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rsomazzi

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Everything posted by rsomazzi

  1. Correct. Try facing a 50 Sith while you're 35 like me and you get destroyed, every time, unless they are afk. It isn't about rotation, luck, or the position of Saturn, you will lose. 50 Sith abound on my server as well and Bioware is yet another developer that rewards not going outside to see the sun or taking time off of the game. So casual players like me will see 19 losses for ever 20 games played. If they keep this crap up, I will be gone. I am willing to pay for something better than past MMOs, not the same stamped effing PvP gameplay issues. Nothing about this is new to MMOs.
  2. YEa, so someone should be forced to roll one way because a defect in the developer's design of a game. That makes little sense. The designers should have taken this into account since it's an obvious and repeated problem across MMOs prevous to SWTOR. I know balance is a tough thing to go after in MMOs but it has to be achieved if the effing game is going to survive.
  3. I'd believe you but you posted nothing credible as to why. What have you seen as far as classes and level? Are things the same as on my server? Do they compare? Sounds like you were asleep in Science class during the lesson on Critical Thinking. It's not too late though to go back and get your GED.
  4. As if "factional" is the only way to imbalance play. Have you seen the level imbalance? 1 on 1, a 50 will win against a 35, especially in pvp play. So when the Sith, the side with the most players overall on my server, have way more 50's than Republic, what do you think the result will be in PvP? More 50's on the other side, all with the bells and whistles 50s get. I won't go into complaining about particular classes on the Sith side with their generous healing, stuns and snares. There's too many other posts about that.
  5. Well, what I am seeing is a lot of Sith are already 50, for whatever reason; they don't have much else to do in life but play. When a game developer rewards this behavior by allowing gross imbalance in PvP play, it is as others' expense. I don't know what the solution is, I am not the one investing millions in making the "next big" mmo. But what I am saying is it's a dying model, one that has been played over and over for more than a decade in MMOs. I played DAoC and the most fun in that game was when we all had comparable damage ability because of limits on gear but different abilities based on the class you were playing. That worked, along with pretty fun keep warfare and open realm pvp. Tell me how else can 19 out of 20 matches I've played end up in losses, no matter much ops chatter there is... It's Republic on my server's fault for being a bunch of noobs? Maybe. But what happens when I see ridiculous numbers of Sorcs and Inquisitors. What happens when they're 50 and they have access to the best gear and all the abilities in one tree plus a quarter in another? Stat bumping, which is what Bioware has chosen as a solution, doesn't work. It is NOT balanced play. Ill level a while and see if it gets easier as I do, which is the only mitigation Republic players on my server have since the levels are so much on the side of the Sith at the moment. I wanted something different, not the same trash I've seen on previous MMOs. I was hoping for something different.
  6. I play Republic and for the past week+ 18+ of 20 matches played are losses. I don't expect to win a lot, but I expect things to be balanced. PvP play in this game is far from that. This is a copy of failed PvP models from previously played MMOs where instead of a different feel, an improved system of combat, there is a stamped copy of stun locking to the point of death. I wonder why there are so many Inquisitors, so many Sorcerers, and so many of them 50 while Republic has a mix of 10's 20's and an occasional 40+ and 50. Stat bumping DOES NOT WORK. I was told premades were going to be discouraged (thus the 4 group max) but the same textbook pvp MMO mistake carries through in SWTOR. The Republic side PvP is very much unenjoyable. I suggest some balance and a downgrade of all the damn stun locking. Abilities with high cooldowns does nothing to alleviate this. Facing level 50 Sith, people who haven't seen the sun in a long while, should not play a role in losing constantly in PvP matches. I know nerds and introverts will win the level race, but it should be that they are rewarded with imbalanced and unfair gameplay. I read SWTOR was going to be different. It isn't.
  7. rsomazzi

    Broken PvP

    It is a joke, I am seeing 100% the same thing on my server and it's pissing me off to no end. I was told SWTOR was not going to be the same broken model other MMOs suffer from and yet at 34 my Commando can't do a gdamn thing without being stun locked to death. One match I played had 8 Inquisitors in it. 8. The matches are all the same now, they all bleed and blur into one damn Republic loss after another. I have to go change my sub now because this game is clearly not worth the money they're asking. It's the same broken PvP from previous MMOs, not better at all.
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