Hi,
Currently i am playing a marauder, i have come to see alot of complaints about the class and my self see some problems so perhaps this is more feedback than a question but.
Currently annihilation marauders are dominent in pvp and pve ( ie top dps ), but i feel the reasons behind the marauder being so powerful in annihilation is not because of there damage.
The class its self is meant to be a powerful damage dealer, but the survivability is what needs to be called into question with the specs of the class for example.
I have played both annihilation and carnage both do equaly good damage how ever in carnage spec i can be killed within 20 seconds if focused in pvp, as annihiliation i get the same situation but i can then pop undying rage, berserk and warzone medpac giving me a total of 8600 out of 17000 back this causes me to become rather hard to kill with such high damage this makes me the ultimate class in pvp.
I feel this is a rather bad design and the class not only becomes more poweful than other class but makes marauder choose 1 spec only if they want to play , personaly i find carnage/rage to be more intresting and fun but if i want to be able to live through anything i must be annihilation .
what my question here is realy do you plan to reduce annihilation survivability and do you plan to give the other 2 specs some more survivability to make all 3 specs viable?
may i add that our damage is not "OP" the class is based around doing damage, annihilation survivability is how ever "OP"