mass Effect 3. It has delayed all of my SWTOR abilities. Indefinitely.
  11. The sentence below is a statement from a troll. The sentence above is a statement from a fanboy.
  12. All I can say is that I disagree with pretty much everything you've said. The loot system in this game works, but not without its flaws. Players shouldn't ever have to roll need for their companions after they hit 50. The majority of content at end game doesn't favor or allow companions, anyway. If I am in a 16-man operation, and one guy rolls need for his companion on gear that I can use, he is essentially a loot ninja. Edit: This is simply a hypothetical. Most groups would use master loot in this situation. If he asks, and / or adheres to the loot rules disclosed through chat, that is a different story. You main character is typically the character you have spent the most game time playing. An alt, or "alternate character", is a character other than the one you play the most. By definition, you'd be more accurate to say you have a bunch of alts, not a bunch of mains. It doesn't have much to do with the superficial labels you seem to think they are.
  13. On your ship? But seriously, Quesh is a small zone that people typically don't spend a lot of time on. There were maybe 10 - 15 people (Republic side) on Quesh while I ran through on my character, but it constantly fluctuated. A buddy of mine arrived and left the zone in about 40 minutes. Even that might be long if you only do the class quests. Then I went to Hoth, which had a steady 40 - 50 people. Though, I am on The Fatman, which is considered one of the servers with a healthier population.
  14. I was doing a mission on Belsavis yesterday night. Just finished fighting an elite, not even healed back up to full, when a Sniper starts trying to pick me off at max range. I close the distance and kill him. Ten minutes later, I start fighting another elite, and the same Sniper immediately attacks me. I just stopped pressing keys and stood there. Case in point: some people don't care about "honor" or "fair" play. Some people just want to watch the world burn.
  15. I believe the Smuggler equivalent is Cheap Shot.
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