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Ronyo

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  1. These are my suggestions for GSF. The way I see it GSF is a good start, but needs a lot of work. Some may like these, others will not. GENERAL - Hardware Support for peripherals other than mouse and keyboard (gamepad, flight stick, etc). - Ability to adjust mouse sensitivity in-game from the GSF settings. - Better camera controls, including being able to zoom into a HUD view. - Not going to comment on maps yet other than to say that I really hope they plan on more than just CTF; it’s boring and doesn’t work real well. GAMEPLAY - Add maneuvering thrusters. This will be a second engine pool that decreases when making hard maneuvers i.e. anytime the targeting reticule moves outside the arc circle. Once depleted, turning ability reduces to 50% normal. This pool would regenerate quickly, but repeated hard turns will also deplete it quickly. Doing so would eliminate most of the stale-mate turn fights that result in little more than a waste of time. - Fix close-range accuracy. The closer you get, the more accurate and damaging your blasters should get, not the other way around. - Fix clipping issues. SCOUTS - Increase laser damage. - Increase rocket damage. - Eliminate locking missiles; rockets and probes only. STRIKE FIGHTERS - Decrease turning ability. - Increase overall straight-line speed. GUNSHIPS - Make base railgun accuracy and damage scalable to the ship being attacked. - Scouts = 70% hit chance / 100% of normal damage. - Strike Fighters = 85% Hit chance / 95% normal damage. - Gunships = 100% hit chance / 105% normal damage. - Add side and rear-firing AI laser turrets with a base accuracy of 30%. There is more, but we’ll see what BW does first.
  2. If they change it or not, I'll be fine. I have a feeling they will eventually do something to it, or with the gunship as a whole. It is the one class of ship that just doesn't fit, it has no real purpose aside from being an nuisance.
  3. That doesn't always work. I don't play the gunship much (feels like I am cheating), but I don't care if the target is moving, stationary, or weaving through objects I will still hit them. The problem being that you do not have to lead with the railgun, makes aiming way too easy. I am mixed about the railgun though, on one hand it's cool and fun. On the other, it's like using the main Death Star cannon on an X-Wing; unnecessary overkill.
  4. That's the ticket. Could be the case in some instances. Knowing when to use an evasive tactic is just as important as using it; barrel roll (not really preformed correctly by the skill) is something you don't want to use in confined spaces.
  5. Let them, you get a free assist from them being stupid or cowardly, just make sure you get a shot in first. (though if they didn't take any hits and just crashed, I guess that would put them on the stupid side).
  6. Sorry, the controls are completely borked. I am getting used to it, as can anyone, but that doesn't mean that they are not bad. As far as incessant griping, that is your opinion, as is the comment about about "vocal minority"; I am positive you have no substantial data to back your claim. Anyways, I think GSF has promise, unfortunately most things in gaming that include the word "promise" never quite live to potential, we will see.
  7. Panic plus an erratic control scheme, you're going to get crashes; be happy with an assist. You fired at them, they attempted you evade and an inanimate object assisted you in taking them out.
  8. +1 Flightstick support should have been there already. BW's erratic mouse control scheme gives me a headache. I spend more time spinning in circles attempting to find the pointer than I do actually flying; I usually get it straightened out just in time to be picked off. While they're at it, they could add some camera controls, I would prefer to zoom in and have a HUD view instead of 3rd person. I would love to see TIR support, however, I find it doubtful that will happen.
  9. In my personal opinion I would like to see something more like what LotRO had for PvP; zone based with capture points. Each capture point was stocked with NPCs and there were quests that offered rewards for taking a capture point. Once held the point would remain under control until the opposing faction took it back. Holding capture points came with rewards such as increasing experience gained for the side that held the majority of the points as well as unlocking additional "defense" quests at each capture point to make it more difficult for the other faction to take it back. Zone wide pvp can work, there simply needs to be rewards (or a reason) for people to do it.
  10. I don't drink that often, but the worst thing I have done is... In a Huttball match, the ball got tossed to me in a 0-0 game with seconds to go. Not expecting this (and frankly not wanting the ball) I did what any drunken person would do....completely panicked. I picked a direction to run and committed to it. Unfortunately, I ran strait into a massive cluster of red names. I felt bad afterward. But, hopefully it was a one time thing.
  11. Repressed abandonment issues? If someone is paying to play a game, they can play it however they want. If they want to leave a wz for "x" reason, go for it. It honestly should not be upsetting anyone.
  12. This would just beg to be abused. Once people start abusing a system like this, it would quickly get it of hand.
  13. Annoying for you perhaps, that is a subjective matter. However associating people leaving a pvp match with cancer is, in my opinion, ludicrous. And googling the definition of cancer, then copy/paste to prove your point is frankly pathetic. Any road, think what you will, you are the only one suffering for it by allowing yourself to get annoyed.
  14. Assassins are fun, more difficult than the sorc to get the hang of, but fun. Hopefully you keybind, because mobility is rather important for an assassin.
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