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lorylke

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Everything posted by lorylke

  1. Just reading these forums brings you into understanding that bioware doesn't know how to carry this game any longer, their absolute lack of comprehension of what needs to be fixed and what doesn't, what the root of the problem is in certain areas and what they need to do has caused me to lose faith and, once my sub expires in a few days, I will not be re-subbing.
  2. Why? Because Bioware is incompetent. Also, even 50 would be too much, cap it at 20 per faction and open up extra 10 per faction if both factions reach the limit.
  3. And I have to state that I know that they won't fix **** cause majority of the classes can contend on that map, they've already shown that they ignore the minority with the op/scoundrel nerf and listen only to majority with how overpowered sorcerers/sages are and how many "bugs" favor empire.
  4. Or just, you know, get stunned and knocked off cause it's a fair and fun set of mechanics. Stop trying to convince me with your arguments, they're flawed. The map is inherently inbalanced, favoring classes with charges and pulls. I got neither, I got no way to stop either, I can't even restealth on that damn *********** map, what the **** do you know about how hard it is to play on it? Do damage? Yes, I can do damage, but not when I can't stay within melee range of anything because a single knockback puts me essentially 100m+ away from my target rather than normal 10m. I try to attack someone, they shift slightly and knock me off, boom, suddenly I'm once again a nonfactor. Bioware is horrible, this is probably the worst *********** map design I've ever seen. It would've been somewhat fun if it wasn't for the plethora of pulls, knockbacks, charges and other gimmick abilities that people abuse to no end. I've seen people cap in huttball in under 10 seconds because they did a chain of pulls and hops from the ball to the cap zone and nearly nothing could be done to stop it because anytime you try to interrupt it they just knock you off. You spend 90% of the time running back up to attempt to stop it again.
  5. And get pulled into a spawn by some powertech or assassin and get oneshot or just simply get ran over by the spawning people. And get killed cause you're squishiest class in the game. Or just get stunned and knocked off the moment they see you. Or just get stunned and knocked off the moment they see you. Or just get knocked off and killed because you have no way to bypass flames like marauders/juggs do and have to stand there like a moron for 10 seconds waiting for the fire to end while you get your *** kicked. Or just get stunned and knocked off the moment they see you.
  6. Anytime you have some aspect of the game that clearly benefits some class and shafts another, it's extremely poor design. This isn't a single player game, you can't have someone getting an unfair advantage that other people can't get. Bioware clearly has no understanding of that concept when they built in advantages in mechanics for one faction over the other and thought that would fly. I can't see how you can consider that ball of failure a good warzone at all, there's absolutely no fun in being knocked around or down into the pit nonstop or have the ball handler of the other team just straight up leap away from you at 10% health because he can and you can't do **** about it.
  7. I don't think I could **** this **** up anymore than they did. If you got a pull or a charge you basically dominate that warzone, if you don't... well... you get to not do **** as you get knocked around and can't hold your footing whatsoever. You know how you nerfed ops/scoundrels? They're basically the only class that have nothing to offer in that warzone. Huttball pisses on ops/scoundrels, you're lucky to have any use in that warzone at all. It's not only that, because of how much you screwed up with combat system, dropping combat for restealth is nearly impossible in huttball, let alone any other warzones. And that class that 90% of people play, Sorcerers I mean, they're gods of that warzone because of how poorly you designed the resolve system as well as knockbacks and slows. Bioware, you have disappointed me deeply. I have loved every single game you made up until now, but this **** is just garbage, a 5 year old kid could brew up something better and more enjoyable and balanced than your game, let alone this specific part of it. You don't have a damn clue how to design a multiplayer game on any level. You screwed up classes, you screwed up gear, you screwed up stats, you screwed up leveling, you screwed up level design for all the leveling areas, there's just so much damn FAIL in this game I don't understand how you managed it with your (alleged) 200mil budget that you more than likely dumped into voice overs for no good reason. Your priorities are all screwed up, you have bugs that have been here and reported since July, you were clearly warned about faction imbalance way ahead of time, BUT YOU CHOSE TO DO NOTHING.
  8. You know this game did take at least 3 years to make (from official announcement), and if they didn't spend all their time and money doing voiceovers, this game would've been several times better.
  9. No Not even a chance. Constant bugs, general lack of balancing, no development direction, empty promises, more bugs with lies about them being fixed, incomplete patch notes, infuriating amount of RNG, bad looting system, etc.
  10. So after nerfing the only class that even remotely held sorcerers in check, you now have to start nerfing sorcerers. You know how you said how operatives/scoundrels can 3 shot people? So can sorcerers. You know how you said operatives/scoundrels get you down to <50% health within a stun? So can sorcerers. You know something that sorcerers have that the other two mentioned don't? Survivability, knockbacks, decent heals, spammable slows, spammable roots. So why aren't sorcerers nerfed?
  11. Not a damn chance. Morons will abuse the hell out of it. Report the person and shut up, don't even dare giving Bioware this idea. Imagine if a team of people joins into warzone with a slot and they don't like you for some reason and boot you, happened in every other team game with votekick option, going to happen here.
  12. Sorcerers are like totally overpowered. They can 3shot you with their force lightning thing and stun you until you're at 50% and then slow you so you can't do anything and then heal and prevent any damage with their bubbles. Nerf Sorcerers, they're too OP, if you don't, I'll unsubscribe!
  13. Where did you hear that, can I see the source? Also Gabe just happens to be dumb as a bag of bricks and I wouldn't rely on his design whatsoever. He's the man that came up with the retarded concept of expertise in this game, a stat that's here for no good reason at all.
