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Olvera

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Everything posted by Olvera

  1. I ay play wzs and world pvp with a pve build. I've had great success in both with my pve specced PT. Sure I lose out on some good abilities, but what I gain is overall survivability. And if you have someone healing you in WZ's then you will be set for life. When it comes to world pvp, I have yet to lose to anyone that I have faced in a 1v1 encounter. Only died when it was 2+ zerg mobs. The Powertechs greatest ability is their survivability. They can tank alot of damage before dropping.
  2. Once I hit 40 and slipped into new pvp gear, Im finding myself nearly hard to take down in 1 on 1 encounters. Even managed a few two on 1 encounters against two lvl 50 jedi. Im a shield spec, and pretty much have gotten use to blowing my tanking buffs early and often. Also picked up two relics today to boost defense and shield chance. In the Alderaan warzone I was able to hold off four enemies until help arrived to help guard our turret. I died in the end due to four people spamming every nuke they had at me but my job was to hold them off till the calvary came. So job done. In Huttball, I've been good at using my grapple and electro dart combo to leave people in acid and fire quite nicely. The big advantage to PTs is that most of their attacks ignore armor to begin with. While alot of other class's have to chew through it. Finally started to enjoy Voidstar too due to being able to single handedly guard a door. In world pvp I have yet to be beaten. Mostly due to the fact that I havent ran across anyone greatly higher than me. But anyone near my lvl is as good as dead.
  3. Never had a problem against an Op or Scoundrel in Huttball. My armor lvl and health are high enough to take a beating. I then burn my defense mods and start giving him some pain. In usual 1v1 combat we either try to burn the other down fast enough, or he tries to poof away when he gets scared just for me to stay on him due to the Ion canister dot I constantly put on him. Most fight unfortunately end with either me or said player getting killed by mine or his said team. The only class's that piss me off are the Assasins/shadows and sorcerers/sages. Talk about some OP bs. Wish I got enough stuns and knockbacks as them. But thats another story.
  4. Yet it would be cool if it did do that and made the attack or heal twice as powerful.
  5. I usually go Debilitate (sp) followed by Flash bang once they blow their release. Seeing that I know that they will get out of the first move, the Flash bang is the one meant to hold them in place. You can cap a turret easy in Alderaan if their flashbanged, same goes with the fire pits in huttball. Once they break free there really is no rotation, all you need to do is break line of site alot. They cant hit you if they cant see you. Also remember to throw your corrosive dart on the ones in Alderaan. Seeing that my goal never was to keep the turret I stole. My goal was to pull their defenders off the center turret. To give my team a better change of taking it. Actually worked once. We got all three for a few seconds before they retook the one I took. My main purpose is to cause chaos and bedlam to their players. Force each one to decide if they should abbandon their post guarding the middle in order to regain the one they lost. I know this strategy won't work on most decent premade teams. Seeing that they would be on vent. In huttball, my role is pretty much being the goalie, keeping the other team from scoring. My means are to have them die in the fire seeing that Im too weak to klll most people one on one atm. Stealth is the key.
  6. Right now Im a level seventeen Operative. I am pretty much leveling him to be my pvp character. So today was my first day pvping with him in Warzones, and I must say Operatives are evil. I personally ninja'd four turret controls in Alderaan. Each time debilitating then flash banging the lvl 50 guarding it. It was quite a fun time seeing them stun locked and then making them work their butt off trying to down me as I duck and dodge like a cat avoiding a bath. One time it basically took two guys coming to help the lvl 50 to kill me so they could regain the turret. Huttball, I have enjoyed due to stun locking people on the fire pits. Very very fun. The only one that I havent enjoyed has been Voidstar. Seeing that Im only lvl 17 now, I can't wait till Im lvl 50 and able to cause some real mayhem.
  7. Meh. Would rather have Mako than Gault as my companion. She keeps her PT tank healed. I burn things slowly. Just like how god intended.
  8. Finished Jarro. Pretty much had to burn him down 10 times. I moved him all the way to the other end of the command deck and he still was getting healed. Thankfully I got lucky with my relic that boosts crit chance and alot of lucky crits. Talk about a very annoying fight. Know that it is a bug and that it will get fixed. Yet overall Im finally glad that he's dead along with Tarro.
  9. Well someone was able to understand the point of my post. Sometimes the thrill of the fight is worth more than physical rewards. Or I could of messed up on identifying the jedi. Cause I know there were two jedi. One being a companion.
  10. Today I got to engage in world pvp for the first time. While cruising through Jungland I ran across a Sage with her dual bladed companion out killing creatures. I dont think she noticed that I was around or maybe didn't think I would engage her. I at first thought that she herself was an npc due to all the mobs around. The only thing that told me that it was a player was when she got into combat and their nice lighsabers lit up. I was so wanting to try out world pvp since I got to Tat a few days ago. So I worked my way around the mobs to get closer to her. During this time is when I noticed that she was a sage and not a shadow. I orignally thought the companion was the player due to the double bladed saber. My mind started thinking about all the sages abilities that I knew of. I knew that she could heal, dps, and had some CC. Knowing that her companion was using a double bladed saber meant that she was the tank. So I got close enough to fire off a missile blast and an electro dart. I figured that I would have to grapple her close to me due to her wanting to stay at max range. Yet her and her companion moved in close. I think she might of mistook me for a merc and not a powertech. So she used her CC breaker to get out of the dart and charged towards me. I then ran towards her and started with a flame burst and then a flame sweep to lower their dps while Mako was on healing duty. I followed up with Rocket punch and Rail shot. When I started to get her low she CCed me and tried to heal. I broke free and culled her. I eventually won the day thanks to busting out my shield and generous flamethrower usage. The joys of world pvp combat are by far greater than anything I felt in a warzone. Usually in warzones it start a fight with someone no where near your lvl and either you get ganked or they do. Hopefully I'll get a chance to enjoy more world pvp before I leave Tat. Also if anyone actually cared: Me - 28 PT Bounty Hunter Her - 26 Sage Thanks for reading this block of text.
  11. Yet don't let that discourage you from getting combust. Due to combust being a very handy ability. If you plan on going the shield tree, then you'll end up getting the best trigger for railshot in the second tier. Using rocket punch as a trigger.
  12. Im proud to say that I enjoy Armormech. I have managed to keep my armor and the armor of my companions up to date. The flaw in your reasoning is that once you get orange pieces then you'll be set for the entire game. The problem is getting said orange pieces to drop and then being able to actually customize said orange pieces. I have a couple of oranges that are unable to be modded. But thanks to armormech, I can keep my armor up to date and use the commendation to buy mods for the few oranges that I do have.
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