I am perfectly ok with a gunship having superior amount of firepower and defense against other ships but the railgun needs to be removed or changed in such a way to make a game more balanced. To the point where it eliminates camping. I wanted to play Galactic Starfighter to fly around and see how I fare against others in an actual dogfight.
If I want to play a game with camping snipers, I will go back to Call of Duty.
Seriously it honestly is not fair to me or other players that want to actually enjoy this and do objectives and win to be sniped by a bunch of cowards with little to no skill to be able to deal one shot kills with more than double or up to triple the range of any other weapon for any other starfighter.
Basically me and anyone else that likes to pilot strike or scout fighters has to get within 7000m and stay within that range to fire a single missile that deals 800-1000 damage.
But the gunship people can sit as far back as 15000m charge up and just pick us off with no way to really evade or dodge the shots or even know we are being locked on? It is not like the gunship has any real disadvantages to the other fighters, they can move just as well as a strike fighter as far as maneuvering but are a little slower.
My suggestions is to either force the ship to be moving, have a much longer recharge time based on charge up time, or reduce its power and or range.