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KoranHorn

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  1. Fully agree with the OP, Bioware. I have respect for a company that decides to be honest and own up to a mistake (as opposed to the cowards that lie and cover their tracks). The one free day is very kind. Considering a monthly subscription is 15 dollars, you can say a day is on average worth 50 cents. I have no idea exactly how many subs BW has at the moment, but if you say 2 million, for easy numbers.....this one day free is a 1 million dollar offering to the SWTOR population. 2000000(.5 dollars)= $1000000
  2. The common theme here is "It takes too long to get a group". Obviously this is not a large GUILD problem. Additionally, I play on "The Fatman"- which always has a que to get in at peak hours- I still can rarely get a group because after 10 minutes of boredom at the fleet, I give up and go quest. Why it takes too long to get a group: 1.) Most people are not willing to use their play time to spam at the fleet. Dungeon Finder solves this problem. 2.) As usual, there are not enough tanks and healers to get a crew going. Fix this by allowing multiple Specs. 4.) UI features: we want options like " TURN OFF AUTO SELF HEAL" (seriously-how hard is that to implement?). People have there preferences, and even more so in group content. SWToR offers very little in the way of UI options. BW should focus on content, and let 3rd party folks bring in the personal preference options. 5.) Rewards are low. Gear, XP, credits...Could be tweaked. I doubt this has nearly the importance of No Dungeon Que/ No multiple spec options, but it is of concern. Bioware, thankyou for spicing up an MMO with the story and VO's of a single player RPG. If you want to retain subscriptions in an MMO, however, you have to make it a great MULTIPLAYER experience as well.
  3. There is really very little difference between a pvp server and a pve server at this time. The questing zones for imps and pubs are in totally different areas. You have to go completely out of your way in order to even encounter the opposing faction. Additionally, on a portion of these "contested" planets, there is a huge level difference between the imps and pubs so even if it were possible to run into each other, there would be a severe level gap making it totally lame. The purpose of a PVP server is for those of us who actually like running into some PVP action while questing/leveling. We should be going to the same areas for a lot of quests, fighting over quest mobs, running into each other on roads, etc. Yet for most of the worlds, Bioware seems to have decided that we should quest in a vacuum. No actual PVP action. Yes there will be ganking. Many of us dislike this practice, but it comes with the territory and when you roll PVP you expect it. Starter zones typically are safe zones that require the home team for the area to initiate combat.
  4. yup. TOR is a fairly fresh area in the SW universe. Pretty sure Lucas told BW "here, do what you want"
  5. It would friggin rock to have the full super star wars game in swtor, imo. That trilogy rocked on SNES.
  6. I have never played an MMO that auto aggroed you like SWTOR. I have also never seen people sit on the sidelines to rez. Usually bosses have a larger aggro area, that includes anyone in the group nearby. Random mobs...usually you have to be within the mobs aggro range, or have contributed to the encounter (ie healing, buffing dpsing, cc, etc) in order to be thrown in combat. SWToR's aggro system for dungeons is truly broken. The issue with elevators is also incredibly problematic.
  7. In groups, if one member is in combat, everyone is placed in combat, regardless if you are actually engaging the mob or even nearby. What is the purpose of this? if this has been discussed then what is the verdict? Are there plans to change this? It has a few stupid consequences as far as I am concerned. Firstly: Gathering is nearly impossible, unless the tank stops, which is not likely. Secondly: If you are lagging behind, even just a little bit, then you lose your SPRINT buff and take even longer to catch up. This is especially crappy for healers. You can come up with a lot of lame arguments like: ask the group to slow down so you can gather.... OR pay attention and do not get behind slacker! But seriously...I do not see what the point of forcing the entire group into combat because on person gets aggro. Not to mention how annoying it must be if one guy wanders off to aggro the boss and then everyone gets jumped because of it.
  8. I absolutely agree with the OP. Auto self cast is incredibly annoying and greatly REDUCES both my enjoyment of healing and my ability to heal well. It is usually an option in other mmo's for those who just play solo, because IT IS SO IMPRACTICAL IN GROUPS. The arguments against an option to remove this are just ridiculous. The few of you who have not actually played a solid MMO that didn't force you to use this feature do not know what you are missing. A game should be difficult because of content, not clunky UI settings. I do not know how many times the tank has nearly died because I am healing myself instead of the tank. I prefer to target an enemy so i can help with interrupts as well as know what ability is being used. This is NOT easy mode- it is allowing the healer to do more. Additionally, it is really hard to see anything on the UI regarding buffs and debufs. Take a look at the WoW unit frames or the Grid unit frames option that inspired it. Both are excellent ways to condense your frames into something useful and understandable. Make us more able to see what is going on with buffs and debufs, and then increase the consequences of not responding properly.
