Jump to content

Nuanil

Members
  • Posts

    27
  • Joined

Everything posted by Nuanil

  1. A lot of the decline in chatting can be directly blamed on the focus away from autoattack damage with sparsely spaced out skills and every character becoming like an EQ1 Bard to be played effectively.
  2. Seriously if you spend more time clicking on a new target than the GCD you are just doing it wrong. Fights have an ebb and flow that you can read if you have half a clue and mouseover or not mouse over is moot because all of use that have been doing this for 14 years or more will have that next heal targetted and casting while we're planning out our next 2-3 casts and do everything the pro-mouseover peopel are ecomplaining takes too long, during the global cooldown. To say otherwise is to admit you are a poorly skilled player or otherwise do not have the physical capacity to compete. I personally don't favour mouseover healing, as I just find it lazy and prone to miscasts, but those saying that it's vital to efficient healing are delusional.
  3. I often struggle with massive groups using doc that I clear easily with Kira myself (adn we're both above 75% health). Only places I have a genuine need for doc are some boss encounters where the spike damage is ludicrous.
  4. All the impatient, uninteractive morons have only have themselves to blame for not getting groups. Close knit server communites have only dimished because they have been allowed too. If I really want to do a heroic all I really have to do is go tot eh entrance there's almsot always a person or two waiting there to hook up and do it. Just try being friendly and you don't need an LFD tool... Also in a lot of ways SWTOR has far more in common with FFXI than WoW.
  5. F- if only for the sudden lobotomy of customer support/
  6. That's why there were well over 7000 PAGES of complaints deleted today...
  7. Now if they had given far more of us access, they'd be able to have their chat without issues.. we'd all be too busy playing the game.
  8. Rift was absolutely the smoothest launch in MMO history. Yes it had issues, teh servers went down a dozen times each of the first 4-5 days...but total downtime was under an HOUR each day. You had outrageous queues but that was because people were willing to sit through 10 hour queues, that's a self-induced issue. They handled login server issues by openeing up teh server select lobby a good while prior to servers beign unlocked. I had hoped bioware would have taken note and copied the ideas for how to launch, not this artifically capped launch ********.
  9. But you don't wait till boxing day to do the christmas shopping, and tell them the real day santa comes is the 27th.
  10. Originally Posted by Kinegos This isn't a troll, and isn't exactly QQ although there is some of that involved. I just want to put it down for the record that the way this early access program has been implemented is truly one of the most poorly conceived ideas that I've ever personally encountered in over 25 years of playing video games. I've personally participated in launches of 6 other MMO games, and there is nothing in those experiences that compares to how ridiculous this process is. When you are dealing with a pre-launch even that is only for pre-order customers, after an extensive and massive beta testing period that was a huge success according to nearly all sources involved - it begs the huge question as to what is the limiting factor in the way you have chosen to roll out this game. I personally participated in the beta in a very limited way (not by choice, mind you, I just wasn't lucky enough to get a key) and was only online during the big Thanksgiving weekend test. That test was wonderful - there were a huge number of servers, and a huge population of testers. The game performance was amazing. So, EA/BW - what exactly are you afraid of? COPY AND PASTE! The ONLY way this should have been done is to have given ALL pre-orders (perhaps separated only by level of game purchased - i.e. CE customers get 7 days, SE get 5, e.g.) access at exactly the same time. Of course it will overload the servers and queues would ensue and all that - but that's what we all expect. Making your customers wait unknowingly with no idea how long it will be or when to expect an email is just adding insult to injury. A poor alternative would have been to send out emails with a set time and day that your access would be available. I read in the top post how you are monitoring the server performance and are rolling waves based on server performance. Are you seriously saying you have to wonder at this point if your servers can perform up to the task - when you probably still have 90% of the launch day players yet to even be able to play? That is not at all a good message to be sending at the beginning of an MMO franchise. At any rate, I love this game. I love BW. But I truly despise and am sickened by the way you chose to put your customers through so much stress for absolutely no good or justifiable reason. I truly hope you improve, because this is a very very poor way to start out.
  11. Are we at 700 yet? NO other game I've known of has ever split EGA like, wnd while there was rage abotu queues, never to this level. Bioware has screwed the pooch on this one. 10 pages past in the time it took to write this.
  12. Originally Posted by Kinegos This isn't a troll, and isn't exactly QQ although there is some of that involved. I just want to put it down for the record that the way this early access program has been implemented is truly one of the most poorly conceived ideas that I've ever personally encountered in over 25 years of playing video games. I've personally participated in launches of 6 other MMO games, and there is nothing in those experiences that compares to how ridiculous this process is. When you are dealing with a pre-launch even that is only for pre-order customers, after an extensive and massive beta testing period that was a huge success according to nearly all sources involved - it begs the huge question as to what is the limiting factor in the way you have chosen to roll out this game. I personally participated in the beta in a very limited way (not by choice, mind you, I just wasn't lucky enough to get a key) and was only online during the big Thanksgiving weekend test. That test was wonderful - there were a huge number of servers, and a huge population of testers. The game performance was amazing. So, EA/BW - what exactly are you afraid of? COPY AND PASTE! The ONLY way this should have been done is to have given ALL pre-orders (perhaps separated only by level of game purchased - i.e. CE customers get 7 days, SE get 5, e.g.) access at exactly the same time. Of course it will overload the servers and queues would ensue and all that - but that's what we all expect. Making your customers wait unknowingly with no idea how long it will be or when to expect an email is just adding insult to injury. A poor alternative would have been to send out emails with a set time and day that your access would be available. I read in the top post how you are monitoring the server performance and are rolling waves based on server performance. Are you seriously saying you have to wonder at this point if your servers can perform up to the task - when you probably still have 90% of the launch day players yet to even be able to play? That is not at all a good message to be sending at the beginning of an MMO franchise. At any rate, I love this game. I love BW. But I truly despise and am sickened by the way you chose to put your customers through so much stress for absolutely no good or justifiable reason. I truly hope you improve, because this is a very very poor way to start out.
  13. They want flexibilty to increase or delay, but whatthey coudl do is list teh dates involved in the batches.
  14. The smarter thing would have been to follow Rift's example, open up the login servers a couple hours ahead of time, let everyone get logged in and situated then unlock the servers when it's go time. Rift was teh smootest MMO launch to date, and given the staggered launch wills till remembered as the smoother launch. At least when presented a server queue it's your choice to wait or pick a new server.
  15. They could at least give us the intended date spreads for the different waves.
  16. I found sage leveling far easier than a sahdow because Qzen is a tank/melee, an he doesn't play nice for allowing flanking attacks, amoung other reasons.
×
×
  • Create New...