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gluefoot

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Everything posted by gluefoot

  1. Any advice for a lvl 36 commando on how to deal with an operative?
  2. Just wanting to know if someone is taking peek at the pvp forums. Any yellows out there spying on our unceasing complaining? I just want a yes or no from a moderator or something.
  3. gluefoot

    Losing tie games?

    I actually played a Voidstar match today where we both got to the datacore, but my team got to it in faster time, yet we still lost! How is this BW? I am a 36 trooper btw
  4. The problem is that when they see you getting up they Dirty Kick/Debilitate you. It takes 1 second to get up when you activate your CC breaker. From my experience the knockdown doesn't immediately fill resolve all the way up. So, yeah.
  5. Not sure if trolling, or actually truth...
  6. Do you have a suggestion? As the saying goes, "If it ain't broke don't fix it" 36 Gunnery Commando
  7. Actually, there are 6 for damage, 7 if you include the one awarded for slaying 25 enemies
  8. Mind checking out my topic and putting it into yours? http://www.swtor.com/community/showthread.php?t=161023
  9. If you're rolling PvE DPS, DO NOT put talents into healing pushback or Tenacious Defense. You won't be needing those two. Instead do this: http://www.torhead.com/skill-calc#800McZrIkroMdokfzZcM.1 You don't need Tenacity that much in PvE, not enough at least to make it worth the cooldown. Put the points into healing received, healers will be much more grateful to have you on their team. And for the two healing pushback points, put them into extra Endurance. And level with Dorne as your companion. I am DPS and I do, it makes soloing elites a piece of cake.
  10. Combat Tech has bonuses for Neural Surge and stuff. Eliminator (depends on PvP or PvE) either reduces cooldown on Concussion Charge or reduces cost of HIB by 1. You could actually with proper talent spec make HIB free w/ PvE Eliminator gear.
  11. If you could use it on players, it would be worth it. But you can't.
  12. Don't get rid of Expertise, it would force them to create 10 other stats just for PvP that level 50's would beg for.
  13. Sorry that was my bad. I thought that Shiv was what he was referring to! Fixed.
  14. (Mods please make this a sticky) Many people are having issues with PvP. I made this topic specifically for Republic players who wish to list their problems with PvP combat, warzones, balance, etc. Here are a few problems of my own and some I have heard people complain about on the forums (I will be adding as I go): -Animation/damage delay -Full Auto/Mortar Volley delay -Accomplished Doctor/Accomplished Sawbones talent and Flash Bang/Flash Grenade CD (Fixed) -Resolve supposedly "not working" -Blade storm glitch -Republic Ability Wind-Up -Make Tanks viable in PvP -Resolve doesn't satisfy -Dirty Kick roots user in place -Voidstar ties going to Empire 1. Animation/damage delay: There is a damage delay with Project as opposed to Lightning Strike: I cannot confirm, any links/posts appreciated 2. Full Auto/Mortar Volley delay, but none on Unload/Death from Above: This is a BIG issue for me, and is the main reason I don't use said abilities often in PvP. I can vouch for this myself, I play trooper. I have only heard about the fact that Unload and Death from Above are faster starting up. 3. Accomplished Doctor/Accomplished Sawbones talent, as well as 90 sec CD on Flash Bang vs. 60 sec CD on Flash Grenade: This is being fixed by BW. Topic here: http://www.swtor.com/community/showthread.php?t=141767 4. Jarring Strike/K.O. opener: I see that this is specifically the problem with Concealment Operatives and Scrapper Scoundrels. It's the fact that they can sneak up behind you and get 3 abilities off (if you include HS or SF) without anything you can do. If you use your CC breaker, they just stun you again, then you're confirmed dead as opposed to having a 1/10 chance of living. Also, another problem with this is that every time this is used on someone, another player comes to assist in the knife fest. It makes you an immediate target for everyone on the opposing team. So don't nerf the damage, nerf the knockdown. --------I am actually convinced this is not true anymore. If this were to be nerfed, Sages/Sorcerers would dominate PvP with no counter. So, BW, DO NOT nerf this. 5. Resolve supposedly "not working" I have yet to thoroughly test this. Again, any vids or screens are appreciated. Remember, Resolve does not break you out of stun, it just prevents it from being applied once it is active. 6. Blade Storm supposedly doesn't work, but Force Scream (mirror ability) does: Cannot confirm, any reply appreciated 7. In general, Republic abilities have a "Wind Up" before the Damage is applied, as where the Empire abilities mostly do not: As far as what I know, it's pretty bad with Trooper abilites. I'll be halfway through a Full Auto channel before it starts going. Sometimes it doesn't work at all! 8. Make Tanks viable in PvP: I heard Gabe Amantangello say at last year's pax that tanks would be fully viable in PvP. They would be able to guard people and have a lot of damage mitigation abilities that could apply. It appears that is not the case. Since all melee attacks except free ones aren't able to be shielded, tanks' primary source of damage mitigation has a very low chance of shielding an attack. Also, Defense and Accuracy don't seem to work as intended either. Here are two topics discussing the same thing, as well as how to fix it: http://www.swtor.com/community/showthread.php?t=155034 http://www.swtor.com/community/showthread.php?t=158112 9. "Fix Resolve!" (or, at least make it less useless): Here is a topic that suggests a way to make people more cautious about how they use their stuns: http://www.swtor.com/community/showthread.php?t=133183 Personally, I don't fully agree with this. I just think that they should make code to have different stuns build up more resolve, intead of the standard "two stuns caps resolve". But I do agree on making the Resolve last longer, though. 10. Dirty kick roots user in place, same with other repub abilities: Smuggler's can't be on the run while using Dirty Kick, yet Agents can use Debilitate on the run. I have seen this happen. This has been reported for other republic abilities yet not their Imp mirrors. Confirmation on other abilities yet to come in. 11. Voidstar Ties favoring Empire (even when they are not!): I have witnessed this myself. My team got the data with 50 seconds left on the clock, and they got the data with 39 seconds on the clock. Yet they still got the win! What the heck, Bioware? Post back with a problem you want solved!
  15. "One terd does not fill ocean. But one terd from many deer does." -Confucius
  16. The only things people haven't been pointing out about the "OP Operatives and Scoundrels" is the talent that knocks you on your face. That's literally what the talent says. It's that stun that makes it so the operative can **** you with knives for 3 seconds and finish you off. So it's really that talent that needs to be fixed, not the class itself. I have noticed no one make this point besides myself on these forums. Any links to those who have have my appreciation.
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