  9. I like medpacks....they do well to keep me alive in a pinch. That said, it seems to me that there are way too many different types of medpacks. I generally have 4 or 5 types in my bags at a time....seems excessive to me.
  10. Good OP. I play a shadow tank and just got Nadia. I have always used either qyzen or theran, all the DPS classes have been the least useful. When taking down the gold elites, I do BEST with Theran healing (though i cant stand him) and almost as good with qyzen tanking. If I tank and have a DPS companion, they never do enough damage to be useful enough. With qyzen tanking, and myself in DPS stance, I can usually kill a gold elite that is 1 level higher at or just before qyzen gets knocked out. With Theran, I go tank stance and it is pretty easy to take out a gold elite of similar level. If i use any DPS companions, overall performance goes way down. I do not like having a companion with two DPS stances. Having two different types is more useful imo. I fully agree with the OP in wishing that Nadia was a tank OR even more useful as a shadow a healer class.
  11. A lot of truth here. Because there are so few consequences for being rude to people in MMO's, we tend to see the worst come out of most folks. Classic example of how folks do not naturally lean toward being good- just the opposite. If folks do not feel compelled to be good by a higher code of morality and laws to live by, there is a rapid degeneration of common decency that turns to being downright unpleasant. Step back a little bit and think about who are most likely to play an MMO. Sadly, a large portion of players are young, indoctrinated college students who are taught: there is no absolute truth or morality or God, your problems are the governments responsibility, and it is OK as long as it makes you happy. It is no wonder that you find so many people with so little care for common respect and decency and such a vehement hatred of folks who try to encourage it. Great OP.
  12. Lol! ouch. Yeah, i doubt many folks have the time to play through all the classes to 50 yet. If you are rushing through the class storylines back to back just to see the story, you are not playing the game as intended and I am sure it will get old prematurely. Even so, you probably got way more hours out of it then your average RPG, so no complaining. If you are seriously comparing it to WoW, then you are either trolling OR you are ignoring the many things that set them apart. WoW has no story at all. It has much stronger multi-player features (SWTOR is still working on them) but there was next to zero story. Other then getting different abilities for each class you had the exact same grind to 85! No, SWTOR does not have a completely unique level experience for each class, but the individual class story lines do help break up the monotony and make it less tedious. The OP is definitely stating opinion and not facts. Claiming to have leveled all classes to 50 goes a long way to put the integrity of your statements in question.
  13. I do not have a huge issue with people rolling on loot to pull mods out. The gear is only a skin with mods providing the stats. Either it being a full upgrade across the board or just through one mod being swapped-an upgrade is an upgrade and you earned the right to roll when you defeated the mob who dropped it. A more significant issue that could come up is companions. People are worried that Dual Spec will cause people to get greedy with gear for their alternate spec (though your primary stat remains the same regardless), when in fact nothing can compare to the amount of needing on gear for companions that will most likely take place as the game ages. By the time you are nearing endgame, between yourself and your various companions you can use most things that drop. In my experience, people are, more often then not, chiefly rolling on stuff they personally will use but i expect this to change. Companions are incredibly important while soloing. I have noticed that if I have not upgraded my companions gear in a while (even if my own is top notch) then I struggle taking on the stronger mobs while questing.
  14. wrong. a shadow gets the threat stance/buffs regardless of being specced to tank or dps. my vanguard is tanking specced but i believe i get the tanking round/buff regardless of what spec i am inside the vanguard AC. you can be fully geard and specced for dps yet have the same buffs as a tank would use. and vice versa.
  15. Fully agree with the OP and so does a very large amount of the SWTOR community. Crying "elitist" when folks want recount style feedback or the ability to compare specs with other players is an old failed argument. Get one that actually makes sense. The OP is right, if you want to do difficult tasks with a group of people, you need to have the ability to compare peoples output, specs, etc. That is how you improve. It is how we BW can make content progressively harder and people can defeat it. Getting a guild in no way at all solves these issues. You folks who say this probably have very limited experience playing end game content with guilds. Playing various MMO's for the past 7 years, i have NEVER been in a guild that did not have a significant amount of folks who were either unable to adequately contribute in difficult content because their spec was WAY off OR their dps rotations were way off. Usually people have no problems fixing either issue IF they just know what to do. OP is right. If want t play a game how you want, the way you want, and throw out any consideration for how it impacts group content, then stick with single player storycontent. Play SWTOR by yourself, or do single player games. This constant accusing folks of being elitist is stupid. You are either scarred for life by some jerk guild, or paranoid about others finding out how little you will contribute to your groups. Either way, get off it. Great post OP.
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