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Dray

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  • Location
    Washington state
  • Homepage
    http://www.guildportal.com/Guild.aspx?GuildID=420541&TabID=3576549
  • Interests
    Tennis, hiking, GAMING!
  • Occupation
    Unemployed
  1. Dray

    Cya

    http://www.swtor.com/news/news-article/20120401 Had a really nasty thing written up but **** it. Suffice it to say that I'm not stupid enough to keep subbing to a game with no endgame. After my third 50 got full rak in the first two months and another full BM gear the next week....I'm out of **** to do. There's no persistent world PvP like you promised on Ilum, which is what I would LIKE to do. All you had to do was copy/paste WAR's RvR system like you did WoWs PvE system. Not sure HOW you ****ed that up, but you sure did, somehow burning 500 million bucks in the process. You put bureaucratic waste to shame. I'm a star wars and mmo fanboy, I admit, but I just cant take this kind of abuse. You promised Ilum. You failed to deliver. You promised "raids". You failed to deliver (any real MMOr laughs at the ridiculous ease of operations). I don't subscribe to promises, I subscribe to MMOs. Call me when you make one.
  2. Character modeling/LAG. Its currently impossible to aim knockbacks because people aren't where they appear to be. Check my post in the PvP thread which describes it in more detail.
  3. Character models are typically at least 3 meters from where they appear to be from any other player's perspective. That means: To person X, person Y appears to be ----YX----- and is actually -X---Y-----. This means: when person X attempts to knockback person Y, instead of being knocked to the left they are knocked to the right. This of course applies similarly in 3d space, but the 2d example is sufficient to explain the point. You cannot aim knockbacks if you cannot see where the person you're trying to knockback actually is. In an objective based, obstacle/hazard driven PvP game, character modeling must necessarily be excellent. If you can be killed in only a few short seconds by hazards, the mechanics involving those hazards ought to be given very special attention. Not to mention poor melee folks who are desperately wondering why they cant backstab only to learn that they were too far away or on the wrong side of the person, despite being correctly positioned from their own perspective (the only perspective they have access to). Also, I have, on multiple occassions, accidentally punted the enemy ball carrier to a touchdown instead of into the mosh pit, resulting in entire matches lost on the whim of character modeling. I cannot think of another game mechanic (perhaps Garj Aids or Invisible/Unpillarable Soa) that has ruined the game so utterly for me. Fixing character modeling should be the highest priority. You can't have competitive PvP without good character modeling.This is me holding back by not mentioning Ilum. In a game where all of the PvE content is trivial to any mildly skilled MMO team, competition in PvP is critical for any long term player base. It keeps people logging into the game, keeps the servers alive, and makes TOR an MMO and not multiplayer KOTOR. MMOs necessarily require competitive PvP for survival. This competitive nature cannot be achieved when: 1. Knockbacks and CC are a crucial part of the gameplay AND 2. Character modeling is such that CC mechanics cannot be aimed. That is to say, you made CC a huge part of your game (which I personally enjoy) but failed to give the foundation upon which that mechanic operates (character modeling) any apparent attention. Knockbacks are, at this point, essentially RANDOM. Random is the opposite of competitive. Please put (someone other than Gabe Amatenglo's) team on the issue of character modeling instantly. Maybe it isn't as incredibly pressing an issue as fixing some side quest that a million people see and that ruins their immersion, but character modeling blunders are just professionally repugnant. MMO vets are scoffing at current PvP, due to this modeling issue. The old adage is true: You cant hit what you can't SEE.
  4. Most players "engage in the crafting economy" to make money. Inconsistency is the BANE of commerce. Fix what you want to fix overnight, but you act like promising changes in the future makes crafters happy. IT PISSES US OFF. Changing the rules in the middle of the game isn't right. Fix what you're going to fix then back off. All this diddling is why people aren't crafting, NOT failures in the crafting system itself. CONSISTENCY PLEASE.
