Well, what I am seeing is a lot of Sith are already 50, for whatever reason; they don't have much else to do in life but play. When a game developer rewards this behavior by allowing gross imbalance in PvP play, it is as others' expense. I don't know what the solution is, I am not the one investing millions in making the "next big" mmo. But what I am saying is it's a dying model, one that has been played over and over for more than a decade in MMOs. I played DAoC and the most fun in that game was when we all had comparable damage ability because of limits on gear but different abilities based on the class you were playing. That worked, along with pretty fun keep warfare and open realm pvp. Tell me how else can 19 out of 20 matches I've played end up in losses, no matter much ops chatter there is... It's Republic on my server's fault for being a bunch of noobs? Maybe. But what happens when I see ridiculous numbers of Sorcs and Inquisitors. What happens when they're 50 and they have access to the best gear and all the abilities in one tree plus a quarter in another? Stat bumping, which is what Bioware has chosen as a solution, doesn't work. It is NOT balanced play. Ill level a while and see if it gets easier as I do, which is the only mitigation Republic players on my server have since the levels are so much on the side of the Sith at the moment. I wanted something different, not the same trash I've seen on previous MMOs. I was hoping for something different.