  14. I suppose the fact that vast majority of the people playing this game are sorcs/sages, and that info is provided by the consolidated guild registration info, which was public, where people were saying which class they were gonna play which mostly showed that vast majority of players were going inquisitor. You could also add personal experience to that(warzones being mostly taken over by those classes), as well as occasional /who sorcerer 50, /who sage 50 compared to /who 50 of other classes.
  15. Yes, should, but in practice healers are extremely hard to kill right now. I admit that you force them to stand in one place and spam heals on themselves, but they have plenty of spell variety to work around interrupts and stuns aren't long enough to matter, especially against heavy armor healers. And I know the class I'm playing (scoundrel) very well to tell you that there's no way a scoundrel can currently kill an equally geared healer off the opener, best you'll do is 50% and then the healer will just either keep themselves at that number, or top themselves off depending on the state of their cooldown, all this regardless of how hard you're trying to dps them (which once again shows that operatives/scoundrels have horrid sustained dps and burst is all they have).
  16. Then you're *********** undergeared as hell. Currently equally geared healer commandos/mercs take around 2-3 minutes for me to kill, and I should definitely be able to drop a healer 1v1 if he's not getting any outside help. Throw in a guard/taunt, and I'll definitely never be able to take one of you ******es down. And what global cooldown are you talking about? Global cooldown is same for everybody. And why do you think you're entitled to always survive against another class just because you're A HEALER. If someone's sitting on you and disrupting you and nobody's there to peel stuff off of you, you should eventually succumb, I do not see any reason why you shouldn't, as it is right now you're nigh-immortal. And you're pathetic to think that masses know what's best for them. It's been proven by the U.S. to be entirely false more than once. And so far Bioware hasn't been striking me as the company that thinks a lot on their changes, at least concerning this MMO.
  17. I'll put it simply, if bioware goes forth with this nerf, they will have effectively eliminated my will to play this game, and because of that I will unsubscribe the moment it happens and add this game to the shelf of high-potential mmo failures next to AoC, Aion and Warhammer. But not only that, I promise to not buy a single product from you ever in the future. If you were to check my bioware account, I happen to own DA:O, ME, ME2, DA2 with all of their add-ons, which sums up to easily 300+$, I'd be more than willing to spend more than that in the future, but if you're gonna show this kind of poor judgement, this will be the last penny I will spend on you. And to add to that, I'll try and make sure that same goes for every single one of my friends.
  18. Where the **** did you pull all this out of? AOE group vanish? DOT removal? 100% uptime hot? You do realize that smuggle doesn't work in combat, right? that it's a 3 min cooldown, right? That dot removal only works on tech dots, no mental/force dots whatsoever, so sorcerers get a free reign there. 100% uptime hot? are you talking about the 1% regen we get from TALENT for pugnacity that needs to be cast off a retarded secondary resource system that we have? In-combat res is shared by 2 other classes (every healer-capable class, in short). Also do you realize that our "proc" stun is shortest stun in the game that also maxes out resolve bar in one go? Let's do the same for a sorcerer class: Aoe knockback Friendly pull Strong spammable absorbs 10 second 30m cc 4 second on-demand 30m stun 30m strong slow 2 30m strong dots 2 heals aoe group heal large aoe channeled spammable damage large aoe low cooldown heavy damage aoe blind every time your bubble explodes high damage channeled 30m slow spammable long-range nuke AND... in-combat res OMG THIS IS JUST RIDICULOUS, YOU GUYS NEED A TOTAL NERF. get the **** out.
  19. Where was it happening, I'd like to see some proof of equally geared Scoundrel vs any other class doing that, cause as it is right now, my best targets are unbubbled sorcerers and marauders, and even they, at worst (for them), get out of stun at 50% hp.
  20. So... WHY NOT NERF THE BUFFS INSTEAD, OMG, THINKING IS HARD. I'm thinking they're badly jumping the gun and I hope they regret it or not do it, cause this is utterly stupid and retarded and completely unwarranted. or... just nerf expertise, OMG *** BUT EXPERTISE IS IMPO... no it's not, all it does is separate level 50 pvp players from pve players in a game that doesn't even have stabilized playerbase yet, which is utterly moronic.
  21. Their knockdown is a joke, it's a 3 second stun that maxes out resolve in one hit, meanwhile any other 4sec stun in the game does 2/3 at most, is ranged and/or can be applied outside of stealth. Yes, our stun is attached to an ability that already does stuff, but a. it's a talent, b. it's only 3 seconds, c. it can be trinketed and then you're immune to stuns for 20 seconds.
  22. So they completely butcher operatives/scoundrels in both pvp and pve for no good reason, meanwhile completely ignoring the 1000000000 sorcerers/sages and 5000000 mercs/commandos that are spamming heals while being nearly unkillable themselves. I'm sorry, but when I'm running around the warzone with 300k damage done and only 10 kills, no matter how bad I am, this warrants some discussion. Healers and tanks are breaking this game, and it's not even so much their classes themselves as much as the broken unbalanced stat that Bioware decided to introduce without any thinking or reasoning into this game just to copy WoW's resilience, and they copied it extremely poorly (resilience is there just to prevent damage, not increase healing done or damage done, the way expertise is now is stupid, all it does is make newer pvp players hate their life as older ones shred em to pieces while emerging from combat unscathed). Yes, I'm ranting, but seriously, why did they nerf scoundrels/operatives when neither class is all that good, and all they do is burst and then die if they failed. And to add to that, who's bull******** here saying that operatives/scoundrels can do 8-9k crits in one go, top I do without expertise buffs is 4.8k, and that's on people that have nearly no expertise themselves, and I have 300 expertise (not a lot, but enough to give you an idea of how ******** 8-9k hypothesis sounds, at least on same gear players) P.S. Bioware, if you're gonna be like this, I'm not buying anymore of your products, Mass Effect 3 included.
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