  5. Ahem.... Arsenal spec is crap in PvP. If you're dying to them, you're doing it wrong. L.O.S. MORONS.
  6. Game is balanced on paper. Melee get shafted because modeling sucks, and pushers get the same issue because they cant use hazards like pullers do, due to poor modeling. Operatives might be OP, but they're definitely annoying and the last patch was an insult to our intelligence. It was a nerf on paper, not in practice. It just turned a 3 second perfect into a 5 second perfect by tweaking the stuns to last longer). Of course most people dont take into consideration the non statistical aspects of stealth nukers like map positioning and lack of survivability. Hence my hedge "they MIGHT be OP". Again, modeling comes to the forefront for utility classes like overdrive ptechs and run/pull teams of sins/sorcs. If you show me their models, I will get them. If you show me a model of the character that isn't where the character is....well that doesnt do **** for me. I'm flying blind in that situation, which is WAY to common. Fix modeling and comm rewarding and you'll fix warzones overnight. Modeling especially though. Can't play in a game you can't see, whatever its objectivity.
  7. 3-30m, final offer. Alternatively, they could make it so that the cone for forward facing is thinner in PvP, such that you have to actively face your character. Of course this wont work until they fix character modeling so that you can actually see where players....are.... Sounds fundamental because it is. Fix modeling so melee dont get so shafted and everyone can use the hazards, not just pullers.
  8. "Shouldnt there be a big difference in new 50s and BM 50s?" ./warns audience to prepare for a zinger Not until they make it take more than a few days of valor farming on Ilum to become BM. Stop farming Ilum. Fix Ilum. Fix Ilum. Fix Ilum..... FIX ILUM
  9. -1. Since theyre basically giving away PvP gear, it can't be PvE capable. I'd nerf it about 10% more for PvE (add expertise, remove PvE stats). Make PvP t2 equivalent to PvE t1 and a half. Its currently like t1 and three quarters. Minor tweak, but that's how I'd do it. Of course if you're touching PvP gear at all, why not just fix it altogether... Think cure not band aid.
  10. +1. Either all gear needs to be uniform in endurance (not so smart) or there needs to be a gear score function. People are sticking it to solid dps (marauders especially come to mind) because they think primary stat/hp=linearly correlated to combat ability. No such correlation exists. Secondary stats (crit, defense, surge etc) matter, and some classes get more of these instead of primary stat or hp. Get gear score universalized, it should be as simple as averaging the ratings on every piece of your gear and weighing the factors depending on which slot it's in accordingly (chest weighs > bracers or belt for instance). Should take you 5 minutes BWA. I'll count.
  11. +1. Stick the non force users in a third and fourth faction, call it Underworld. Think Fallen Earth.
  12. ./resist urge to flame OP for sheer stupidity ..... LINE OF SIGHT Look it up. Do it. QQ. Arsenal is crap for PvP.
  13. I stand by the "period" vehemently. You may concoct some other ******** reasons for not wanting to have someone view your stats, but they're just that: ********. If the "reason" for not wanting the meter is to avoid competition it begs the question, why not be competitive? Because youre sucking. Same answer. Read this, for your own sake: http://en.wikipedia.org/wiki/Begging_the_question
  14. To ammend my last post, a self identified leech is no leech at all. I'm happy to teach. Not identifying yourself is telling me you either don't know youre bad or can't accept it, either way I'll help you learn the game, but you need to want the help. I'll help you learn the game mechanics, not convince you of reality. Not even letting people KNOW you're bad makes it IMPOSSIBLE for us to help you. Ironically, the combat logs are your (bad players') best bet for success in MMOs. They take away the drama of breaking the ice, cut to the chase and let the pros know who needs help. 90% of us are ready and willing, but just aren't interested in being jerked around. Parsers tell pros little about themselves (but provide some friendly competition if used correctly, like they usually are), and tell noobs tons of what they need to know to succeed. The game's a bean counter, it doesn't care about your feelings. Do the deeps or go home.
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