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Suryi

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Everything posted by Suryi

  1. Whatever it is, please oh please let it not be just a house decoration. You've shown a history of chronically neglecting PvPers and especially hardcore PvPers, do not **** this up again by giving us a house decoration that no one would care about. Unique (not available on cm, not available through pve, not a recolour) mount/armor/weapon and then as a bonus a house decoration of some sort. Pls
  2. Active enough atm, most nights you'll get a pop and sometimes there will even be 4-5 teams qing at the same time so please come over, the more the merrier
  3. omg such bromance <3 I think he meant that mandingo guy in solo q tho
  4. ***** status: fully errect
  5. Nhilas, damn it, Nhilas D: Also, our team is made up of I'gor, Tellina, Rosendar and Nhilas
  6. Lolwat I'm not contributing with anything to the thread, I know, but wth class rep Problem spotted xd When you have your homies taking care of your weaknesses, things change. It might sound like the overall team is suffering to compensate for the mandos weakness but they don't have to do much. A countered hard switch relies first and foremost on the healer/tank not being cced together (if the enemy switches to a merc dps) and on healer cleansing fast enough. A good hard switch relies on ccing everyone on the enemy team and hard stunning the guy you're going on which lets the merc dps wreck havoc with the fastest 1 -2 burst combo this game has. List goes on The only thing I'd agree on is that this class has a higher skill roof but it also needs teamwork to make it shine which is nice, in my humble opinion. I'm probably seen as being idealistic or overly optimistic and really there is nothing that can be said to entitle an opinion and give it truth value, so take it as you may
  7. Maybe we're subpar under that specific context that you mentioned, but we excel in other areas. I don't think we should all (healers) be indistinguishably similar under all aspects, or not even in the one aspect that would seem to be the most relevant in arenas which is pressure healing. We have ways to deal with pressure that scoundrels don't (transcendence + hold the line is magnificent), we have incredibly superior firepower (mortar volley >> any dps a scoundrel can pull and it's also 30m range) when it comes to hard switches and the list can go on. As long as we're not played like a scoundrel, or people get it out of their heads that mando doesn't fill the niche a scoundrel fills (in healing ofc), we're "fine" as in competitive. We can bring things that scoundrels dream of and the tools we can provide have to be exploited in order for a mando healer to work. Sorry for derailing thread xd
  8. In my honest opinion, healing merc is fine the way it is at the moment. I'd like to see supercharge do something else besides just some dull passive bonuses, but I think we're very very far from being unviable as healers in group ranked. Agreed on dps needing that disengage, but I think it might be a bit sick for healers, especially if you couple it with less reliance on casts.
  9. While I love RWZ, I also like to occasionally PvE and I can only imagine that there are other PvPers in my position as well, so not sure on the legit transfer. Not to mention that you'd be leaving friends behind, friends you like doing regs with. Delicate issue D:
  10. http://media.tumblr.com/tumblr_m961tmUFcj1r3qnxf.gif
  11. I kinda like this idea, however it would be odd to progress on a server that is not "real". I mean, your RWZ Server character progresses, while your Live Server character is getting.. rating, I guess. Maybe it's irrelevant seeing as you can min/max gear on live at a leisurely pace and do a bunch of copies on RWZ Sv and be min/max asap, I just don't like the idea that my "main" is trailing behind. Idk, mb i'm being weird. But if too many people feel weird about it, maybe it's not such a brilliant idea after all, especially if you couple it with the fact that the RWZ Sv would have to accumulate a critical mass of players to make it the hot spot for RWZ activity and it already seems like the idea would stumble and fall fast.
  12. Yeah that makes more sense, good idea Should help us a bit without being over the top Hah yeah, that would actually make Adrenaline Rush so much better, imo as a medic. That cd always felt half useful in that it only works if you're below 35% hp which is not a threshold you don't want to maintain when you're healing, lol. It's sometimes really good, sometimes it barely ticks twice so it's too situational compared to say reactive shield which is always useful unless you're not getting attacked, in which case popping it was a bad idea to begin with. With this change I think it'd be pretty sick. Unless you meant it strictly for Assault (PvP) I'd still want to see supercharge cells actually do something significant. 5% extra healing and a 5% damage shield that might not be working is a bit... ehhhh (besides the 8 ammo it gives and AMP cd). I guess I want it to be a core mechanic to the class, right now it's kind of core, as in you want to pop it often in the right situations, but it's not as big a factor as Sentinel Zen. Maybe while supercharged our MP heals an additional low health target for a % that's not ridiculous, say 30 or 20? Though maybe this would be op in PvE, I wouldn't know... At any rate, my question idea for Combat Medic PvP (I realise Assault is probably in more of a need for the question then Medic, but a brainstorm is a brainstorm) would relate to Supercharge and if there are any ideas/plans for making it a bigger factor for medics in PvP or what the designers intent for this ability was/is
  13. That's a bit of an overstatement imo. Maybe in solo ranked it's an issue because if you heal there you're basically 1v4, very rarely will your team mates have any clue as to what to do, but that's solo ranked in a nutshell. I think instead of interrupt immunity, maybe we could get something that actively reduces the cooldown of Tech Override? Like everytime you supercharge you cut the cd of TO by a number? Idk, I just want to see Sueprcharge do something cool, that's probably my only real gripe with Combat Medic atm.
  14. You had me at "Light yourself on fire"
  15. Too few situations where you could only use it just for interrupt immunity. Even vs ranged classes you wanna save it to get out of LoS to prevent incoming CC, and even if you can't (Sniper or w/e other reason), you still save it to dodge CC from OPs/Warriors/Knights or to dodge a hardstun before a switch. Idk, in my experience, HtL is too good in those situations to even consider saving it for a 4 second interrupt immunity. 1 cc can mean death in ranked
  16. Not that I advocate interrupt immunity for mando healers (I don't think it's necessary), but I really don't like this. HtL/HO is for (ironically) running away, I don't see the point of tying Interrupt Immunity to an ability that is much much better utilized as a kiting tool and that shouldn't be saved to pop 2 heals, maybe 3, unhindered. If anything, have HtL grant Interrupt Immunity in the last 3-4 seconds of HtL. I'm only thinking about group ranked though, so take my feedback as you will.
  17. fml you just had to pull some ridiculous record, now i have to try and beat it q.q
  18. I mainly play combat medic so take my advice as you will, but in the few games I played as dps, gunnery felt like the choice to go as far as burst goes. I mean, it kind of depends on what arenas you do: if it's group arenas and you're running a hard switch setup I think assault is out of the question because: 1) it dots targets and makes it harder to switch and 2) gunnery has front loaded burst and lots of it. If you play yolo q, I'm still tempted to say gunnery because you can deal massive damage in short time which can catch your opponents off guard.
  19. What the **** did you just *********** say about me, you little *****? I'll have you know I graduated top of my class in the Navy Seals, and I've been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I'm the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the **** out with precision the likes of which has never been seen before on this Earth, mark my *********** words. You think you can get away with saying that **** to me over the Internet? Think again, ****er. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You're *********** dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable *** off the face of the continent, you little ****. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your *********** tongue. But you couldn't, you didn't, and now you're paying the price, you gosh darn idiot. I will **** fury all over you and you will drown in it. You're *********** dead, kiddo. etc. let's troll togetheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeer
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